DEADSOFTWARE

some proofreading
[d2df-editor.git] / src / editor / g_map.pas
1 Unit g_map;
3 {$INCLUDE ../shared/a_modes.inc}
5 Interface
7 Uses
8 LCLIntf, LCLType, g_basic, e_graphics, MAPREADER, MAPSTRUCT,
9 MAPWRITER, e_log, MAPDEF, utils;
11 Type
12 TMapObject = record
13 ObjectType: Byte;
14 ID: DWORD;
15 Live: Boolean;
16 end;
18 TPanel = record
19 TextureID: DWORD;
20 TextureWidth,
21 TextureHeight: Word;
22 X, Y: Integer;
23 Width, Height: Word;
24 PanelType: Word;
25 Alpha: Byte;
26 Blending: Boolean;
27 TextureName: String;
28 end;
30 TItem = record
31 X, Y: Integer;
32 ItemType: Byte;
33 OnlyDM: Boolean;
34 Fall: Boolean;
35 end;
37 TArea = record
38 X, Y: Integer;
39 AreaType: Byte;
40 Direction: TDirection;
41 end;
43 TMonster = record
44 X, Y: Integer;
45 MonsterType: Byte;
46 Direction: TDirection;
47 end;
49 TTrigger = record
50 X, Y: Integer;
51 Width, Height: Word;
52 Enabled: Boolean;
53 TexturePanel: Integer;
54 TriggerType: Byte;
55 ActivateType: Byte;
56 Key: Byte;
57 Data: TTriggerData;
58 end;
60 TMapInfo = record
61 FileName: String;
62 MapName: String;
63 Name: String;
64 Description: String;
65 Author: String;
66 MusicName: String;
67 SkyName: String;
68 Height: Word;
69 Width: Word;
70 end;
72 TMonsterSizeDelta = record
73 X, Y: Integer;
74 Width: Word;
75 end;
77 const
78 OBJECT_PANEL = 1;
79 OBJECT_ITEM = 2;
80 OBJECT_MONSTER = 3;
81 OBJECT_AREA = 4;
82 OBJECT_TRIGGER = 5;
84 COLOR_EDGE: Integer = $000000;
85 ALPHA_EDGE: Byte = 96;
86 ALPHA_LINE: Byte = 208;
87 ALPHA_AREA: Byte = 96;
89 TEXTURE_NAME_WATER = '_water_0';
90 TEXTURE_NAME_ACID1 = '_water_1';
91 TEXTURE_NAME_ACID2 = '_water_2';
92 TEXTURE_SPECIAL_NONE = DWORD(-1);
93 TEXTURE_SPECIAL_WATER = DWORD(-2);
94 TEXTURE_SPECIAL_ACID1 = DWORD(-3);
95 TEXTURE_SPECIAL_ACID2 = DWORD(-4);
96 TEXTURE_SPECIAL_NOTEXTURE = DWORD(-8);
98 ItemSize: Array [ITEM_MEDKIT_SMALL..ITEM_MAX] of Array [0..1] of Byte =
99 (((14), (15)), // MEDKIT_SMALL
100 ((28), (19)), // MEDKIT_LARGE
101 ((28), (19)), // MEDKIT_BLACK
102 ((31), (16)), // ARMOR_GREEN
103 ((31), (16)), // ARMOR_BLUE
104 ((25), (25)), // SPHERE_BLUE
105 ((25), (25)), // SPHERE_WHITE
106 ((24), (47)), // SUIT
107 ((14), (27)), // OXYGEN
108 ((25), (25)), // INVUL
109 ((62), (24)), // WEAPON_SAW
110 ((63), (12)), // WEAPON_SHOTGUN1
111 ((54), (13)), // WEAPON_SHOTGUN2
112 ((54), (16)), // WEAPON_CHAINGUN
113 ((62), (16)), // WEAPON_ROCKETLAUNCHER
114 ((54), (16)), // WEAPON_PLASMA
115 ((61), (36)), // WEAPON_BFG
116 ((54), (16)), // WEAPON_SUPERPULEMET
117 (( 9), (11)), // AMMO_BULLETS
118 ((28), (16)), // AMMO_BULLETS_BOX
119 ((15), ( 7)), // AMMO_SHELLS
120 ((32), (12)), // AMMO_SHELLS_BOX
121 ((12), (27)), // AMMO_ROCKET
122 ((54), (21)), // AMMO_ROCKET_BOX
123 ((15), (12)), // AMMO_CELL
124 ((32), (21)), // AMMO_CELL_BIG
125 ((22), (29)), // AMMO_BACKPACK
126 ((16), (16)), // KEY_RED
127 ((16), (16)), // KEY_GREEN
128 ((16), (16)), // KEY_BLUE
129 (( 1), ( 1)), // WEAPON_KASTET
130 ((43), (16)), // WEAPON_PISTOL
131 ((14), (18)), // BOTTLE
132 ((16), (15)), // HELMET
133 ((32), (24)), // JETPACK
134 ((25), (25)), // INVIS
135 ((53), (20)), // WEAPON_FLAMETHROWER
136 ((13), (20))); // AMMO_FUELCAN
138 AreaSize: Array [AREA_PLAYERPOINT1..AREA_BLUETEAMPOINT] of TRectWH =
139 ((X:15; Y:12; Width:34; Height:52), // PLAYERPOINT1
140 (X:15; Y:12; Width:34; Height:52), // PLAYERPOINT2
141 (X:15; Y:12; Width:34; Height:52), // DMPOINT
142 (X:15; Y:11; Width:34; Height:52), // REDFLAG
143 (X:15; Y:11; Width:34; Height:52), // BLUEFLAG
144 (X:15; Y:11; Width:34; Height:52), // DOMFLAG
145 (X:15; Y:12; Width:34; Height:52), // REDTEAMPOINT
146 (X:15; Y:12; Width:34; Height:52)); // BLUETEAMPOINT
148 MonsterSize: Array [MONSTER_DEMON..MONSTER_MAN] of TRectWH =
149 ((X: 7; Y: 8; Width: 50; Height: 52), // DEMON
150 (X: 15; Y: 10; Width: 34; Height: 50), // IMP
151 (X: 15; Y: 8; Width: 34; Height: 52), // ZOMBY
152 (X: 15; Y: 8; Width: 34; Height: 52), // SERG
153 (X: 24; Y: 9; Width: 80; Height: 110), // CYBER
154 (X: 15; Y: 4; Width: 34; Height: 56), // CGUN
155 (X: 39; Y: 32; Width: 50; Height: 64), // BARON
156 (X: 39; Y: 32; Width: 50; Height: 64), // KNIGHT
157 (X: 34; Y: 36; Width: 60; Height: 56), // CACO
158 (X: 16; Y: 14; Width: 32; Height: 36), // SOUL
159 (X: 34; Y: 36; Width: 60; Height: 56), // PAIN
160 (X: 23; Y: 14; Width: 210; Height: 100), // SPIDER
161 (X: 14; Y: 17; Width: 100; Height: 42), // BSP
162 (X: 28; Y: 34; Width: 72; Height: 60), // MANCUB
163 (X: 30; Y: 28; Width: 68; Height: 72), // SKEL
164 (X: 30; Y: 28; Width: 68; Height: 72), // VILE
165 (X: 6; Y: 11; Width: 20; Height: 10), // FISH
166 (X: 20; Y: 13; Width: 24; Height: 36), // BARREL
167 (X: 30; Y: 26; Width: 68; Height: 76), // ROBO
168 (X: 15; Y: 6; Width: 34; Height: 52)); // MAN
170 MonsterSizeDelta: Array [MONSTER_DEMON..MONSTER_MAN] of TMonsterSizeDelta =
171 ((X: 1; Y: 4; Width: 64), // DEMON
172 (X: 8; Y: -4; Width: 64), // IMP
173 (X: 1; Y: -4; Width: 64), // ZOMBY
174 (X: 0; Y: -4; Width: 64), // SERG
175 (X: 2; Y: -6; Width: 128), // CYBER
176 (X: -1; Y: -2; Width: 64), // CGUN
177 (X: 4; Y: 0; Width: 128), // BARON
178 (X: 4; Y: 0; Width: 128), // KNIGHT
179 (X: 0; Y: -4; Width: 128), // CACO
180 (X: 1; Y: -10; Width: 64), // SOUL
181 (X: -1; Y: -3; Width: 128), // PAIN
182 (X: -4; Y: -4; Width: 256), // SPIDER
183 (X: 0; Y: -1; Width: 128), // BSP
184 (X: -2; Y: -7; Width: 128), // MANCUB
185 (X: -1; Y: 4; Width: 128), // SKEL
186 (X: 5; Y: -21; Width: 128), // VILE
187 (X: -1; Y: 0; Width: 32), // FISH
188 (X: 0; Y: -15; Width: 64), // BARREL
189 (X: -2; Y: -26; Width: 128), // ROBO
190 (X: 0; Y: -6; Width: 64)); // MAN
192 var
193 gColorEdge: Integer;
194 gAlphaEdge: Byte;
195 gAlphaTriggerLine: Byte;
196 gAlphaTriggerArea: Byte;
197 gAlphaMonsterRect: Byte;
198 gAlphaAreaRect: Byte;
199 drEdge: Array[0..3] of Byte;
200 gPanels: Array of TPanel;
201 gItems: Array of TItem;
202 gAreas: Array of TArea;
203 gMonsters: Array of TMonster;
204 gTriggers: Array of TTrigger;
205 gMapInfo: TMapInfo;
206 MapOffset: TPoint = (X: 0; Y: 0);
207 SelectedObjects: Array of TMapObject = nil;
209 procedure LoadSky(Res: String);
211 function AddItem(Item: TItem): DWORD;
212 function AddPanel(Panel: TPanel): DWORD;
213 function AddArea(Area: TArea): DWORD;
214 function AddMonster(Monster: TMonster): DWORD;
215 function AddTrigger(Trigger: TTrigger): DWORD;
217 procedure RemoveObject(ID: DWORD; ObjectType: Byte);
218 function PanelInShownLayer(PanelType: Word): Boolean;
219 function ObjectInRect(fX, fY: Integer; fWidth, fHeight: Word; ObjectType: Byte; All: Boolean): DWArray;
220 function ObjectCollideLevel(fID: DWORD; ObjectType: Byte; dX, dY: Integer): Boolean;
221 function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
222 function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
223 procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
224 function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
225 function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
227 function GetPanelName(PanelType: Word): String;
228 function GetPanelType(PanelName: String): Word;
229 function GetTriggerName(TriggerType: Byte): String;
230 function GetTriggerType(TriggerName: String): Byte;
232 function IsSpecialTexture(TextureName: String): Boolean;
233 function SpecialTextureID(TextureName: String): DWORD;
235 procedure ClearMap();
236 function SaveMap(Res, ArchiveFormat: String): Pointer;
237 function LoadMap(Res: String): Boolean;
238 function LoadMapOld(_FileName: String): Boolean;
239 procedure DrawMap();
240 procedure LoadData();
241 procedure FreeData();
243 procedure ShiftMapObjects(dx, dy: Integer);
245 implementation
247 uses
248 BinEditor, g_textures, Dialogs, SysUtils, CONFIG, f_main,
249 Forms, Math, f_addresource_texture, WADEDITOR, g_language, g_options;
251 const
252 OLD_ITEM_MEDKIT_SMALL = 1;
