DEADSOFTWARE

add p?_model commands; clean up p?_color and p?_name
[d2df-sdl.git] / src / game / g_console.pas
index 01cd41ab1c677fa9c45a791de02d2a7ea4d59644..cde25fedb4c279a6a55cb17da39a41b5019aa45c 100644 (file)
@@ -910,6 +910,8 @@ begin
   AddCommand('p2_name', GameCVars);
   AddCommand('p1_color', GameCVars);
   AddCommand('p2_color', GameCVars);
+  AddCommand('p1_model', GameCVars);
+  AddCommand('p2_model', GameCVars);
   AddCommand('r_showscore', GameCVars);
   AddCommand('r_showlives', GameCVars);
   AddCommand('r_showstat', GameCVars);
@@ -929,7 +931,6 @@ begin
   AddCommand('g_maxlives', GameCVars);
   AddCommand('g_warmuptime', GameCVars);
   AddCommand('g_spawn_invul', GameCVars);
-  AddCommand('g_respawn_items', GameCVars);
   AddCommand('net_interp', GameCVars);
   AddCommand('net_forceplayerupdate', GameCVars);
   AddCommand('net_predictself', GameCVars);
@@ -1036,7 +1037,6 @@ begin
   WhitelistCommand('g_scorelimit');
   WhitelistCommand('g_timelimit');
   WhitelistCommand('g_dm_keys');
-  WhitelistCommand('g_respawn_items');
   WhitelistCommand('g_spawn_invul');
   WhitelistCommand('g_warmuptime');