diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index 5315b351b7aa8d4999688a60b5cd9c456d65ee37..20b2b539d4757270aac580bf7bf4e51709ed7530 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
AddCommand('p2_autoswitch', PlayerSettingsCVars);
AddCommand('p1_switch_empty', PlayerSettingsCVars);
AddCommand('p2_switch_empty', PlayerSettingsCVars);
- AddCommand('p1_skip_fist', PlayerSettingsCVars);
- AddCommand('p2_skip_fist', PlayerSettingsCVars);
- AddCommand('p1_priority_kastet', PlayerSettingsCVars);
- AddCommand('p2_priority_kastet', PlayerSettingsCVars);
+ AddCommand('p1_skip_ironfist', PlayerSettingsCVars);
+ AddCommand('p2_skip_ironfist', PlayerSettingsCVars);
+ AddCommand('p1_priority_ironfist', PlayerSettingsCVars);
+ AddCommand('p2_priority_ironfist', PlayerSettingsCVars);
AddCommand('p1_priority_saw', PlayerSettingsCVars);
AddCommand('p2_priority_saw', PlayerSettingsCVars);
AddCommand('p1_priority_pistol', PlayerSettingsCVars);
AddCommand('p2_priority_plasma', PlayerSettingsCVars);
AddCommand('p1_priority_bfg', PlayerSettingsCVars);
AddCommand('p2_priority_bfg', PlayerSettingsCVars);
- AddCommand('p1_priority_super', PlayerSettingsCVars);
- AddCommand('p2_priority_super', PlayerSettingsCVars);
+ AddCommand('p1_priority_superchaingun', PlayerSettingsCVars);
+ AddCommand('p2_priority_superchaingun', PlayerSettingsCVars);
AddCommand('p1_priority_flamethrower', PlayerSettingsCVars);
AddCommand('p2_priority_flamethrower', PlayerSettingsCVars);
AddCommand('p1_priority_berserk', PlayerSettingsCVars);
WriteLn(f, 'g_maxlives ', gsMaxLives);
WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
WriteLn(f, 'g_item_time_random ', gsItemRespawnRandom);
- WriteLn(f, 'g_powerup_respawn_time ', gsRulezRespawnTime);
- WriteLn(f, 'g_powerup_time_random ', gsRulezRespawnRandom);
+ WriteLn(f, 'g_powerup_respawn_time ', gsPowerupRespawnTime);
+ WriteLn(f, 'g_powerup_time_random ', gsPowerupRespawnRandom);
WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
WriteLn(f, 'g_warmup_time ', gsWarmupTime);
WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
- WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_RULEZRANDOM);
+ WriteFlag('g_powerup_randomize_respawn ', GAME_OPTION_POWERUPRANDOM);
WriteFlag('g_items_all_respawn_random ', GAME_OPTION_ITEMALLRANDOM);
WriteFlag('g_items_help_respawn_random ', GAME_OPTION_ITEMHELPRANDOM);
WriteFlag('g_items_ammo_respawn_random ', GAME_OPTION_ITEMAMMORANDOM);
WriteLn(f, 'p1_team ', FormatTeam(Team));
WriteLn(f, 'p1_autoswitch ', WeaponSwitch);
WriteLn(f, 'p1_switch_empty ', SwitchToEmpty);
- WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p1_priority_ironfist ', Max(0, WeaponPreferences[WEAPON_IRONFIST]));
WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
- WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] ));
+ WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2]));
WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
WriteLn(f, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
WriteLn(f, 'p1_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
WriteLn(f, 'p1_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
- WriteLn(f, 'p1_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
+ WriteLn(f, 'p1_priority_superchaingun ', Max(0, WeaponPreferences[WEAPON_SUPERCHAINGUN]));
WriteLn(f, 'p1_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
WriteLn(f, 'p1_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
- //
end;
with gPlayer2Settings do
begin
WriteLn(f, 'p2_team ', FormatTeam(Team));
WriteLn(f, 'p2_autoswitch ', WeaponSwitch);
WriteLn(f, 'p2_switch_empty ', SwitchToEmpty);
- WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
+ WriteLn(f, 'p2_priority_ironfist ', Max(0, WeaponPreferences[WEAPON_IRONFIST]));
WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
- WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
+ WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2]));
WriteLn(f, 'p2_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
WriteLn(f, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
WriteLn(f, 'p2_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
WriteLn(f, 'p2_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
- WriteLn(f, 'p2_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
+ WriteLn(f, 'p2_priority_superchaingun ', Max(0, WeaponPreferences[WEAPON_SUPERCHAINGUN]));
WriteLn(f, 'p2_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
WriteLn(f, 'p2_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
end;