253 OLD_ITEM_MEDKIT_LARGE = 2;
254 OLD_ITEM_ARMOR_GREEN = 3;
255 OLD_ITEM_ARMOR_BLUE = 4;
256 OLD_ITEM_SPHERE_BLUE = 5;
257 OLD_ITEM_SPHERE_WHITE = 6;
258 OLD_ITEM_WEAPON_SAW = 7;
259 OLD_ITEM_WEAPON_SHOTGUN1 = 8;
260 OLD_ITEM_WEAPON_SHOTGUN2 = 9;
261 OLD_ITEM_WEAPON_CHAINGUN = 10;
262 OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11;
263 OLD_ITEM_WEAPON_PLASMA = 12;
264 OLD_ITEM_WEAPON_BFG = 13;
265 OLD_ITEM_WEAPON_SUPERPULEMET = 14;
266 OLD_ITEM_AMMO_BULLETS = 15;
267 OLD_ITEM_AMMO_BULLETS_BOX = 16;
268 OLD_ITEM_AMMO_SHELLS = 17;
269 OLD_ITEM_AMMO_SHELLS_BOX = 18;
270 OLD_ITEM_AMMO_ROCKET = 19;
271 OLD_ITEM_AMMO_ROCKET_BOX = 20;
272 OLD_ITEM_AMMO_CELL = 21;
273 OLD_ITEM_AMMO_CELL_BIG = 22;
274 OLD_ITEM_AMMO_BACKPACK = 23;
275 OLD_ITEM_KEY_RED = 24;
276 OLD_ITEM_KEY_GREEN = 25;
277 OLD_ITEM_KEY_BLUE = 26;
278 OLD_ITEM_SUIT = 27;
279 OLD_ITEM_OXYGEN = 28;
280 OLD_ITEM_MEDKIT_BLACK = 29;
281 OLD_ITEM_INVUL = 30;
283 ITEMSCONVERT: Array [OLD_ITEM_MEDKIT_SMALL..OLD_ITEM_INVUL] of Integer =
284 ((ITEM_MEDKIT_SMALL),
285 (ITEM_MEDKIT_LARGE),
286 (ITEM_ARMOR_GREEN),
287 (ITEM_ARMOR_BLUE),
288 (ITEM_SPHERE_BLUE),
289 (ITEM_SPHERE_WHITE),
290 (ITEM_WEAPON_SAW),
291 (ITEM_WEAPON_SHOTGUN1),
292 (ITEM_WEAPON_SHOTGUN2),
293 (ITEM_WEAPON_CHAINGUN),
294 (ITEM_WEAPON_ROCKETLAUNCHER),
295 (ITEM_WEAPON_PLASMA),
296 (ITEM_WEAPON_BFG),
297 (ITEM_WEAPON_SUPERPULEMET),
298 (ITEM_AMMO_BULLETS),
299 (ITEM_AMMO_BULLETS_BOX),
300 (ITEM_AMMO_SHELLS),
301 (ITEM_AMMO_SHELLS_BOX),
302 (ITEM_AMMO_ROCKET),
303 (ITEM_AMMO_ROCKET_BOX),
304 (ITEM_AMMO_CELL),
305 (ITEM_AMMO_CELL_BIG),
306 (ITEM_AMMO_BACKPACK),
307 (ITEM_KEY_RED),
308 (ITEM_KEY_GREEN),
309 (ITEM_KEY_BLUE),
310 (ITEM_SUIT),
311 (ITEM_OXYGEN),
312 (ITEM_MEDKIT_BLACK),
313 (ITEM_INVUL));
315 OldItemSize: Array [ITEM_MEDKIT_SMALL..ITEM_KEY_BLUE] of Array [0..1] of Byte =
316 (((14), (15)), // MEDKIT_SMALL
317 ((28), (19)), // MEDKIT_LARGE
318 ((28), (19)), // MEDKIT_BLACK - not in map generator
319 ((30), (16)), // ARMOR_GREEN
320 ((30), (16)), // ARMOR_BLUE
321 ((24), (24)), // SPHERE_BLUE
322 ((24), (24)), // SPHERE_WHITE
323 ((24), (46)), // SUIT
324 ((14), (27)), // OXYGEN
325 ((25), (25)), // INVUL - not in map generator
326 ((61), (23)), // WEAPON_SAW
327 ((62), (10)), // WEAPON_SHOTGUN1
328 ((52), (12)), // WEAPON_SHOTGUN2
329 ((53), (15)), // WEAPON_CHAINGUN
330 ((61), (15)), // WEAPON_ROCKETLAUNCHER
331 ((53), (14)), // WEAPON_PLASMA
332 ((61), (34)), // WEAPON_BFG
333 ((53), (16)), // WEAPON_SUPERPULEMET
334 (( 9), (10)), // AMMO_BULLETS
335 ((28), (16)), // AMMO_BULLETS_BOX
336 ((15), ( 7)), // AMMO_SHELLS
337 ((32), (12)), // AMMO_SHELLS_BOX
338 ((12), (26)), // AMMO_ROCKET
339 ((54), (21)), // AMMO_ROCKET_BOX
340 ((15), (12)), // AMMO_CELL
341 ((32), (21)), // AMMO_CELL_BIG
342 ((22), (29)), // AMMO_BACKPACK
343 ((16), (16)), // KEY_RED
344 ((16), (16)), // KEY_GREEN
345 ((16), (16))); // KEY_BLUE
347 OldAreaSize: Array [0..1] of Byte = ((34), (56));
349 SKY_TEXTURE = 'SKY';
351 procedure LoadSky(Res: String);
352 var
353 fn: String;
355 begin
356 g_DeleteTexture(SKY_TEXTURE);
358 if Res = '' then
359 Exit;
361 g_ProcessResourceStr(Res, @fn, nil, nil);
363 if fn = '' then
364 begin
365 g_ProcessResourceStr(OpenedMap, @fn, nil, nil);
366 fn := fn + Res;
367 end
368 else
369 fn := WadsDir + DirectorySeparator + Res;
371 g_CreateTextureWAD(SKY_TEXTURE, fn);
372 end;
374 function AddItem(Item: TItem): DWORD;
375 var
376 a: Integer;
377 ok: Boolean;
379 begin
380 ok := False;
381 a := 0;
383 if gItems <> nil then
384 for a := 0 to High(gItems) do
385 if gItems[a].ItemType = ITEM_NONE then
386 begin
387 ok := True;
388 Break;
389 end;
391 if not ok then
392 begin
393 a := Length(gItems);
394 SetLength(gItems, a + 128);
395 end;
397 gItems[a] := Item;
399 Result := a;
400 end;
402 function AddPanel(Panel: TPanel): DWORD;
403 var
404 a, b: Integer;
405 ok: Boolean;
407 begin
408 ok := False;
409 a := 0;
410 b := -1;
412 if gPanels <> nil then
413 for a := High(gPanels) downto 0 do
414 if gPanels[a].PanelType = PANEL_NONE then
415 b := a
416 else
417 Break;
419 if b <> -1 then
420 begin
421 a := b;
422 ok := True;
423 end;
425 if not ok then
426 begin
427 a := Length(gPanels);
428 SetLength(gPanels, a + 512);
429 end;
431 gPanels[a] := Panel;
433 Result := a;
434 end;
436 function AddArea(Area: TArea): DWORD;
437 var
438 a: Integer;
439 ok: Boolean;
441 begin
442 ok := False;
443 a := 0;
445 if gAreas <> nil then
446 for a := 0 to High(gAreas) do
447 if gAreas[a].AreaType = AREA_NONE then
448 begin
449 ok := True;
450 Break;
451 end;
453 if not ok then
454 begin
455 a := Length(gAreas);
456 SetLength(gAreas, a + 64);
457 end;
459 gAreas[a] := Area;
461 Result := a;
462 end;
464 function AddMonster(Monster: TMonster): DWORD;
465 var
466 a: Integer;
467 ok: Boolean;
469 begin
470 ok := False;
471 a := 0;
473 if gMonsters <> nil then
474 for a := 0 to High(gMonsters) do
475 if gMonsters[a].MonsterType = MONSTER_NONE then
476 begin
477 ok := True;
478 Break;
479 end;
481 if not ok then
482 begin
483 a := Length(gMonsters);
484 SetLength(gMonsters, a + 128);
485 end;
487 gMonsters[a] := Monster;
489 Result := a;
490 end;
492 function AddTrigger(Trigger: TTrigger): DWORD;
493 var
494 a: Integer;
495 ok: Boolean;
497 begin
498 ok := False;
499 a := 0;
501 if gTriggers <> nil then
502 for a := 0 to High(gTriggers) do
503 if gTriggers[a].TriggerType = TRIGGER_NONE then
504 begin
505 ok := True;
506 Break;
507 end;
509 if not ok then
510 begin
511 a := Length(gTriggers);
512 SetLength(gTriggers, a + 64);
513 end;
515 gTriggers[a] := Trigger;
517 Result := a;
518 end;
520 procedure RemoveObject(ID: DWORD; ObjectType: Byte);
521 var
522 a: Integer;
524 begin
525 case ObjectType of
526 OBJECT_PANEL:
527 begin
528 // Убираем ссылки триггеров на эту панель:
529 if gTriggers <> nil then
530 for a := 0 to High(gTriggers) do
531 if gTriggers[a].TriggerType <> 0 then
532 begin
533 if gTriggers[a].TexturePanel = Integer(ID) then
534 gTriggers[a].TexturePanel := -1;
536 if gTriggers[a].TriggerType in [
537 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR,
538 TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP,
539 TRIGGER_TRAP, TRIGGER_LIFTUP, TRIGGER_LIFTDOWN,
540 TRIGGER_LIFT] then
541 if gTriggers[a].Data.PanelID = Integer(ID) then
542 gTriggers[a].Data.PanelID := -1;
544 if (gTriggers[a].TriggerType = TRIGGER_SHOT) and
545 (gTriggers[a].Data.ShotPanelID = Integer(ID)) then
546 gTriggers[a].Data.ShotPanelID := -1;
547 end;
549 gPanels[ID].PanelType := 0;
550 end;
552 OBJECT_ITEM:
553 gItems[ID].ItemType := 0;
555 OBJECT_MONSTER:
556 begin
557 // Убираем ссылки триггеров на этого монстра:
558 if gTriggers <> nil then
559 for a := 0 to High(gTriggers) do
560 if gTriggers[a].TriggerType <> 0 then
561 begin
562 if gTriggers[a].TriggerType in [TRIGGER_PRESS,
563 TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF] then
564 if (gTriggers[a].Data.MonsterID-1 = Integer(ID)) then
565 gTriggers[a].Data.MonsterID := 0;
566 end;
568 gMonsters[ID].MonsterType := 0;
569 end;
571 OBJECT_AREA:
572 gAreas[ID].AreaType := 0;
574 OBJECT_TRIGGER:
575 gTriggers[ID].TriggerType := 0;
576 end;
577 end;
579 function PanelInShownLayer(PanelType: Word): Boolean;
580 begin
581 case PanelType of
582 PANEL_WALL:
583 Result := LayerEnabled[LAYER_WALLS];
585 PANEL_BACK:
586 Result := LayerEnabled[LAYER_BACK];
588 PANEL_FORE:
589 Result := LayerEnabled[LAYER_FOREGROUND];
591 PANEL_STEP:
592 Result := LayerEnabled[LAYER_STEPS];
594 PANEL_WATER, PANEL_ACID1, PANEL_ACID2,
595 PANEL_LIFTUP, PANEL_LIFTDOWN, PANEL_LIFTLEFT, PANEL_LIFTRIGHT,
596 PANEL_OPENDOOR, PANEL_CLOSEDOOR,
597 PANEL_BLOCKMON:
598 Result := LayerEnabled[LAYER_WATER];
600 else
601 Result := False;
602 end;
603 end;
605 function ObjectInRect(fX, fY: Integer; fWidth, fHeight: Word; ObjectType: Byte; All: Boolean): DWArray;
606 var
607 a: Integer;
609 begin
610 Result := nil;
