diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index 74de6ec26d76f08cd8004763828bfd4550709018..6226f00f3d9cc23e084892717c30dd44b7cf3564 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
interface
uses
- e_log, e_msg, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
+ e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 182;
+ NET_PROTOCOL_VER = 185;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
NetPongSock: ENetSocket = ENET_SOCKET_NULL;
NetUseMaster: Boolean = True;
- NetSlistIP: string = 'mpms.doom2d.org';
- NetSlistPort: Word = 25665;
- NetSlistList: string = 'deadsoftware.ru:25665';
+ NetMasterList: string = 'mpms.doom2d.org:25665,deadsoftware.ru:25665';
NetClientIP: string = '127.0.0.1';
NetClientPort: Word = 25666;
procedure g_Net_InitLowLevel ();
procedure g_Net_DeinitLowLevel ();
+procedure NetServerCVars(P: SSArray);
+
implementation
SysUtils,
e_input, e_res,
g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
- g_main, g_game, g_language, g_weapons, utils, ctypes, g_system,
- g_map;
+ g_main, g_game, g_language, g_weapons, ctypes, g_system, g_map;
const
FILE_CHUNK_SIZE = 8192;
function g_Net_Client_Update(): enet_size_t;
begin
Result := 0;
- while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
+ while (NetHost <> nil) and (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
case NetEvent.kind of
ENET_EVENT_TYPE_RECEIVE:
if I <> 0 then
begin
- conwritefln('forwarding port %d failed: error %d', [NetPort + 1, I]);
+ conwritefln('forwarding port %d failed: error %d', [NET_PING_PORT, I]);
NetPongForwarded := False;
end
else
begin
- conwritefln('forwarded port %d successfully', [NetPort + 1]);
+ conwritefln('forwarded port %d successfully', [NET_PING_PORT]);
NetPongForwarded := True;
end;
end;
if NetPongForwarded then
begin
NetPongForwarded := False;
- StrPort := IntToStr(NetPortForwarded + 1);
+ StrPort := IntToStr(NET_PING_PORT);
I := UPNP_DeletePortMapping(
PChar(NetIGDControl), Addr(NetIGDService[1]),
PChar(StrPort), PChar('UDP'), nil
);
- conwritefln(' port %d: %d', [NetPortForwarded + 1, I]);
+ conwritefln(' port %d: %d', [NET_PING_PORT, I]);
end;
NetPortForwarded := 0;
end;
{$ENDIF}
+procedure NetServerCVars(P: SSArray);
+var
+ cmd, s: string;
+ a, b: Integer;
+begin
+ cmd := LowerCase(P[0]);
+ case cmd of
+ 'sv_name':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetServerName := P[1];
+ if Length(NetServerName) > 64 then
+ SetLength(NetServerName, 64);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + NetServerName + '"');
+ end;
+ 'sv_passwd':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetPassword := P[1];
+ if Length(NetPassword) > 24 then
+ SetLength(NetPassword, 24);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + AnsiLowerCase(NetPassword) + '"');
+ end;
+ 'sv_maxplrs':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetMaxClients := nclamp(StrToIntDef(P[1], NetMaxClients), 1, NET_MAXCLIENTS);
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ b := 0;
+ for a := 0 to High(NetClients) do
+ begin
+ if NetClients[a].Used then
+ begin
+ Inc(b);
+ if b > NetMaxClients then
+ begin
+ s := g_Player_Get(NetClients[a].Player).Name;
+ enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+ end;
+ end;
+ end;
+ g_Net_Slist_ServerRenamed();
+ end;
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(NetMaxClients));
+ end;
+ 'sv_public':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) <> 0;
+ if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Byte(NetUseMaster)));
+ end;
+ 'sv_port':
+ begin
+ if (Length(P) > 1) then
+ begin
+ if not g_Game_IsNet then
+ NetPort := nclamp(StrToIntDef(P[1], NetPort), 0, $FFFF)
+ else
+ g_Console_Add(_lc[I_MSG_NOT_NETGAME]);
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Ord(NetUseMaster)));
+ end;
+ end;
+end;
initialization
conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it');
+ conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player');
+ conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS');
+ conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
+ conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
+ conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');
+
+ conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)');
+ conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console');
+ conRegVar('sv_rcon_password', @NetRCONPassword, '', 'remote console password');
+ conRegVar('sv_update_interval', @NetUpdateRate, '', 'unreliable update interval');
+ conRegVar('sv_reliable_interval', @NetRelupdRate, '', 'reliable update interval');
+ conRegVar('sv_master_interval', @NetMasterRate, '', 'master server update interval');
+
+ conRegVar('net_master_list', @NetMasterList, '', 'list of master servers');
+
SetLength(NetClients, 0);
g_Net_DownloadTimeout := 60;
NetIn.Alloc(NET_BUFSIZE);