DEADSOFTWARE

save window position
[d2df-sdl.git] / src / game / g_game.pas
index ec7f8f29831e03151a1da5bf2f1227a134d51964..ca8ee633877789f8b162f376495952d0c8800025 100644 (file)
@@ -102,7 +102,6 @@ procedure g_Game_Restart();
 procedure g_Game_RestartLevel();
 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);
 function  g_Game_ClientWAD (NewWAD: String; const WHash: TMD5Digest): AnsiString;
-procedure g_Game_SaveOptions();
 function  g_Game_StartMap(asMegawad: Boolean; Map: String; Force: Boolean = False; const oldMapPath: AnsiString=''): Boolean;
 procedure g_Game_ChangeMap(const MapPath: String);
 procedure g_Game_ExitLevel(const Map: AnsiString);
@@ -238,7 +237,7 @@ var
   gHearPoint1, gHearPoint2: THearPoint;
   gSoundEffectsDF: Boolean = False;
   gSoundTriggerTime: Word = 0;
-  gAnnouncer: Byte = ANNOUNCE_NONE;
+  gAnnouncer: Integer = ANNOUNCE_NONE;
   goodsnd: array[0..3] of TPlayableSound;
   killsnd: array[0..3] of TPlayableSound;
   hahasnd: array[0..2] of TPlayableSound;
@@ -287,12 +286,9 @@ var
   gMapToDelete: String;
   gTempDelete: Boolean = False;
   gLastMap: Boolean = False;
-  gWinPosX, gWinPosY: Integer;
   gWinSizeX, gWinSizeY: Integer;
-  gWinFrameX, gWinFrameY, gWinCaption: Integer;
-  gWinActive: Boolean = True; // by default window is active, lol
   gResolutionChange: Boolean = False;
-  gRC_Width, gRC_Height: Word;
+  gRC_Width, gRC_Height: Integer;
   gRC_FullScreen, gRC_Maximized: Boolean;
   gLanguageChange: Boolean = False;
   gDebugMode: Boolean = False;
@@ -4106,7 +4102,6 @@ procedure g_Game_Quit();
 begin
   g_Game_StopAllSounds(True);
   gMusic.Free();
-  g_Game_SaveOptions();
   g_Game_FreeData();
   g_PlayerModel_FreeData();
   g_Texture_DeleteAll();
@@ -4180,7 +4175,7 @@ end;
 
 procedure g_Game_ChangeResolution(newWidth, newHeight: Word; nowFull, nowMax: Boolean);
 begin
-  sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull);
+  sys_SetDisplayMode(newWidth, newHeight, gBPP, nowFull, nowMax);
 end;
 
 procedure g_Game_AddPlayer(Team: Byte = TEAM_NONE);
@@ -4693,7 +4688,7 @@ begin
           //if newResPath = '' then
           begin
             //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
-            newResPath := g_Res_DownloadMapWAD(WadName, gWADHash);
+            newResPath := g_Res_DownloadMapWAD(ExtractFileName(WadName), gWADHash);
             if newResPath = '' then
             begin
               g_FatalError(_lc[I_NET_ERR_HASH]);
@@ -4781,16 +4776,6 @@ begin
   e_WriteLog('NET: Connection successful.', TMsgType.Notify);
 end;
 
-procedure g_Game_SaveOptions;
-  var s: AnsiString;
-begin
-  s := e_GetWriteableDir(ConfigDirs);
-  if s <> '' then
-    g_Options_Write_Video(s + '/' + CONFIG_FILENAME)
-  else
-    e_LogWritefln('unable to find or create directory for configs', []);
-end;
-
 var
   lastAsMegaWad: Boolean = false;
 
@@ -5082,14 +5067,9 @@ begin
     Exit;
   end;
 
-(*
-  xwad := ExtractRelativePath(MapsDir, gWAD);
-  e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify);
-  NewWAD := xwad;
-  g_Game_LoadWAD(NewWAD);
-*)
+  e_LogWritefln('using downloaded client map wad [%s] for [%s]', [gWAD, NewWAD], TMsgType.Notify);
+  NewWAD := gWAD;
 
-  e_LogWritefln('using downloaded client map wad [%s]`', [NewWAD], TMsgType.Notify);
   g_Game_LoadWAD(NewWAD);
   result := NewWAD;
 
@@ -5866,11 +5846,8 @@ begin
     cmd := LowerCase(P[0]);
     if cmd = 'd_window' then
     begin
-      g_Console_Add(Format('gWinPosX = %d, gWinPosY %d', [gWinPosX, gWinPosY]));
-      g_Console_Add(Format('gWinRealPosX = %d, gWinRealPosY %d', [gWinRealPosX, gWinRealPosY]));
       g_Console_Add(Format('gScreenWidth = %d, gScreenHeight = %d', [gScreenWidth, gScreenHeight]));
       g_Console_Add(Format('gWinSizeX = %d, gWinSizeY = %d', [gWinSizeX, gWinSizeY]));
-      g_Console_Add(Format('Frame X = %d, Y = %d, Caption Y = %d', [gWinFrameX, gWinFrameY, gWinCaption]));
     end
     else if cmd = 'd_sounds' then
     begin
@@ -7249,16 +7226,24 @@ begin
 end;
 
 procedure g_TakeScreenShot;
-  var s: TStream; t: TDateTime; date, name: String;
+  var s: TStream; t: TDateTime; dir, date, name: String;
 begin
   if e_NoGraphics then Exit;
-  t := Now;
-  DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
-  name := 'screenshot-' + date + '.png';
   try
-    s := e_CreateResource(ScreenshotDirs, name);
-    e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
-    g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
+    t := Now;
+    dir := e_GetWriteableDir(ScreenshotDirs);
+    DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
+    name := e_CatPath(dir, 'screenshot-' + date + '.png');
+    s := createDiskFile(name);
+    try
+      e_MakeScreenshot(s, gScreenWidth, gScreenHeight);
+      s.Free;
+      g_Console_Add(Format(_lc[I_CONSOLE_SCREENSHOT], [name]))
+    except
+      g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [name]));
+      s.Free;
+      DeleteFile(name)
+    end
   except
     g_Console_Add('oh shit, i can''t create screenshot!')
   end