diff --git a/src/game/g_map.pas b/src/game/g_map.pas
index a4b2064a98e26b9609aa691c77fcb2f90eb61c2f..0df83bb087e16cf1c7b3fd090426c584c30669ea 100644 (file)
--- a/src/game/g_map.pas
+++ b/src/game/g_map.pas
procedure g_Map_ResetFlag(Flag: Byte);
procedure g_Map_DrawFlags();
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-
procedure g_Map_SaveState(Var Mem: TBinMemoryWriter);
procedure g_Map_LoadState(Var Mem: TBinMemoryReader);
///// /////
end;
-function g_Map_PanelForPID(PanelID: Integer; var PanelArrayID: Integer): PPanel;
-var
- Arr: TPanelArray;
-begin
- Result := nil;
- if (PanelID < 0) or (PanelID > High(PanelByID)) then Exit;
- Arr := PanelByID[PanelID].PWhere^;
- PanelArrayID := PanelByID[PanelID].PArrID;
- Result := Addr(Arr[PanelByID[PanelID].PArrID]);
-end;
-
// trace liquid, stepping by `dx` and `dy`
// return last seen liquid coords, and `false` if we're started outside of the liquid