diff --git a/src/game/g_items.pas b/src/game/g_items.pas
index 9693ad07f31270f0d4e691a33ebcd66de8cbe04d..200ebdd96cf725a2bc486d043e66bfce96ce46e4 100644 (file)
--- a/src/game/g_items.pas
+++ b/src/game/g_items.pas
var
gItemsTexturesID: Array [1..ITEM_MAX] of DWORD;
gMaxDist: Integer = 1; // for sounds
- ITEM_RESPAWNTIME: Integer = 60 * 36;
implementation
// Íàäî óáðàòü ñ êàðòû, åñëè ýòî íå êëþ÷, êîòîðûì íóæíî ïîäåëèòüñÿ ñ äðóãèì èãðîêîì
if r then
begin
- if not (Respawnable and (ITEM_RESPAWNTIME > 0)) then
+ if not (Respawnable and (gGameSettings.ItemRespawnTime > 0)) then
g_Items_Remove(i)
else
g_Items_Pick(i);
if (ID < Length(ggItems)) then
begin
ggItems[ID].alive := false;
- ggItems[ID].RespawnTime := ITEM_RESPAWNTIME;
+ ggItems[ID].RespawnTime := gGameSettings.ItemRespawnTime * 36;
end;
end;