DEADSOFTWARE

net: game: better hash management; calculate resource hashes only once, send all...
[d2df-sdl.git] / src / game / g_game.pas
index babcb8e2cd3e7f2a19b28a00218cc5d3ea107416..4e2382628b74a8faa5a2198439b96e5695ae8bc8 100644 (file)
@@ -4629,9 +4629,18 @@ begin
     begin
       if (NetEvent.kind = ENET_EVENT_TYPE_RECEIVE) then
       begin
+        if (NetEvent.channelID = NET_CHAN_DOWNLOAD_EX) then
+        begin
+          // ignore all download packets, they're processed by separate code
+          enet_packet_destroy(NetEvent.packet);
+          continue;
+        end;
         Ptr := NetEvent.packet^.data;
         if not InMsg.Init(Ptr, NetEvent.packet^.dataLength, True) then
+        begin
+          enet_packet_destroy(NetEvent.packet);
           continue;
+        end;
 
         InMsg.ReadLongWord(); // skip size
         MID := InMsg.ReadByte();
@@ -4654,10 +4663,10 @@ begin
           gGameSettings.Options := InMsg.ReadLongWord();
           T := InMsg.ReadLongWord();
 
-          newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
-          if newResPath = '' then
+          //newResPath := g_Res_SearchSameWAD(MapsDir, WadName, gWADHash);
+          //if newResPath = '' then
           begin
-            g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
+            //g_Game_SetLoadingText(_lc[I_LOAD_DL_RES], 0, False);
             newResPath := g_Res_DownloadMapWAD(WadName, gWADHash);
             if newResPath = '' then
             begin
@@ -4666,6 +4675,7 @@ begin
               NetState := NET_STATE_NONE;
               Exit;
             end;
+            e_LogWritefln('using downloaded map wad [%s] for [%s]`', [newResPath, WadName], TMsgType.Notify);
           end;
           newResPath := ExtractRelativePath(MapsDir, newResPath);
 
@@ -4815,7 +4825,7 @@ begin
       end
       else
       begin
-        gWADHash := MD5File(nws);
+        if (g_Game_IsNet) then gWADHash := MD5File(nws);
         //writeln('********: nws=', nws, ' : Map=', Map, ' : nw=', NewWAD, ' : resname=', ResName);
         g_Game_LoadWAD(NewWAD);
       end;
@@ -5001,12 +5011,26 @@ end;
 
 procedure g_Game_ClientWAD(NewWAD: String; const WHash: TMD5Digest);
 var
-  gWAD: String;
+  gWAD, xwad: String;
 begin
-  if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then
-    Exit;
-  if not g_Game_IsClient then
+  if not g_Game_IsClient then Exit;
+  //e_LogWritefln('*** g_Game_ClientWAD: `%s`', [NewWAD]);
+
+  gWAD := g_Res_DownloadMapWAD(ExtractFileName(NewWAD), WHash);
+  if gWAD = '' then
+  begin
+    g_Game_Free();
+    g_FatalError(Format(_lc[I_GAME_ERROR_MAP_WAD], [ExtractFileName(NewWAD)]));
     Exit;
+  end;
+
+  xwad := ExtractRelativePath(MapsDir, gWAD);
+  e_LogWritefln('using downloaded client map wad [%s] for [%s]`', [xwad, NewWAD], TMsgType.Notify);
+  NewWAD := xwad;
+  g_Game_LoadWAD(NewWAD);
+
+  {
+  if LowerCase(NewWAD) = LowerCase(gGameSettings.WAD) then Exit;
   gWAD := g_Res_SearchSameWAD(MapsDir, ExtractFileName(NewWAD), WHash);
   if gWAD = '' then
   begin
@@ -5021,6 +5045,7 @@ begin
   end;
   NewWAD := ExtractRelativePath(MapsDir, gWAD);
   g_Game_LoadWAD(NewWAD);
+  }
 end;
 
 procedure g_Game_RestartRound(NoMapRestart: Boolean = False);