612 case ObjectType of
613 OBJECT_PANEL:
614 if gPanels <> nil then
615 for a := High(gPanels) downto 0 do
616 with gPanels[a] do
617 begin
618 if not PanelInShownLayer(gPanels[a].PanelType) then
619 Continue;
621 if g_Collide(X, Y, Width, Height,
622 fX, fY, fWidth, fHeight) then
623 begin
624 SetLength(Result, Length(Result)+1);
625 Result[High(Result)] := a;
627 if not All then
628 Break;
629 end;
630 end;
632 OBJECT_ITEM:
633 if LayerEnabled[LAYER_ITEMS] and (gItems <> nil) then
634 for a := High(gItems) downto 0 do
635 with gItems[a] do
636 if (ItemType <> ITEM_NONE) and
637 g_Collide(X, Y, ItemSize[ItemType][0], ItemSize[ItemType][1],
638 fX, fY, fWidth, fHeight) then
639 begin
640 SetLength(Result, Length(Result)+1);
641 Result[High(Result)] := a;
643 if not All then
644 Break;
645 end;
647 OBJECT_MONSTER:
648 if LayerEnabled[LAYER_MONSTERS] and (gMonsters <> nil) then
649 for a := High(gMonsters) downto 0 do
650 if gMonsters[a].MonsterType <> MONSTER_NONE then
651 with MonsterSize[gMonsters[a].MonsterType] do
652 if (gMonsters[a].MonsterType <> 0) and
653 g_Collide(gMonsters[a].X, gMonsters[a].Y, Width, Height,
654 fX, fY, fWidth, fHeight) then
655 begin
656 SetLength(Result, Length(Result)+1);
657 Result[High(Result)] := a;
659 if not All then
660 Break;
661 end;
663 OBJECT_AREA:
664 if LayerEnabled[LAYER_AREAS] and (gAreas <> nil) then
665 for a := High(gAreas) downto 0 do
666 if gAreas[a].AreaType <> AREA_NONE then
667 with AreaSize[gAreas[a].AreaType] do
668 if (gAreas[a].AreaType <> 0) and
669 g_Collide(gAreas[a].X, gAreas[a].Y, Width, Height,
670 fX, fY, fWidth, fHeight) then
671 begin
672 SetLength(Result, Length(Result)+1);
673 Result[High(Result)] := a;
675 if not All then
676 Break;
677 end;
679 OBJECT_TRIGGER:
680 if LayerEnabled[LAYER_TRIGGERS] and (gTriggers <> nil) then
681 for a := High(gTriggers) downto 0 do
682 if gTriggers[a].TriggerType <> TRIGGER_NONE then
683 with gTriggers[a] do
684 begin
685 if (TriggerType <> 0) and
686 g_Collide(X, Y, Width, Height,
687 fX, fY, fWidth, fHeight) then
688 begin
689 SetLength(Result, Length(Result)+1);
690 Result[High(Result)] := a;
692 if not All then
693 Break;
694 end;
695 end;
696 end;
697 end;
699 function ObjectCollideLevel(fID: DWORD; ObjectType: Byte; dX, dY: Integer): Boolean;
700 var
701 PanelID: DWORD;
703 begin
704 Result := False;
705 PanelID := DWORD(-1);
707 case ObjectType of
708 OBJECT_PANEL:
709 with gPanels[fID] do
710 Result := (PanelID <> fID) and
711 g_CollideLevel2(X+dX, Y+dY,
712 Width, Height,
713 fID, PanelID);
715 OBJECT_ITEM:
716 with gItems[fID] do
717 Result := g_CollideLevel(X+dX, Y+dY,
718 ItemSize[ItemType][0], ItemSize[ItemType][1]);
720 OBJECT_MONSTER:
721 with MonsterSize[gMonsters[fID].MonsterType] do
722 Result := g_CollideLevel(gMonsters[fID].X+dX, gMonsters[fID].Y+dY,
723 Width, Height);
725 OBJECT_AREA:
726 with AreaSize[gAreas[fID].AreaType] do
727 Result := g_CollideLevel(gAreas[fID].X+dX, gAreas[fID].Y+dY,
728 Width, Height);
730 OBJECT_TRIGGER:
731 with gTriggers[fID] do
732 Result := g_CollideLevel(X+dX, Y+dY,
733 Width, Height);
734 end;
735 end;
737 function ObjectCollide(ObjectType: Byte; ID: DWORD; fX, fY: Integer; fWidth, fHeight: Word): Boolean;
738 begin
739 Result := False;
741 case ObjectType of
742 OBJECT_PANEL:
743 with gPanels[ID] do
744 Result := g_Collide(X, Y, Width, Height,
745 fX, fY, fWidth, fHeight);
747 OBJECT_ITEM:
748 with gItems[ID] do
749 Result := g_Collide(X, Y, ItemSize[ItemType][0], ItemSize[ItemType][1],
750 fX, fY, fWidth, fHeight);
752 OBJECT_MONSTER:
753 with MonsterSize[gMonsters[ID].MonsterType] do
754 Result := g_Collide(gMonsters[ID].X, gMonsters[ID].Y, Width, Height,
755 fX, fY, fWidth, fHeight);
757 OBJECT_AREA:
758 with AreaSize[gAreas[ID].AreaType] do
759 Result := g_Collide(gAreas[ID].X, gAreas[ID].Y, Width, Height,
760 fX, fY, fWidth, fHeight);
762 OBJECT_TRIGGER:
763 with gTriggers[ID] do
764 Result := g_Collide(X, Y, Width, Height,
765 fX, fY, fWidth, fHeight);
766 end;
767 end;
769 function ObjectGetRect(ObjectType: Byte; ID: DWORD): TRectWH;
770 begin
771 case ObjectType of
772 OBJECT_PANEL:
773 with gPanels[ID] do
774 begin
775 Result.X := X;
776 Result.Y := Y;
777 Result.Width := Width;
778 Result.Height := Height;
779 end;
781 OBJECT_ITEM:
782 with gItems[ID] do
783 begin
784 Result.X := X;
785 Result.Y := Y;
786 Result.Width := ItemSize[ItemType][0];
787 Result.Height := ItemSize[ItemType][1];
788 end;
790 OBJECT_MONSTER:
791 with MonsterSize[gMonsters[ID].MonsterType] do
792 begin
793 Result.X := gMonsters[ID].X;
794 Result.Y := gMonsters[ID].Y;
795 Result.Width := Width;
796 Result.Height := Height;
797 end;
799 OBJECT_AREA:
800 with AreaSize[gAreas[ID].AreaType] do
801 begin
802 Result.X := gAreas[ID].X;
803 Result.Y := gAreas[ID].Y;
804 Result.Width := Width;
805 Result.Height := Height;
806 end;
808 OBJECT_TRIGGER:
809 with gTriggers[ID] do
810 begin
811 Result.X := X;
812 Result.Y := Y;
813 Result.Width := Width;
814 Result.Height := Height;
815 end;
817 else
818 begin
819 Result.X := 0;
820 Result.Y := 0;
821 Result.Width := 0;
822 Result.Height := 0;
823 end;
824 end;
825 end;
827 procedure MoveObject(ObjectType: Byte; ID: DWORD; dX, dY: Integer);
828 begin
829 case ObjectType of
830 OBJECT_PANEL:
831 with gPanels[ID] do
832 begin
833 X := X + dX;
834 Y := Y + dY;
835 end;
837 OBJECT_ITEM:
838 with gItems[ID] do
839 begin
840 X := X + dX;
841 Y := Y + dY;
842 end;
844 OBJECT_MONSTER:
845 with gMonsters[ID] do
846 begin
847 X := X + dX;
848 Y := Y + dY;
849 end;
851 OBJECT_AREA:
852 with gAreas[ID] do
853 begin
854 X := X + dX;
855 Y := Y + dY;
856 end;
858 OBJECT_TRIGGER:
859 with gTriggers[ID] do
860 begin
861 X := X + dX;
862 Y := Y + dY;
863 end;
864 end;
865 end;
867 function ResizeObject(ObjectType: Byte; ID: DWORD; dWidth, dHeight: Integer; ResizeDir: Byte): Boolean;
868 begin
869 Result := True;
870 case ObjectType of
871 OBJECT_PANEL:
872 with gPanels[ID] do
873 begin
874 if Width >= -dWidth then
875 Width := Width+dWidth
876 else
877 begin
878 Width := 0;
879 Result := False;
880 Exit;
881 end;
883 if Height >= -dHeight then
884 Height := Height+dHeight
885 else
886 begin
887 Height := 0;
888 Result := False;
889 Exit;
890 end;
892 case ResizeDir of
893 2: Y := Y - dHeight;
894 4: X := X - dWidth;
895 end;
896 end;
898 OBJECT_ITEM, OBJECT_MONSTER, OBJECT_AREA:
899 Exit;
901 OBJECT_TRIGGER:
902 with gTriggers[ID] do
903 begin
904 if Width >= -dWidth then
905 Width := Width+dWidth
906 else
907 begin
908 Width := 0;
909 Result := False;
910 Exit;
911 end;
913 if Height >= -dHeight then
914 Height := Height+dHeight
915 else
916 begin
917 Height := 0;
918 Result := False;
919 Exit;
920 end;
922 case ResizeDir of
923 2: Y := Y - dHeight;
924 4: X := X - dWidth;
925 end;
926 end;
927 end;
928 end;
930 function ObjectSelected(ObjectType: Byte; ID: DWORD): Boolean;
931 var
932 a: Integer;
934 begin
935 Result := False;
937 if SelectedObjects <> nil then
938 for a := 0 to High(SelectedObjects) do
939 if SelectedObjects[a].Live and
940 (SelectedObjects[a].ObjectType = ObjectType) and
941 (SelectedObjects[a].ID = ID) then
942 begin
943 Result := True;
944 Break;
945 end;
946 end;
948 function GetPanelName(PanelType: Word): String;
949 begin
950 Result := '';
952 case PanelType of
953 PANEL_WALL: Result := PANELNAMES[0];
954 PANEL_BACK: Result := PANELNAMES[1];
955 PANEL_FORE: Result := PANELNAMES[2];
956 PANEL_OPENDOOR: Result := PANELNAMES[3];
957 PANEL_CLOSEDOOR: Result := PANELNAMES[4];
958 PANEL_STEP: Result := PANELNAMES[5];
959 PANEL_WATER: Result := PANELNAMES[6];
960 PANEL_ACID1: Result := PANELNAMES[7];
961 PANEL_ACID2: Result := PANELNAMES[8];
962 PANEL_LIFTUP: Result := PANELNAMES[9];
963 PANEL_LIFTDOWN: Result := PANELNAMES[10];
964 PANEL_LIFTLEFT: Result := PANELNAMES[11];
965 PANEL_LIFTRIGHT: Result := PANELNAMES[12];
966 PANEL_BLOCKMON: Result := PANELNAMES[13];
