DEADSOFTWARE

do not save/receive absolute paths in saves/network
[d2df-sdl.git] / src / game / g_netmsg.pas
index aec47c7ff524d3c16de2bc4da6f2e9ea350f2172..52e7ae64e0fa0d563a40b52ca1e1fb076e9b89b3 100644 (file)
@@ -825,18 +825,14 @@ begin
 end;
 
 procedure MH_SEND_Info(ID: Byte);
-var
-  Map: string;
 begin
-  Map := g_ExtractFileName(gMapInfo.Map);
-
   NetOut.Clear();
 
   NetOut.Write(Byte(NET_MSG_INFO));
   NetOut.Write(ID);
   NetOut.Write(NetClients[ID].Player);
-  NetOut.Write(gGameSettings.WAD);
-  NetOut.Write(Map);
+  NetOut.Write(ExtractFileName(gGameSettings.WAD));
+  NetOut.Write(g_ExtractFileName(gMapInfo.Map));
   NetOut.Write(gWADHash);
   NetOut.Write(gGameSettings.GameMode);
   NetOut.Write(gGameSettings.GoalLimit);
@@ -1801,7 +1797,7 @@ begin
         gGameSettings.GameMode := gSwitchGameMode;
 
         gWADHash := EvHash;
-        if not g_Game_StartMap(EvStr, True) then
+        if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
         begin
           if not isWadPath(EvStr) then
             g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))