diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index 86c5f843a0cdc5c7db7aeb8e79573d6e3a48496d..222002baa53a1a312be411a51bcc1a3f6253431a 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
MapsDir: string;
ModelsDir: string;
GameWAD: string;
+ LogFileName: string;
implementation
{$IFDEF ENABLE_HOLMES}
g_holmes, fui_wadread, fui_style, fui_gfx_gl,
{$ENDIF}
- SDL2, wadreader, e_log, g_window,
+ wadreader, e_log, g_window,
e_graphics, e_input, g_game, g_console, g_gui,
e_sound, g_options, g_sound, g_player, g_basic,
g_weapons, SysUtils, g_triggers, MAPDEF, g_map,
- g_menu, g_language, g_net, g_touch,
+ g_menu, g_language, g_net, g_touch, g_system, g_res_downloader,
utils, conbuf, envvars,
xparser;
ModelsDir := DataDir + 'models/';
GameWAD := DataDir + 'Game.wad';
- e_InitLog(GameDir + '/' + LOG_FILENAME, TWriteMode.WM_NEWFILE);
+ e_InitLog(GameDir + '/' + LogFileName, TWriteMode.WM_NEWFILE);
e_WriteLog(
'Doom 2D: Forever version ' + GAME_VERSION +
{$ENDIF}
e_WriteToStdOut := False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
-{$IFDEF HEADLESS}
- {$IFDEF USE_SDLMIXER}
- sdlflags := SDL_INIT_TIMER or SDL_INIT_AUDIO or $00004000;
- // HACK: shit this into env and hope for the best
- SetEnvVar('SDL_AUDIODRIVER', 'dummy');
- {$ELSE}
- sdlflags := SDL_INIT_TIMER or $00004000;
- {$ENDIF}
-{$ELSE}
- {$IFDEF USE_SDLMIXER}
- {*sdlflags := SDL_INIT_EVERYTHING;*}
- sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
- {$ELSE}
- sdlflags := SDL_INIT_JOYSTICK or SDL_INIT_TIMER or SDL_INIT_VIDEO;
- {$ENDIF}
-{$ENDIF}
-
- SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
-
- if SDL_Init(sdlflags) < 0 then
- raise Exception.Create('SDL: Init failed: ' + SDL_GetError());
+ e_WriteLog('Init Input', TMsgType.Notify);
+ e_InitInput;
e_WriteLog('Read config file', TMsgType.Notify);
g_Options_Read(GameDir + '/' + CONFIG_FILENAME);
+ g_Console_SysInit;
//GetSystemDefaultLCID()
e_WriteLog(gLanguage, TMsgType.Notify);
g_Language_Set(gLanguage);
-{$IFNDEF HEADLESS}
-{$IFNDEF ANDROID}
- SDL_StartTextInput();
-{$ENDIF}
-{$ENDIF}
+ sys_Init;
{$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
flexloaded := true;
g_holmes_imfunctional := not flexloaded;
{$ENDIF}
+ //g_Res_CreateDatabases(); // it will be done before connecting to the server for the first time
+
e_WriteLog('Entering SDLMain', TMsgType.Notify);
{$WARNINGS OFF}
SDLMain();
{$WARNINGS ON}
-{$IFNDEF HEADLESS}
- SDL_StopTextInput();
-{$ENDIF}
-
- e_WriteLog('Releasing SDL', TMsgType.Notify);
- SDL_Quit();
+ sys_Final;
end;
procedure Init();
NoSound := False;
{$ENDIF}
- e_WriteLog('Init Input', TMsgType.Notify);
- e_InitInput();
g_Touch_Init;
(*
procedure KeyPress (K: Word);
+{$IFNDEF HEADLESS}
var
Msg: g_gui.TMessage;
+{$ENDIF}
begin
+{$IFNDEF HEADLESS}
case K of
VK_ESCAPE: // <Esc>:
begin
end;
end;
end;
+{$ENDIF}
end;