967 else Assert(False);
968 end;
969 end;
971 function GetPanelType(PanelName: String): Word;
972 begin
973 Result := 0;
975 if PanelName = PANELNAMES[0] then
976 Result := PANEL_WALL
977 else if PanelName = PANELNAMES[1] then
978 Result := PANEL_BACK
979 else if PanelName = PANELNAMES[2] then
980 Result := PANEL_FORE
981 else if PanelName = PANELNAMES[3] then
982 Result := PANEL_OPENDOOR
983 else if PanelName = PANELNAMES[4] then
984 Result := PANEL_CLOSEDOOR
985 else if PanelName = PANELNAMES[5] then
986 Result := PANEL_STEP
987 else if PanelName = PANELNAMES[6] then
988 Result := PANEL_WATER
989 else if PanelName = PANELNAMES[7] then
990 Result := PANEL_ACID1
991 else if PanelName = PANELNAMES[8] then
992 Result := PANEL_ACID2
993 else if PanelName = PANELNAMES[9] then
994 Result := PANEL_LIFTUP
995 else if PanelName = PANELNAMES[10] then
996 Result := PANEL_LIFTDOWN
997 else if PanelName = PANELNAMES[11] then
998 Result := PANEL_LIFTLEFT
999 else if PanelName = PANELNAMES[12] then
1000 Result := PANEL_LIFTRIGHT
1001 else if PanelName = PANELNAMES[13] then
1002 Result := PANEL_BLOCKMON;
1004 Assert(Result <> 0);
1005 end;
1007 function GetTriggerName(TriggerType: Byte): String;
1008 begin
1009 if TriggerType in [TRIGGER_EXIT..TRIGGER_MAX] then
1010 Result := TriggerNames[TriggerType]
1011 else
1012 Assert(False);
1013 end;
1015 function GetTriggerType(TriggerName: String): Byte;
1016 var
1017 i: Integer;
1019 begin
1020 Result := TRIGGER_NONE;
1021 for i := TRIGGER_EXIT to TRIGGER_MAX do
1022 if TriggerNames[i] = TriggerName then
1023 begin
1024 Result := i;
1025 Exit;
1026 end;
1028 Assert(False);
1029 end;
1031 function IsSpecialTexture(TextureName: string): Boolean;
1032 begin
1033 Result := (TextureName = TEXTURE_NAME_WATER) or
1034 (TextureName = TEXTURE_NAME_ACID1) or
1035 (TextureName = TEXTURE_NAME_ACID2);
1036 end;
1038 function SpecialTextureID(TextureName: string): DWORD;
1039 begin
1040 Assert(IsSpecialTexture(TextureName));
1042 Result := 0;
1044 if TextureName = TEXTURE_NAME_WATER then
1045 Result := TEXTURE_SPECIAL_WATER
1046 else
1047 if TextureName = TEXTURE_NAME_ACID1 then
1048 Result := TEXTURE_SPECIAL_ACID1
1049 else
1050 if TextureName = TEXTURE_NAME_ACID2 then
1051 Result := TEXTURE_SPECIAL_ACID2;
1052 end;
1054 function SaveMap(Res, ArchiveFormat: String): Pointer;
1055 var
1056 WAD: TWADEditor;
1057 MapWriter: TMapWriter_1;
1058 textures: TTexturesRec1Array;
1059 panels: TPanelsRec1Array;
1060 items: TItemsRec1Array;
1061 areas: TAreasRec1Array;
1062 monsters: TMonsterRec1Array;
1063 triggers: TTriggersRec1Array;
1064 header: TMapHeaderRec_1;
1065 a, b, c: Integer;
1066 s: String;
1067 PanelTable: Array of Array [0..1] of Word;
1068 MonsterTable: Array of Array [0..1] of Word;
1069 Data: Pointer;
1070 FileName, SectionName, ResName: String;
1071 Len: LongWord;
1073 begin
1074 WAD := nil;
1075 textures := nil;
1076 panels := nil;
1077 items := nil;
1078 areas := nil;
1079 monsters := nil;
1080 triggers := nil;
1081 PanelTable := nil;
1082 MonsterTable := nil;
1083 Data := nil;
1084 Len := 0;
1086 // Открываем WAD, если надо:
1087 if Res <> '' then
1088 begin
1089 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1091 if ArchiveFormat = '' then
1092 begin
1093 // format not specified -> try open automatically and append to it (or create new default)
1094 WAD := gWADEditorFactory.OpenFile(FileName);
1095 if WAD = nil then
1096 WAD := gWADEditorFactory.CreateDefaultEditor();
1097 end
1098 else
1099 begin
1100 // format specified -> append using exactly this format (overwrite if not compatible)
1101 WAD := gWADEditorFactory.CreateEditor(ArchiveFormat);
1102 if WAD.ReadFile(FileName) = False then
1103 WAD.FreeWAD();
1104 end;
1105 WAD.CreateImage();
1106 end;
1108 MapWriter := TMapWriter_1.Create();
1110 // Сохраняем заголовок:
1111 with header do
1112 begin
1113 ZeroMemory(@header, SizeOf(TMapHeaderRec_1));
1115 s := utf2win(gMapInfo.Name);
1116 if s <> '' then
1117 CopyMemory(@MapName[0], @s[1], Min(32, Length(s)));
1119 s := utf2win(gMapInfo.Description);
1120 if s <> '' then
1121 CopyMemory(@MapDescription[0], @s[1], Min(256, Length(s)));
1123 s := utf2win(gMapInfo.Author);
1124 if s <> '' then
1125 CopyMemory(@MapAuthor[0], @s[1], Min(32, Length(s)));
1127 s := utf2win(gMapInfo.MusicName);
1128 if s <> '' then
1129 CopyMemory(@MusicName[0], @s[1], Min(64, Length(s)));
1131 s := utf2win(gMapInfo.SkyName);
1132 if s <> '' then
1133 CopyMemory(@SkyName[0], @s[1], Min(64, Length(s)));
1135 Width := gMapInfo.Width;
1136 Height := gMapInfo.Height;
1137 end;
1139 MapWriter.AddHeader(header);
1141 // Сохраняем названия текстур:
1142 if MainForm.lbTextureList.Items.Count > 0 then
1143 begin
1144 for a := 0 to MainForm.lbTextureList.Items.Count-1 do
1145 begin
1146 SetLength(textures, Length(textures)+1);
1147 s := utf2win(MainForm.lbTextureList.Items[a]);
1148 CopyMemory(@textures[High(textures)].Resource[0], @s[1], Min(64, Length(s)));
1149 if g_GetTextureFlagByName(MainForm.lbTextureList.Items[a]) = 1 then
1150 textures[High(textures)].Anim := 1
1151 else
1152 textures[High(textures)].Anim := 0;
1153 end;
1155 MapWriter.AddTextures(textures);
1156 end;
1158 // Сохраняем панели:
1159 if gPanels <> nil then
1160 begin
1161 c := 0;
1163 for a := 0 to High(gPanels) do
1164 if gPanels[a].PanelType <> 0 then
1165 begin
1166 SetLength(PanelTable, Length(PanelTable)+1);
1167 PanelTable[High(PanelTable)][0] := a;
1168 PanelTable[High(PanelTable)][1] := c;
1169 c := c + 1;
1171 SetLength(panels, Length(panels)+1);
1173 with panels[High(panels)] do
1174 begin
1175 X := gPanels[a].X;
1176 Y := gPanels[a].Y;
1177 Width := gPanels[a].Width;
1178 Height := gPanels[a].Height;
1179 PanelType := gPanels[a].PanelType;
1180 Alpha := gPanels[a].Alpha;
1182 TextureNum := 0;
1183 Flags := 0;
1185 if WordBool(gPanels[a].PanelType and
1186 (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) then
1187 Flags := PANEL_FLAG_WATERTEXTURES;
1189 // Может быть текстура:
1190 if not WordBool(gPanels[a].PanelType and
1191 (PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT or PANEL_BLOCKMON)) then
1192 begin
1193 if gPanels[a].Blending then
1194 Flags := Flags or PANEL_FLAG_BLENDING;
1195 if gPanels[a].TextureID = TEXTURE_SPECIAL_NONE then
1196 Flags := Flags or PANEL_FLAG_HIDE;
1198 // Номер текстуры в списке текстур:
1199 if gPanels[a].TextureID <> TEXTURE_SPECIAL_NONE then
1200 for b := 0 to High(textures) do
1201 if utf2win(gPanels[a].TextureName) = textures[b].Resource then
1202 begin
1203 TextureNum := b;
1204 Break;
1205 end;
1206 end;
1207 end;
1208 end;
1210 MapWriter.AddPanels(panels);
1211 end;
1213 // Сохраняем предметы:
1214 if gItems <> nil then
1215 begin
1216 for a := 0 to High(gItems) do
1217 if gItems[a].ItemType <> 0 then
1218 begin
1219 SetLength(items, Length(items)+1);
1221 with items[High(items)] do
1222 begin
1223 X := gItems[a].X;
1224 Y := gItems[a].Y;
1225 ItemType := gItems[a].ItemType;
1226 if gItems[a].OnlyDM then
1227 Options := Options or ITEM_OPTION_ONLYDM;
1228 if gItems[a].Fall then
1229 Options := Options or ITEM_OPTION_FALL;
1230 end;
1231 end;
1233 MapWriter.AddItems(items);
1234 end;
1236 // Сохраняем монстров:
1237 if gMonsters <> nil then
1238 begin
1239 c := 0;
1241 for a := 0 to High(gMonsters) do
1242 if gMonsters[a].MonsterType <> 0 then
1243 begin
1244 SetLength(MonsterTable, Length(MonsterTable)+1);
1245 MonsterTable[High(MonsterTable)][0] := a;
1246 MonsterTable[High(MonsterTable)][1] := c;
1247 c := c + 1;
1249 SetLength(monsters, Length(monsters)+1);
1251 with monsters[High(monsters)] do
1252 begin
1253 X := gMonsters[a].X;
1254 Y := gMonsters[a].Y;
1255 MonsterType := gMonsters[a].MonsterType;
1256 Direction := Ord(gMonsters[a].Direction);
1257 end;
1258 end;
1260 MapWriter.AddMonsters(monsters);
1261 end;
1263 // Сохраняем области:
1264 if gAreas <> nil then
