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game/FlexUI: textinput events
[d2df-sdl.git]
/
src
/
flexui
/
sdlstandalone.pas
diff --git
a/src/flexui/sdlstandalone.pas
b/src/flexui/sdlstandalone.pas
index 6dd81c76203fdab15963a1b12c6dc77eb714ded5..3959b2a28d22e4b8577ac3a04fe3633a639c304b 100644
(file)
--- a/
src/flexui/sdlstandalone.pas
+++ b/
src/flexui/sdlstandalone.pas
@@
-70,6
+70,7
@@
begin
//SDL_Quit();
result := true;
fuiWinActive := fuiWinActive;
+ SDL_StartTextInput();
end;