diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index ca8ee633877789f8b162f376495952d0c8800025..504171d4e52390b2bce42e5fbd34e78d473a3b40 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
TimeLimit: Word;
GoalLimit: Word;
WarmupTime: Word;
+ SpawnInvul: Word;
MaxLives: Byte;
Options: LongWord;
WAD: String;
procedure g_Game_Announce_BodyKill(SpawnerUID: Word);
procedure g_Game_StartVote(Command, Initiator: string);
procedure g_Game_CheckVote;
-procedure g_TakeScreenShot();
+procedure g_TakeScreenShot(Filename: string = '');
procedure g_FatalError(Text: String);
procedure g_SimpleError(Text: String);
function g_Game_IsTestMap(): Boolean;
GAME_OPTION_MONSTERS = 16;
GAME_OPTION_BOTVSPLAYER = 32;
GAME_OPTION_BOTVSMONSTER = 64;
+ GAME_OPTION_DMKEYS = 128;
STATE_NONE = 0;
STATE_MENU = 1;
DEFAULT_PLAYERS = 1;
{$ENDIF}
+ STATFILE_VERSION = $03;
+
var
gStdFont: DWORD;
gGameSettings: TGameSettings;
{$IFDEF ENABLE_HOLMES}
g_holmes,
{$ENDIF}
- e_texture, e_res, g_textures, g_main, g_window, g_menu,
+ e_texture, e_res, g_textures, g_window, g_menu,
e_input, e_log, g_console, g_items, g_map, g_panel,
g_playermodel, g_gfx, g_options, Math,
g_triggers, g_monsters, e_sound, CONFIG,
- g_language, g_net,
+ g_language, g_net, g_main,
ENet, e_msg, g_netmsg, g_netmaster,
sfs, wadreader, g_system;
MapList: SSArray = nil;
MapIndex: Integer = -1;
InterReadyTime: Integer = -1;
+ StatShotDone: Boolean = False;
+ StatFilename: string = ''; // used by stat screenshot to save with the same name as the csv
+ StatDate: string = '';
MegaWAD: record
info: TMegaWADInfo;
endpic: String;
end;
end;
+// saves a shitty CSV containing the game stats passed to it
+procedure SaveGameStat(Stat: TEndCustomGameStat; Path: string);
+var
+ s: TextFile;
+ dir, fname, map, mode, etime: String;
+ I: Integer;
+begin
+ try
+ dir := e_GetWriteableDir(StatsDirs);
+ // stats are placed in stats/yy/mm/dd/*.csv
+ fname := e_CatPath(dir, Path);
+ ForceDirectories(fname); // ensure yy/mm/dd exists within the stats dir
+ fname := e_CatPath(fname, StatFilename + '.csv');
+ AssignFile(s, fname);
+ try
+ Rewrite(s);
+ // line 1: stats ver, datetime, server name, map name, game mode, time limit, score limit, dmflags, game time, num players
+ if g_Game_IsNet then fname := NetServerName else fname := '';
+ map := g_ExtractWadNameNoPath(gMapInfo.Map) + ':/' + g_ExtractFileName(gMapInfo.Map);
+ mode := g_Game_ModeToText(Stat.GameMode);
+ etime := Format('%d:%.2d:%.2d', [
+ Stat.GameTime div 1000 div 3600,
+ (Stat.GameTime div 1000 div 60) mod 60,
+ Stat.GameTime div 1000 mod 60
+ ]);
+ WriteLn(s, 'stats_ver,datetime,server,map,mode,timelimit,scorelimit,dmflags,time,num_players');
+ WriteLn(s, Format('%d,%s,%s,%s,%s,%u,%u,%u,%s,%d', [
+ STATFILE_VERSION,
+ StatDate,
+ dquoteStr(fname),
+ dquoteStr(map),
+ mode,
+ gGameSettings.TimeLimit,
+ gGameSettings.GoalLimit,
+ gGameSettings.Options,
+ etime,
+ Length(Stat.PlayerStat)
+ ]));
+ // line 2: game specific shit
+ // if it's a team game: red score, blue score
+ // if it's a coop game: monsters killed, monsters total, secrets found, secrets total
+ // otherwise nothing
+ if Stat.GameMode in [GM_TDM, GM_CTF] then
+ WriteLn(s,
+ Format('red_score,blue_score' + LineEnding + '%d,%d', [Stat.TeamStat[TEAM_RED].Goals, Stat.TeamStat[TEAM_BLUE].Goals]))
+ else if Stat.GameMode in [GM_COOP, GM_SINGLE] then
+ WriteLn(s,
+ Format('mon_killed,mon_total,secrets_found,secrets_total' + LineEnding + '%d,%d,%d,%d',[gCoopMonstersKilled, gTotalMonsters, gCoopSecretsFound, gSecretsCount]));
+ // lines 3-...: team, player name, frags, deaths
+ WriteLn(s, 'team,name,frags,deaths');
+ for I := Low(Stat.PlayerStat) to High(Stat.PlayerStat) do