1265 begin
1266 for a := 0 to High(gAreas) do
1267 if gAreas[a].AreaType <> 0 then
1268 begin
1269 SetLength(areas, Length(areas)+1);
1271 with areas[High(areas)] do
1272 begin
1273 X := gAreas[a].X;
1274 Y := gAreas[a].Y;
1275 AreaType := gAreas[a].AreaType;
1276 Direction := Ord(gAreas[a].Direction);
1277 end;
1278 end;
1280 MapWriter.AddAreas(areas);
1281 end;
1283 // Сохраняем триггеры:
1284 if gTriggers <> nil then
1285 begin
1286 for a := 0 to High(gTriggers) do
1287 if gTriggers[a].TriggerType <> 0 then
1288 begin
1289 SetLength(triggers, Length(triggers)+1);
1291 with triggers[High(triggers)] do
1292 begin
1293 X := gTriggers[a].X;
1294 Y := gTriggers[a].Y;
1295 Width := gTriggers[a].Width;
1296 Height := gTriggers[a].Height;
1297 Enabled := Byte(gTriggers[a].Enabled);
1298 TexturePanel := -1;
1299 TriggerType := gTriggers[a].TriggerType;
1300 ActivateType := gTriggers[a].ActivateType;
1301 Keys := gTriggers[a].Key;
1302 DATA := gTriggers[a].Data.Default;
1304 if PanelTable <> nil then
1305 begin
1306 // Ищем номер панели, которой этот триггер меняет текстуру:
1307 if gTriggers[a].TexturePanel <> -1 then
1308 begin
1309 for c := 0 to High(PanelTable) do
1310 if PanelTable[c][0] = gTriggers[a].TexturePanel then
1311 TexturePanel := PanelTable[c][1];
1312 end;
1314 // Ищем номер панели, которую меняет этот триггер:
1315 if gTriggers[a].TriggerType in [
1316 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR, TRIGGER_DOOR,
1317 TRIGGER_DOOR5, TRIGGER_CLOSETRAP, TRIGGER_TRAP,
1318 TRIGGER_LIFTUP, TRIGGER_LIFTDOWN, TRIGGER_LIFT] then
1319 if TTriggerData(DATA).PanelID <> -1 then
1320 for c := 0 to High(PanelTable) do
1321 if PanelTable[c][0] = TTriggerData(DATA).PanelID then
1322 begin
1323 TTriggerData(DATA).PanelID := PanelTable[c][1];
1324 Break;
1325 end;
1327 // Ищем номер панели индикации, которой этот триггер меняет текстуру:
1328 if (gTriggers[a].TriggerType = TRIGGER_SHOT) and
1329 (TTriggerData(DATA).ShotPanelID <> -1) then
1330 begin
1331 for c := 0 to High(PanelTable) do
1332 if PanelTable[c][0] = TTriggerData(DATA).ShotPanelID then
1333 TTriggerData(DATA).ShotPanelID := PanelTable[c][1];
1334 end;
1335 end;
1337 if MonsterTable <> nil then
1338 begin
1339 // Ищем номер монстра - условие активации триггера:
1340 if gTriggers[a].TriggerType in [
1341 TRIGGER_PRESS, TRIGGER_ON,
1342 TRIGGER_OFF, TRIGGER_ONOFF] then
1343 if TTriggerData(DATA).MonsterID <> 0 then
1344 for c := 0 to High(MonsterTable) do
1345 if MonsterTable[c][0] = TTriggerData(DATA).MonsterID-1 then
1346 begin
1347 TTriggerData(DATA).MonsterID := MonsterTable[c][1]+1;
1348 Break;
1349 end;
1350 end;
1351 end;
1352 end;
1354 MapWriter.AddTriggers(triggers);
1355 end;
1357 // Сохраняем карту в память:
1358 Len := MapWriter.SaveMap(Data);
1360 MapWriter.Free();
1362 // Записываем в WAD, если надо:
1363 if Res <> '' then
1364 begin
1365 s := utf2win(ResName);
1366 WAD.RemoveResource('', s);
1367 WAD.AddResource(Data, Len, s, '');
1368 WAD.SaveTo(FileName);
1370 FreeMem(Data);
1371 WAD.Free();
1373 Result := nil;
1374 end
1375 else
1376 Result := Data;
1377 end;
1379 procedure AddTexture(res: String; Error: Boolean);
1380 var
1381 a: Integer;
1382 begin
1383 with MainForm.lbTextureList do
1384 begin
1385 for a := 0 to Count-1 do
1386 if Items[a] = res then
1387 Exit;
1389 if Error and (slInvalidTextures.IndexOf(res) = -1) then
1390 slInvalidTextures.Add(res);
1391 Items.Add(res);
1392 end;
1393 end;
1395 function LoadMap(Res: String): Boolean;
1396 var
1397 WAD: TWADEditor_1;
1398 MapReader: TMapReader_1;
1399 Header: TMapHeaderRec_1;
1400 textures: TTexturesRec1Array;
1401 panels: TPanelsRec1Array;
1402 items: TItemsRec1Array;
1403 monsters: TMonsterRec1Array;
1404 areas: TAreasRec1Array;
1405 triggers: TTriggersRec1Array;
1406 panel: TPanel;
1407 item: TItem;
1408 monster: TMonster;
1409 area: TArea;
1410 trigger: TTrigger;
1411 a: Integer;
1412 Data: Pointer;
1413 Width, Height, m: Word;
1414 FileName, SectionName, ResName, _fn: String;
1415 TextureRes, ustr: String;
1416 pData: Pointer;
1417 Len, FrameLen: Integer;
1418 Error: Boolean;
1419 NoTextureID: DWORD;
1420 NW, NH: Word;
1421 begin
1422 Result := False;
1423 pData := nil;
1424 Len := 0;
1425 Data := nil;
1426 FrameLen := 0;
1427 Width := 0;
1428 Height := 0;
1429 NoTextureID := 0;
1430 NW := 0;
1431 NH := 0;
1433 MainForm.pbLoad.Position := 0;
1434 MainForm.lLoad.Caption := MsgLoadWad;
1435 Application.ProcessMessages();
1437 // Открываем WAD:
1438 WAD := TWADEditor_1.Create();
1439 g_ProcessResourceStr(Res, FileName, SectionName, ResName);
1441 if not WAD.ReadFile(FileName) then
1442 begin
1443 WAD.Free();
1444 Exit;
1445 end;
1447 // Читаем ресурс карты:
1448 if not WAD.GetResource('', utf2win(ResName), pData, Len) then
1449 begin
1450 WAD.Free();
1451 Exit;
1452 end;
1454 WAD.Free();
1456 MapReader := TMapReader_1.Create();
1458 MainForm.lLoad.Caption := MsgLoadMap;
1459 Application.ProcessMessages();
1461 MapReader.LoadMap(pData);
1463 // Загружаем текстуры:
1464 textures := MapReader.GetTextures();
1466 if textures <> nil then
1467 begin
1468 MainForm.pbLoad.Position := 0;
1469 MainForm.pbLoad.Max := Length(textures);
1470 MainForm.lLoad.Caption := MsgLoadTextures;
1472 for a := 0 to High(textures) do
1473 begin
1474 MainForm.pbLoad.StepIt();
1475 Application.ProcessMessages();
1476 ustr := win2utf(textures[a].Resource);
1478 if IsSpecialTexture(ustr) then
1479 begin
1480 AddTexture(ustr, False);
1481 Continue;
1482 end;
1484 g_ProcessResourceStr(ustr, @_fn, nil, nil);
1486 if _fn = '' then
1487 TextureRes := FileName + ustr
1488 else
1489 TextureRes := WadsDir + DirectorySeparator + ustr;
1491 Error := False;
1493 if not ByteBool(textures[a].Anim) then
1494 begin // Обычная текстура
1495 if not g_CreateTextureWAD(ustr, TextureRes) then
1496 begin
1497 e_WriteLog(Format('g_CreateTextureWAD() error, res=%s',
1498 [ustr]), MSG_WARNING);
1499 Error := True;
1500 end;
1502 AddTexture(ustr, Error);
1503 end
1504 else // Anim
1505 begin // Анимированная текстура
1506 if not GetFrame(TextureRes, Data, FrameLen, Width, Height) then
1507 begin // Кадры
1508 e_WriteLog(Format('GetFrame() error, res=%s',
1509 [ustr]), MSG_WARNING);
1510 Error := True;
1511 end;
1513 if not g_CreateTextureMemorySize(Data, FrameLen, ustr, 0, 0, Width, Height, 1) then
1514 begin // Сама текстура
1515 e_WriteLog(Format('g_CreateTextureMemorySize() error, res=%s',
1516 [ustr]), MSG_WARNING);
1517 Error := True;
1518 end;
1520 AddTexture(ustr, Error);
1521 end;
1522 end;
1523 end;
1525 // Загружаем панели:
1526 panels := MapReader.GetPanels();
1528 if panels <> nil then
1529 begin
1530 MainForm.pbLoad.Position := 0;
1531 MainForm.pbLoad.Max := Length(panels);
1532 MainForm.lLoad.Caption := MsgLoadPanels;
1534 for a := 0 to High(panels) do
1535 begin
1536 MainForm.pbLoad.StepIt();
1537 Application.ProcessMessages();
1539 panel.X := panels[a].X;
1540 panel.Y := panels[a].Y;
1541 panel.Height := panels[a].Height;
1542 panel.Width := panels[a].Width;
1543 panel.PanelType := panels[a].PanelType;
1544 panel.Alpha := panels[a].Alpha;
1546 panel.Blending := ByteBool(panels[a].Flags and PANEL_FLAG_BLENDING);
1548 panel.TextureWidth := 0;
1549 panel.TextureHeight := 0;
1550 panel.TextureName := '';
1551 panel.TextureID := TEXTURE_SPECIAL_NONE;
1553 m := PANEL_WALL or PANEL_BACK or PANEL_FORE or PANEL_STEP or
1554 PANEL_OPENDOOR or PANEL_CLOSEDOOR;
1556 if ByteBool(panels[a].Flags and PANEL_FLAG_WATERTEXTURES) then
1557 m := m or PANEL_WATER or PANEL_ACID1 or PANEL_ACID2;
1559 // Если панель видима:
1560 if WordBool(panel.PanelType and m) and
1561 (not (ByteBool(panels[a].Flags and PANEL_FLAG_HIDE))) then
1562 begin
1563 ustr := win2utf(textures[panels[a].TextureNum].Resource);
1564 if not IsSpecialTexture(ustr) then
1565 begin // Текстура
1566 if g_GetTexture(ustr, panel.TextureID) then
