diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index aec47c7ff524d3c16de2bc4da6f2e9ea350f2172..52e7ae64e0fa0d563a40b52ca1e1fb076e9b89b3 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
end;
procedure MH_SEND_Info(ID: Byte);
-var
- Map: string;
begin
- Map := g_ExtractFileName(gMapInfo.Map);
-
NetOut.Clear();
NetOut.Write(Byte(NET_MSG_INFO));
NetOut.Write(ID);
NetOut.Write(NetClients[ID].Player);
- NetOut.Write(gGameSettings.WAD);
- NetOut.Write(Map);
+ NetOut.Write(ExtractFileName(gGameSettings.WAD));
+ NetOut.Write(g_ExtractFileName(gMapInfo.Map));
NetOut.Write(gWADHash);
NetOut.Write(gGameSettings.GameMode);
NetOut.Write(gGameSettings.GoalLimit);
gGameSettings.GameMode := gSwitchGameMode;
gWADHash := EvHash;
- if not g_Game_StartMap(EvStr, True) then
+ if not g_Game_StartMap(false{asMegawad}, EvStr, True) then
begin
if not isWadPath(EvStr) then
g_FatalError(Format(_lc[I_GAME_ERROR_MAP_LOAD], [gGameSettings.WAD + ':\' + EvStr]))