+ with Stat.PlayerStat[I] do
+ WriteLn(s, Format('%d,%s,%d,%d', [Team, dquoteStr(Name), Frags, Deaths]));
+ except
+ g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [fname]));
+ end;
+ except
+ g_Console_Add('could not create gamestats file "' + fname + '"');
+ end;
+ CloseFile(s);
+end;
+
function g_Game_ModeToText(Mode: Byte): string;
begin
Result := '';
var
a: Integer;
FileName: string;
+ t: TDateTime;
begin
if g_Game_IsNet and g_Game_IsServer then
MH_SEND_GameEvent(NET_EV_MAPEND, Byte(gMissionFailed));
end;
SortGameStat(CustomStat.PlayerStat);
+
+ if (gSaveStats or gScreenshotStats) and (Length(gPlayers) > 1) then
+ begin
+ t := Now;
+ if g_Game_IsNet then StatFilename := NetServerName else StatFilename := 'local';
+ StatDate := FormatDateTime('yymmdd_hhnnss', t);
+ StatFilename := StatFilename + '_' + CustomStat.Map + '_' + g_Game_ModeToText(CustomStat.GameMode);
+ StatFilename := sanitizeFilename(StatFilename) + '_' + StatDate;
+ if gSaveStats then
+ SaveGameStat(CustomStat, FormatDateTime('yyyy"/"mm"/"dd', t));
+ end;
+
+ StatShotDone := False;
end;
g_Game_ExecuteEvent('onmapend');
and (not gJustChatted) and (not gConsoleShow) and (not gChatShow)
and (g_ActiveWindow = nil)
)
- or (g_Game_IsNet and ((gInterTime > gInterEndTime) or (gInterReadyCount >= NetClientCount)))
+ or (g_Game_IsNet and ((gInterTime > gInterEndTime) or ((gInterReadyCount >= NetClientCount) and (NetClientCount > 0))))
)
then
begin // Íàæàëè <Enter>/<Ïðîáåë> èëè ïðîøëî äîñòàòî÷íî âðåìåíè:
_y := _y+24;
end;
end;
+
+ // HACK: take stats screenshot immediately after the first frame of the stats showing
+ if gScreenshotStats and not StatShotDone then
+ begin
+ g_TakeScreenShot('stats/' + StatFilename);
+ StatShotDone := True;
+ end;
end;
procedure DrawSingleStat();
if g_Game_IsNet then MH_SEND_GameSettings;
end;
end
+ else if (cmd = 'g_dm_keys') and not g_Game_IsClient then
+ begin
+ with gGameSettings do
+ begin
+ if (Length(P) > 1) and
+ ((P[1] = '1') or (P[1] = '0')) then
+ begin
+ if (P[1][1] = '1') then
+ Options := Options or GAME_OPTION_DMKEYS
+ else
+ Options := Options and (not GAME_OPTION_DMKEYS);
+ end;
+
+ if (LongBool(Options and GAME_OPTION_DMKEYS)) then
+ g_Console_Add(_lc[I_MSG_DMKEYS_ON])
+ else
+ g_Console_Add(_lc[I_MSG_DMKEYS_OFF]);
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+
+ if g_Game_IsNet then MH_SEND_GameSettings;
+ end;
+ end
else if (cmd = 'g_warmuptime') and not g_Game_IsClient then
begin
if Length(P) > 1 then
[gGameSettings.WarmupTime]));
g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
end
+ else if (cmd = 'g_spawn_invul') and not g_Game_IsClient then
+ begin
+ if Length(P) > 1 then
+ begin
+ if StrToIntDef(P[1], gGameSettings.SpawnInvul) = 0 then
+ gGameSettings.SpawnInvul := 0
+ else
+ gGameSettings.SpawnInvul := StrToIntDef(P[1], gGameSettings.SpawnInvul);
+ end;
+
+ g_Console_Add(Format(_lc[I_MSG_SPAWNINVUL],
+ [gGameSettings.SpawnInvul]));
+ g_Console_Add(_lc[I_MSG_ONMAPCHANGE]);
+ end
else if cmd = 'net_interp' then
begin
if (Length(P) > 1) then
end;
end;
-procedure g_TakeScreenShot;
+procedure g_TakeScreenShot(Filename: string = '');
var s: TStream; t: TDateTime; dir, date, name: String;
begin
if e_NoGraphics then Exit;
try
- t := Now;
dir := e_GetWriteableDir(ScreenshotDirs);
- DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
- name := e_CatPath(dir, 'screenshot-' + date + '.png');
+
+ if Filename = '' then
+ begin
+ t := Now;
+ DateTimeToString(date, 'yyyy-mm-dd-hh-nn-ss', t);
+ Filename := 'screenshot-' + date;
+ end;
+
+ name := e_CatPath(dir, Filename + '.png');
s := createDiskFile(name);
try
e_MakeScreenshot(s, gScreenWidth, gScreenHeight);