1567 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight)
1568 else begin
1569 panel.TextureWidth := 1;
1570 panel.TextureHeight := 1;
1571 if g_GetTexture('NOTEXTURE', NoTextureID) then
1572 begin
1573 panel.TextureID := TEXTURE_SPECIAL_NOTEXTURE;
1574 g_GetTextureSizeByID(NoTextureID, NW, NH);
1575 panel.TextureWidth := NW;
1576 panel.TextureHeight := NH;
1577 end;
1578 end;
1579 end
1580 else // Спец. текстура
1581 panel.TextureID := SpecialTextureID(ustr);
1583 panel.TextureName := ustr;
1584 end;
1586 // Жидкость без текстуры:
1587 if WordBool(panel.PanelType and (PANEL_WATER or PANEL_ACID1 or PANEL_ACID2)) and
1588 (not ByteBool(panels[a].Flags and PANEL_FLAG_WATERTEXTURES)) then
1589 begin
1590 case panel.PanelType of
1591 PANEL_WATER: panel.TextureName := TEXTURE_NAME_WATER;
1592 PANEL_ACID1: panel.TextureName := TEXTURE_NAME_ACID1;
1593 PANEL_ACID2: panel.TextureName := TEXTURE_NAME_ACID2;
1594 end;
1596 panel.TextureID := SpecialTextureID(panel.TextureName);
1597 AddTexture(panel.TextureName, False);
1598 end;
1600 AddPanel(panel);
1601 end;
1602 end;
1604 // Загружаем предметы:
1605 items := MapReader.GetItems();
1607 if items <> nil then
1608 begin
1609 MainForm.pbLoad.Position := 0;
1610 MainForm.pbLoad.Max := Length(items);
1611 MainForm.lLoad.Caption := MsgLoadItems;
1613 for a := 0 to High(items) do
1614 begin
1615 MainForm.pbLoad.StepIt();
1616 Application.ProcessMessages();
1618 item.X := items[a].X;
1619 item.Y := items[a].Y;
1620 item.ItemType := items[a].ItemType;
1621 item.OnlyDM := ByteBool(items[a].Options and ITEM_OPTION_ONLYDM);
1622 item.Fall := ByteBool(items[a].Options and ITEM_OPTION_FALL);
1624 AddItem(item);
1625 end;
1626 end;
1628 // Загружаем монстров:
1629 monsters := MapReader.GetMonsters();
1631 if monsters <> nil then
1632 begin
1633 MainForm.pbLoad.Position := 0;
1634 MainForm.pbLoad.Max := Length(monsters);
1635 MainForm.lLoad.Caption := MsgLoadMonsters;
1637 for a := 0 to High(monsters) do
1638 begin
1639 MainForm.pbLoad.StepIt();
1640 Application.ProcessMessages();
1642 monster.X := monsters[a].X;
1643 monster.Y := monsters[a].Y;
1644 monster.MonsterType := monsters[a].MonsterType;
1645 monster.Direction := TDirection(monsters[a].Direction);
1647 AddMonster(monster);
1648 end;
1649 end;
1651 // Загружаем области:
1652 areas := MapReader.GetAreas();
1654 if areas <> nil then
1655 begin
1656 MainForm.pbLoad.Position := 0;
1657 MainForm.pbLoad.Max := Length(areas);
1658 MainForm.lLoad.Caption := MsgLoadAreas;
1660 for a := 0 to High(areas) do
1661 begin
1662 MainForm.pbLoad.StepIt();
1663 Application.ProcessMessages();
1665 area.X := areas[a].X;
1666 area.Y := areas[a].Y;
1667 area.AreaType := areas[a].AreaType;
1668 area.Direction := TDirection(areas[a].Direction);
1670 AddArea(area);
1671 end;
1672 end;
1674 // Загружаем триггеры:
1675 triggers := MapReader.GetTriggers();
1677 if triggers <> nil then
1678 begin
1679 MainForm.pbLoad.Position := 0;
1680 MainForm.pbLoad.Max := Length(triggers);
1681 MainForm.lLoad.Caption := MsgLoadTriggers;
1683 for a := 0 to High(triggers) do
1684 begin
1685 MainForm.pbLoad.StepIt();
1686 Application.ProcessMessages();
1688 trigger.X := triggers[a].X;
1689 trigger.Y := triggers[a].Y;
1690 trigger.Width := triggers[a].Width;
1691 trigger.Height := triggers[a].Height;
1693 trigger.Enabled := ByteBool(triggers[a].Enabled);
1694 trigger.TexturePanel := triggers[a].TexturePanel;
1695 trigger.TriggerType := triggers[a].TriggerType;
1696 trigger.ActivateType := triggers[a].ActivateType;
1697 trigger.Key := triggers[a].Keys;
1698 trigger.Data.Default := triggers[a].DATA;
1700 AddTrigger(trigger);
1701 end;
1702 end;
1704 // Загружаем заголовок карты:
1705 Header := MapReader.GetMapHeader();
1707 gMapInfo.FileName := FileName;
1709 with gMapInfo do
1710 begin
1711 MapName := ResName;
1712 Name := win2utf(Header.MapName);
1713 Description := win2utf(Header.MapDescription);
1714 Author := win2utf(Header.MapAuthor);
1715 MusicName := win2utf(Header.MusicName);
1716 SkyName := win2utf(Header.SkyName);
1717 Height := Header.Height;
1718 Width := Header.Width;
1719 end;
1721 LoadSky(gMapInfo.SkyName);
1723 textures := nil;
1724 panels := nil;
1725 items := nil;
1726 areas := nil;
1727 triggers := nil;
1729 MapReader.Free();
1730 FreeMem(pData);
1732 Result := True;
1733 end;
1735 function LoadMapOld(_FileName: String): Boolean;
1736 const
1737 TexturePrefix = 'standart.wad:STDTEXTURES\';
1738 DefaultMusRes = 'standart.wad:STDMUS\MUS1';
1739 DefaultSkyRes = 'standart.wad:STDSKY\SKY0';
1741 var
1742 map: TConfig;
1743 i, a: Integer;
1744 s, section: String;
1745 panel: TPanel;
1746 item: TItem;
1747 area: TArea;
1749 begin
1750 Result := False;
1752 if not FileExists(_FileName) then
1753 Exit;
1755 // Открытие карты:
1756 MainForm.pbLoad.Position := 0;
1757 MainForm.lLoad.Caption := MsgLoadMap;;
1758 Application.ProcessMessages();
1760 map := TConfig.CreateFile(_FileName);
1762 // Чтение текстур:
1763 i := map.ReadInt('MapOptions', 'TextureCount', 0);
1765 MainForm.pbLoad.Max := i;
1766 MainForm.pbLoad.Position := 0;
1767 MainForm.lLoad.Caption := MsgLoadTextures;
1769 for a := 1 to i do
1770 begin
1771 MainForm.pbLoad.StepIt();
1772 Application.ProcessMessages();
1774 s := TexturePrefix + UpperCase(win2utf(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')));
1775 if s = TexturePrefix then
1776 Continue;
1778 // Нет такой текстуры - ищем в WAD карты:
1779 if not g_CreateTextureWAD(s, WadsDir + DirectorySeparator + s) then
1780 begin
1781 s := ExtractFileName(_FileName);
1782 Delete(s, Length(s)-3, 4);
1783 s := UpperCase(s) + '.WAD:TEXTURES\'+ UpperCase(win2utf(map.ReadStr('Textures', 'TextureName'+IntToStr(a), '')));
1785 if not g_CreateTextureWAD(s, WadsDir + DirectorySeparator + s) then
1786 Continue;
1787 end;
1789 MainForm.lbTextureList.Items.Add(s);
1790 end;
1792 // Чтение панелей:
1793 i := map.ReadInt('MapOptions', 'PanelCount', 0);
1795 MainForm.pbLoad.Max := i;
1796 MainForm.pbLoad.Position := 0;
1797 MainForm.lLoad.Caption := MsgLoadPanels;
1799 for a := 1 to i do
1800 begin
1801 MainForm.pbLoad.StepIt();
1802 Application.ProcessMessages();
1804 section := 'Panel' + IntToStr(a);
1805 if not map.SectionExists(section) then
1806 Continue;
1808 panel := Default(TPanel);
1809 panel.X := map.ReadInt(section, 'X1', 0);
1810 panel.Y := map.ReadInt(section, 'Y1', 0);
1811 panel.Height := map.ReadInt(section, 'Height', 16);
1812 panel.Width := map.ReadInt(section, 'Width', 16);
1814 case map.ReadInt(section, 'PanelType', 0) of
1815 0: panel.PanelType := PANEL_WALL;
1816 1: panel.PanelType := PANEL_BACK;
1817 2: panel.PanelType := PANEL_FORE;
1818 3: panel.PanelType := PANEL_STEP;
1819 4: panel.PanelType := PANEL_WATER;
1820 5: panel.PanelType := PANEL_ACID1;
1821 6: panel.PanelType := PANEL_ACID2;
1822 end;
1824 panel.Alpha := map.ReadInt(section, 'Alpha', 0);
1825 panel.Blending := false;
1827 // Текстура панели:
1828 if panel.PanelType in [PANEL_WALL, PANEL_BACK, PANEL_FORE, PANEL_STEP] then
1829 begin
1830 s := TexturePrefix + UpperCase(win2utf(map.ReadStr(section, 'TextureName', '')));
1832 if g_GetTexture(s, panel.TextureID) then
1833 begin
1834 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight);
1835 panel.TextureName := s;
1836 end
1837 else // Нет такой текстуры - ищем в WAD карты:
1838 begin
1839 s := ExtractFileName(_FileName);
1840 Delete(s, Length(s)-3, 4);
1841 s := UpperCase(s) + '.WAD:TEXTURES\' + UpperCase(win2utf(map.ReadStr(section, 'TextureName', '')));
1843 if g_GetTexture(s, panel.TextureID) then
1844 begin
1845 g_GetTextureSizeByID(panel.TextureID, panel.TextureWidth, panel.TextureHeight);
1846 panel.TextureName := s;
1847 end
1848 else
1849 Continue;
1850 end;
1851 end
1852 else if panel.PanelType in [PANEL_WATER, PANEL_ACID1, PANEL_ACID2] then
1853 begin
1854 case panel.PanelType of
1855 PANEL_WATER:
1856 begin
1857 s := TEXTURE_NAME_WATER;
