diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index c9851ee57bb6ec63e8822a8aeae444c19f4442eb..3c380f9bb0a15ea2efba4516bc78d5f2b6bcefbd 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
gdbg_map_use_grid_render: Boolean = true;
gdbg_map_use_grid_coldet: Boolean = true;
- gdbg_map_use_sap: Boolean = false;
+ gdbg_map_use_sap_draw: Boolean = true;
+ gdbg_map_use_sap_coldet: Boolean = false;
profMapCollision: TProfiler = nil; //WARNING: FOR DEBUGGING ONLY!
implementation
if gdbg_map_use_grid_render then
begin
- if gdbg_map_use_sap then
+ if gdbg_map_use_sap_draw then
begin
gMapSAP.forEachInAABB(x0, y0, wdt, hgt, checker);
end
@@ -1972,7 +1973,7 @@ procedure g_Map_DrawPanelShadowVolumes(lightX: Integer; lightY: Integer; radius:
end;
begin
- if gdbg_map_use_sap then
+ if gdbg_map_use_sap_draw then
begin
gMapSAP.forEachInAABB(lightX-radius, lightY-radius, radius*2, radius*2, checker);
end
try
if gdbg_map_use_grid_coldet then
begin
- if gdbg_map_use_sap then
+ if gdbg_map_use_sap_coldet then
begin
gMapSAP.forEachInAABB(X, Y, Width, Height, checker);
end
if gdbg_map_use_grid_coldet then
begin
texid := TEXTURE_NONE;
- if gdbg_map_use_sap then
+ if gdbg_map_use_sap_coldet then
begin
gMapSAP.forEachInAABB(X, Y, Width, Height, checker);
end