procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
procedure g_FatalError(Text: String);
procedure g_SimpleError(Text: String);
function g_Game_IsTestMap(): Boolean;
procedure g_FatalError(Text: String);
procedure g_SimpleError(Text: String);
function g_Game_IsTestMap(): Boolean;
// HACK: take stats screenshot immediately after the first frame of the stats showing
if gScreenshotStats and not StatShotDone then
begin
// HACK: take stats screenshot immediately after the first frame of the stats showing
if gScreenshotStats and not StatShotDone then
begin
var s: TStream; t: TDateTime; dir, date, name: String;
begin
if e_NoGraphics then Exit;
var s: TStream; t: TDateTime; dir, date, name: String;
begin
if e_NoGraphics then Exit;