1858 panel.TextureID := TEXTURE_SPECIAL_WATER;
1859 end;
1860 PANEL_ACID1:
1861 begin
1862 s := TEXTURE_NAME_ACID2;
1863 panel.TextureID := TEXTURE_SPECIAL_ACID2;
1864 end;
1865 PANEL_ACID2:
1866 begin
1867 s := TEXTURE_NAME_ACID1;
1868 panel.TextureID := TEXTURE_SPECIAL_ACID1;
1869 end;
1870 end;
1872 with MainForm.lbTextureList.Items do
1873 if IndexOf(s) = -1 then
1874 Add(s);
1875 panel.TextureName := s;
1876 panel.TextureWidth := 1;
1877 panel.TextureHeight := 1;
1878 end;
1880 AddPanel(panel);
1881 end;
1883 // Чтение предметов:
1884 i := map.ReadInt('MapOptions', 'ItemCount', 0);
1886 MainForm.pbLoad.Max := i;
1887 MainForm.pbLoad.Position := 0;
1888 MainForm.lLoad.Caption := MsgLoadItems;
1890 for a := 1 to i do
1891 begin
1892 MainForm.pbLoad.StepIt();
1893 Application.ProcessMessages();
1895 section := 'Item' + IntToStr(a);
1896 if not map.SectionExists(section) then
1897 Continue;
1899 item := Default(TItem);
1900 item.X := map.ReadInt(section, 'X', 0);
1901 item.Y := map.ReadInt(section, 'Y', 0);
1902 item.ItemType := ITEMSCONVERT[map.ReadInt(section, 'Type', 0)];
1903 item.OnlyDM := False;
1904 item.Fall := item.ItemType in [ITEM_KEY_RED, ITEM_KEY_GREEN, ITEM_KEY_BLUE];
1906 // Размер предметов теперь другой:
1907 item.X := item.X + OldItemSize[item.ItemType][0] - ItemSize[item.ItemType][0];
1908 item.Y := item.Y + OldItemSize[item.ItemType][1] - ItemSize[item.ItemType][1];
1910 AddItem(item);
1911 end;
1913 // Чтение областей:
1914 i := map.ReadInt('MapOptions', 'AreaCount', 0);
1916 MainForm.pbLoad.Max := i;
1917 MainForm.pbLoad.Position := 0;
1918 MainForm.lLoad.Caption := MsgLoadAreas;
1920 for a := 1 to i do
1921 begin
1922 MainForm.pbLoad.StepIt();
1923 Application.ProcessMessages();
1925 section := 'Area' + IntToStr(a);
1926 if not map.SectionExists(section) then
1927 Continue;
1929 area := Default(TArea);
1930 area.X := map.ReadInt(section, 'X', 0);
1931 area.Y := map.ReadInt(section, 'Y', 0);
1932 area.AreaType := map.ReadInt(section, 'Type', 0);
1933 area.Direction := D_RIGHT;
1935 // Размер областей теперь другой:
1936 area.X := area.X + OldAreaSize[0] - AreaSize[area.AreaType].Width;
1937 area.Y := area.Y + OldAreaSize[1] - AreaSize[area.AreaType].Height;
1939 AddArea(area);
1940 end;
1942 // Чтение параметров карты:
1943 gMapInfo := Default(TMapInfo);
1944 with gMapInfo do
1945 begin
1946 Name := win2utf(map.ReadStr('MapOptions', 'MapName', ''));
1947 Description := win2utf(map.ReadStr('MapOptions', 'MapDescription', ''));
1948 Author := '';
1949 MusicName := DefaultMusRes;
1950 SkyName := DefaultSkyRes;
1951 FileName := _FileName;
1952 Height := map.ReadInt('MapOptions', 'Height', 1600);
1953 Width := map.ReadInt('MapOptions', 'Width', 1600);
1955 if Length(Name) > 32 then
1956 SetLength(Name, 32);
1957 if Length(Description) > 256 then
1958 SetLength(Description, 256);
1959 end;
1961 LoadSky(gMapInfo.SkyName);
1963 map.Free();
1965 Result := True;
1966 end;
1968 procedure ClearMap();
1969 var
1970 a: Integer;
1972 begin
1973 if gPanels <> nil then
1974 for a := 0 to High(gPanels) do
1975 if gPanels[a].TextureName <> '' then
1976 g_DeleteTexture(gPanels[a].TextureName);
1978 SetLength(gPanels, 0);
1979 gPanels := nil;
1980 SetLength(gItems, 0);
1981 gItems := nil;
1982 SetLength(gAreas, 0);
1983 gAreas := nil;
1984 SetLength(gMonsters, 0);
1985 gMonsters := nil;
1986 SetLength(gTriggers, 0);
1987 gTriggers := nil;
1989 gMapInfo := Default(TMapInfo);
1990 gMapInfo.Width := 1600;
1991 gMapInfo.Height := 1600;
1993 with MainForm.lbTextureList do
1994 begin
1995 if Items.Count > 0 then
1996 for a := Items.Count-1 downto 0 do
1997 if not IsSpecialTexture(Items[a]) then
1998 g_DeleteTexture(Items[a]);
2000 Clear();
2001 end;
2003 MapOffset.X := 0;
2004 MapOffset.Y := 0;
2005 end;
2007 procedure DrawPanels(fPanelType: Word);
2009 procedure DrawTexture(a: Integer);
2010 var
2011 NoTextureID: DWORD;
2012 NW, NH: Word;
2013 begin
2014 NoTextureID := 0;
2015 NW := 0;
2016 NH := 0;
2017 with gPanels[a] do
2018 begin
2019 case TextureID of
2020 TEXTURE_SPECIAL_NONE:
2021 if PreviewMode = 0 then
2022 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2023 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2024 64, 64, 64, 127);
2026 TEXTURE_SPECIAL_NOTEXTURE:
2027 if g_GetTexture('NOTEXTURE', NoTextureID) then
2028 begin
2029 g_GetTextureSizeByID(NoTextureID, NW, NH);
2030 e_DrawFill(NoTextureID, X+MapOffset.X, Y+MapOffset.Y,
2031 Width div NW, Height div NH, 0, False, False);
2032 end;
2034 TEXTURE_SPECIAL_WATER:
2035 if PreviewMode > 0 then
2036 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2037 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2038 0, 0, 255, 0, B_FILTER)
2039 else
2040 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2041 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2042 0, 0, 255, 127);
2044 TEXTURE_SPECIAL_ACID1:
2045 if PreviewMode > 0 then
2046 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2047 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2048 0, 127, 0, 0, B_FILTER)
2049 else
2050 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2051 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2052 0, 255, 0, 127);
2054 TEXTURE_SPECIAL_ACID2:
2055 if PreviewMode > 0 then
2056 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2057 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2058 127, 0, 0, 0, B_FILTER)
2059 else
2060 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2061 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2062 255, 0, 0, 127);
2064 else
2065 e_DrawFill(TextureID, X+MapOffset.X, Y+MapOffset.Y,
2066 Width div TextureWidth, Height div TextureHeight,
2067 Alpha, True, Blending);
2068 end;
2069 end;
2070 end;
2072 var
2073 a: Integer;
2074 begin
2075 if gPanels <> nil then
2076 for a := 0 to High(gPanels) do
2077 if (gPanels[a].PanelType <> 0) and
2078 WordBool(gPanels[a].PanelType and fPanelType) then
2079 with gPanels[a] do
2080 begin
2081 if (TextureID < TEXTURE_SPECIAL_NOTEXTURE) and (TextureWidth = 0) and (TextureWidth = 0) then
2082 TextureID := TEXTURE_SPECIAL_NOTEXTURE;
2083 case PanelType of
2084 PANEL_WALL, PANEL_BACK, PANEL_FORE,
2085 PANEL_STEP, PANEL_OPENDOOR, PANEL_CLOSEDOOR,
2086 PANEL_WATER, PANEL_ACID1, PANEL_ACID2:
2087 DrawTexture(a);
2089 PANEL_LIFTUP:
2090 if PreviewMode = 0 then
2091 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2092 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2093 128, 64, 0, 0);
2094 PANEL_LIFTDOWN:
2095 if PreviewMode = 0 then
2096 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2097 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2098 90, 154, 138, 0);
2099 PANEL_LIFTLEFT:
2100 if PreviewMode = 0 then
2101 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2102 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2103 200, 80, 4, 0);
2104 PANEL_LIFTRIGHT:
2105 if PreviewMode = 0 then
2106 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2107 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2108 252, 140, 56, 0);
2109 PANEL_BLOCKMON:
2110 if PreviewMode = 0 then
2111 e_DrawFillQuad(X+MapOffset.X, Y+MapOffset.Y,
2112 X+MapOffset.X+Width-1, Y+MapOffset.Y+Height-1,
2113 192, 0, 192, 0);
2114 end;
2115 end;
2116 end;
2118 procedure DrawContours (fPanelType: Word);
2119 var i, xx, yy, ww, hh: Integer;
2120 begin
2121 if gPanels <> nil then
2122 for i := 0 to High(gPanels) do
2123 if (gPanels[i].PanelType <> 0) and WordBool(gPanels[i].PanelType and fPanelType) then
2124 begin
2125 xx := gPanels[i].X + MapOffset.X;
2126 yy := gPanels[i].Y + MapOffset.Y;
2127 ww := gPanels[i].X + MapOffset.X + gPanels[i].Width - 1;
2128 hh := gPanels[i].Y + MapOffset.Y + gPanels[i].Height - 1;
2129 case gPanels[i].PanelType of
2130 PANEL_NONE: ;
2131 PANEL_WALL: e_DrawQuad(xx, yy, ww, hh, 208, 208, 208, 0);
2132 PANEL_BACK: e_DrawQuad(xx, yy, ww, hh, 64, 64, 64, 0);
