DEADSOFTWARE

FlexUI: module renamings; moved standalone sdl carcass augemntation to FlexUI
[d2df-sdl.git] / src / game / g_holmes.pas
index e23c43563bdc9f86ecea403d1577b74d3b2aae38..0ded9ee29d23396011831afa7f8bd08f183dfd68 100644 (file)
@@ -24,7 +24,9 @@ uses
   g_textures, g_basic, e_graphics, g_phys, g_grid, g_player, g_monsters,
   g_window, g_map, g_triggers, g_items, g_game, g_panel, g_console, g_gfx,
   xprofiler,
-  sdlcarcass, glgfx, gh_ui_common, gh_ui;
+  sdlcarcass,
+  fui_common, fui_events, fui_ctls,
+  fui_gfx_gl;
 
 
 procedure g_Holmes_Draw ();
@@ -1676,5 +1678,5 @@ begin
   evMouseCB := onMouseEvent;
   evKeyCB := onKeyEvent;
 
-  conRegVar('hlm_ui_scale', @gh_ui_scale, 0.01, 5.0, 'Holmes UI scale', '', false);
+  conRegVar('hlm_ui_scale', @fuiRenderScale, 0.01, 5.0, 'Holmes UI scale', '', false);
 end.