diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index b0cd320c96f5258e40052c5dbf98b904e99c9408..a7cbe4a8c846d7fd5ff54309f353d16fd6a6e57a 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
ggItems[ID].alive := false;
ggItems[ID].RespawnTime := IfThen(gLMSRespawn = LMS_RESPAWN_NONE, gGameSettings.ItemRespawnTime, 15) * 36;
- if ((gGameSettings.Options and GAME_OPTION_RULEZRANDOM) = 0) then // Random powerup respawn
+ if LongBool(gGameSettings.Options and GAME_OPTION_RULEZRANDOM) then // Random powerup respawn
begin
if ggItems[ID].ItemType in [ITEM_SPHERE_BLUE, ITEM_SPHERE_WHITE, ITEM_INVUL,
- ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK] then
+ ITEM_INVIS, ITEM_MEDKIT_BLACK, ITEM_JETPACK, ITEM_SUIT] then
begin
ggItems[ID].RespawnTime := Random(gGameSettings.RulezTimeMultiplier) * 36;
- //e_logwritefln ('Randomized number', []);
+ e_logwritefln ('Randomized number', []);
end;
end;
end;