diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index 1ddbffdd052253d446f2163e1f4597294dd445ff..97c56d0c399f8682f3122caa345d79ac9a28aa05 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
implementation
uses
+ {$INCLUDE ../nogl/noGLuses.inc}
e_input, g_main, e_log, e_texture, g_items, g_gfx, g_console,
- GL, GLExt, g_weapons, g_game, g_sound, e_sound, CONFIG,
+ g_weapons, g_game, g_sound, e_sound, CONFIG,
g_options, g_triggers, g_player,
Math, g_monsters, g_saveload, g_language, g_netmsg,
sfs, xstreams, hashtable, wadreader,
procedure g_Map_ProfilersBegin ();
begin
if (profMapCollision = nil) then profMapCollision := TProfiler.Create('COLSOLID', g_profile_history_size);
- profMapCollision.mainBegin(g_profile_collision);
+ if (profMapCollision <> nil) then profMapCollision.mainBegin(g_profile_collision);
// create sections
- if g_profile_collision then
+ if g_profile_collision and (profMapCollision <> nil) then
begin
profMapCollision.sectionBegin('*solids');
profMapCollision.sectionEnd();
function CreateTrigger (amapIdx: Integer; Trigger: TDynRecord; atpanid, atrigpanid: Integer): Integer;
var
_trigger: TTrigger;
+ tp: TPanel;
begin
result := -1;
if g_Game_IsClient and not (Trigger.TriggerType in [TRIGGER_SOUND, TRIGGER_MUSIC]) then Exit;
ActivateType := Trigger.ActivateType;
Keys := Trigger.Keys;
trigPanelGUID := atrigpanid;
+ // HACK: used in TPanel.CanChangeTexture. maybe there's a better way?
+ if TexturePanelGUID <> -1 then
+ begin
+ tp := g_Map_PanelByGUID(TexturePanelGUID);
+ if (tp <> nil) then tp.hasTexTrigger := True;
+ end;
end;
result := Integer(g_Triggers_Create(_trigger, Trigger));