2133 PANEL_FORE: e_DrawQuad(xx, yy, ww, hh, 128, 128, 128, 0);
2134 PANEL_WATER: e_DrawQuad(xx, yy, ww, hh, 0, 0, 192, 0);
2135 PANEL_ACID1: e_DrawQuad(xx, yy, ww, hh, 0, 176, 0, 0);
2136 PANEL_ACID2: e_DrawQuad(xx, yy, ww, hh, 176, 0, 0, 0);
2137 PANEL_STEP: e_DrawQuad(xx, yy, ww, hh, 128, 128, 128, 0);
2138 PANEL_LIFTUP: e_DrawQuad(xx, yy, ww, hh, 116, 72, 36, 0);
2139 PANEL_LIFTDOWN: e_DrawQuad(xx, yy, ww, hh, 116, 124, 96, 0);
2140 PANEL_OPENDOOR: e_DrawQuad(xx, yy, ww, hh, 100, 220, 92, 0);
2141 PANEL_CLOSEDOOR: e_DrawQuad(xx, yy, ww, hh, 212, 184, 64, 0);
2142 PANEL_BLOCKMON: e_DrawQuad(xx, yy, ww, hh, 192, 0, 192, 0);
2143 PANEL_LIFTLEFT: e_DrawQuad(xx, yy, ww, hh, 200, 80, 4, 0);
2144 PANEL_LIFTRIGHT: e_DrawQuad(xx, yy, ww, hh, 252, 140, 56, 0);
2145 else
2146 assert(false)
2147 end;
2148 end;
2149 end;
2151 procedure DrawMap();
2152 var
2153 a, w, h: Integer;
2154 ID: DWORD;
2155 xx, yy, dx, dy: Integer;
2156 ww, hh: Word;
2157 sel: Boolean;
2158 r: TRectWH;
2159 mask: Word;
2160 begin
2161 ID := 0;
2162 // В режиме Превью рисуем небо:
2163 if PreviewMode > 0 then
2164 begin
2165 w := Max(MainForm.RenderPanel.Width, MainForm.RenderPanel.Height);
2166 if MainForm.RenderPanel.Height > MainForm.RenderPanel.Width*3/4 then
2167 w := Round(w*4/3);
2168 h := Round(w*3/4);
2170 if g_GetTexture(SKY_TEXTURE, ID) then
2171 e_DrawSize(ID, 0, 0, 0, False, False, w, h)
2172 else
2173 e_DrawFillQuad(0, 0, w-1, h-1, 0, 0, 0, 0, B_NONE);
2174 end;
2176 // Рисуем панели (если Превью или если включен слой):
2177 if LayerEnabled[LAYER_BACK] or (PreviewMode = 1) then
2178 DrawPanels(PANEL_BACK);
2179 if PreviewMode > 0 then
2180 DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT)
2181 else
2182 if LayerEnabled[LAYER_WATER] then
2183 DrawPanels(PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT or
2184 PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_BLOCKMON);
2185 if LayerEnabled[LAYER_WALLS] or (PreviewMode = 1) then
2186 DrawPanels(PANEL_WALL);
2187 if LayerEnabled[LAYER_STEPS] or (PreviewMode = 1) then
2188 DrawPanels(PANEL_STEP);
2190 // Рисуем предметы:
2191 if (LayerEnabled[LAYER_ITEMS] or (PreviewMode = 1)) and
2192 (gItems <> nil) then
2193 for a := 0 to High(gItems) do
2194 if gItems[a].ItemType <> ITEM_NONE then
2195 with gItems[a] do
2196 begin
2197 ID := DWORD(-1);
2199 case ItemType of
2200 0: Continue;
2201 ITEM_MEDKIT_SMALL: g_GetTexture('ITEM_MEDKIT_SMALL', ID);
2202 ITEM_MEDKIT_LARGE: g_GetTexture('ITEM_MEDKIT_LARGE', ID);
2203 ITEM_MEDKIT_BLACK: g_GetTexture('ITEM_MEDKIT_BLACK', ID);
2204 ITEM_ARMOR_GREEN: g_GetTexture('ITEM_ARMORGREEN', ID);
2205 ITEM_ARMOR_BLUE: g_GetTexture('ITEM_ARMORBLUE', ID);
2206 ITEM_SPHERE_BLUE: g_GetTexture('ITEM_BLUESPHERE', ID);
2207 ITEM_SPHERE_WHITE: g_GetTexture('ITEM_WHITESPHERE', ID);
2208 ITEM_SUIT: g_GetTexture('ITEM_SUIT', ID);
2209 ITEM_OXYGEN: g_GetTexture('ITEM_OXYGEN', ID);
2210 ITEM_INVUL: g_GetTexture('ITEM_INVUL', ID);
2211 ITEM_WEAPON_SAW: g_GetTexture('ITEM_WEAPON_SAW', ID);
2212 ITEM_WEAPON_SHOTGUN1: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID);
2213 ITEM_WEAPON_SHOTGUN2: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID);
2214 ITEM_WEAPON_CHAINGUN: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID);
2215 ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
2216 ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
2217 ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
2218 ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
2219 ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
2220 ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
2221 ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
2222 ITEM_AMMO_SHELLS_BOX: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID);
2223 ITEM_AMMO_ROCKET: g_GetTexture('ITEM_AMMO_ROCKET', ID);
2224 ITEM_AMMO_ROCKET_BOX: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID);
2225 ITEM_AMMO_CELL: g_GetTexture('ITEM_AMMO_CELL', ID);
2226 ITEM_AMMO_CELL_BIG: g_GetTexture('ITEM_AMMO_CELL_BIG', ID);
2227 ITEM_AMMO_BACKPACK: g_GetTexture('ITEM_AMMO_BACKPACK', ID);
2228 ITEM_KEY_RED: g_GetTexture('ITEM_KEY_RED', ID);
2229 ITEM_KEY_GREEN: g_GetTexture('ITEM_KEY_GREEN', ID);
2230 ITEM_KEY_BLUE: g_GetTexture('ITEM_KEY_BLUE', ID);
2231 ITEM_BOTTLE: g_GetTexture('ITEM_BOTTLE', ID);
2232 ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
2233 ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
2234 ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
2235 ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
2236 ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
2237 end;
2239 if ID <> DWORD(-1) then
2240 e_Draw(ID, MapOffset.X+X, MapOffset.Y+Y, 0, True, False);
2241 end;
2243 // Рисуем монстров:
2244 if (LayerEnabled[LAYER_MONSTERS] or (PreviewMode = 1)) and
2245 (gMonsters <> nil) then
2246 for a := 0 to High(gMonsters) do
2247 if gMonsters[a].MonsterType <> MONSTER_NONE then
2248 with MonsterSize[gMonsters[a].MonsterType] do
2249 begin
2250 ID := DWORD(-1);
2251 sel := ObjectSelected(OBJECT_MONSTER, a);
2253 case gMonsters[a].MonsterType of
2254 0: Continue;
2255 MONSTER_DEMON: g_GetTexture('MONSTER_DEMON', ID);
2256 MONSTER_IMP: g_GetTexture('MONSTER_IMP', ID);
2257 MONSTER_ZOMBY: g_GetTexture('MONSTER_ZOMBY', ID);
2258 MONSTER_SERG: g_GetTexture('MONSTER_SERG', ID);
2259 MONSTER_CYBER: g_GetTexture('MONSTER_CYBER', ID);
2260 MONSTER_CGUN: g_GetTexture('MONSTER_CGUN', ID);
2261 MONSTER_BARON: g_GetTexture('MONSTER_BARON', ID);
2262 MONSTER_KNIGHT: g_GetTexture('MONSTER_KNIGHT', ID);
2263 MONSTER_CACO: g_GetTexture('MONSTER_CACO', ID);
2264 MONSTER_SOUL: g_GetTexture('MONSTER_SOUL', ID);
2265 MONSTER_PAIN: g_GetTexture('MONSTER_PAIN', ID);
2266 MONSTER_SPIDER: g_GetTexture('MONSTER_SPIDER', ID);
2267 MONSTER_BSP: g_GetTexture('MONSTER_BSP', ID);
2268 MONSTER_MANCUB: g_GetTexture('MONSTER_MANCUB', ID);
2269 MONSTER_SKEL: g_GetTexture('MONSTER_SKEL', ID);
2270 MONSTER_VILE: g_GetTexture('MONSTER_VILE', ID);
2271 MONSTER_FISH: g_GetTexture('MONSTER_FISH', ID);
2272 MONSTER_BARREL: g_GetTexture('MONSTER_BARREL', ID);
2273 MONSTER_ROBO: g_GetTexture('MONSTER_ROBO', ID);
2274 MONSTER_MAN: g_GetTexture('MONSTER_MAN', ID);
2275 end;
2277 if ID <> DWORD(-1) then
2278 if gMonsters[a].Direction = D_LEFT then
2279 begin
2280 // Расстояние от края текстуры до края визуального положения объекта на текстуре:
2281 xx := (X - MonsterSizeDelta[gMonsters[a].MonsterType].X) + Width;
2282 // Расстояние от края хит бокса до края визуального положения объекта на текстуре:
2283 xx := MonsterSizeDelta[gMonsters[a].MonsterType].Width - xx - X;
2284 // Т.к. двигать текстуру нужно будет в противоположном направлении:
2285 xx := (gMonsters[a].X - X) - xx;
2287 yy := (gMonsters[a].Y - Y) +
2288 MonsterSizeDelta[gMonsters[a].MonsterType].Y;
2290 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2291 0, True, False, M_HORIZONTAL);
2292 end
2293 else
2294 begin
2295 // Левый верхний угол текстуры + смещение анимации:
2296 xx := (gMonsters[a].X - X) +
2297 MonsterSizeDelta[gMonsters[a].MonsterType].X;
2298 yy := (gMonsters[a].Y - Y) +
2299 MonsterSizeDelta[gMonsters[a].MonsterType].Y;
2301 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2302 0, True, False);
2303 end;
2305 // Рамка:
2306 if PreviewMode = 0 then
2307 begin
2308 e_DrawQuad(MapOffset.X+gMonsters[a].X, MapOffset.Y+gMonsters[a].Y,
2309 MapOffset.X+gMonsters[a].X+Width-1, MapOffset.Y+gMonsters[a].Y+Height-1,
2310 255, 255, 255, IfThen(sel, 0, gAlphaMonsterRect));
2311 end;
2312 end;
2314 // Рисуем закрытые двери после монстров:
2315 if ((PreviewMode = 2) and LayerEnabled[LAYER_WATER])
2316 or (PreviewMode = 1) then
2317 DrawPanels(PANEL_CLOSEDOOR);
2319 // Рисуем области:
2320 if (LayerEnabled[LAYER_AREAS] or (PreviewMode = 1)) and
2321 (gAreas <> nil) then
2322 for a := 0 to High(gAreas) do
2323 if gAreas[a].AreaType <> AREA_NONE then
2324 with AreaSize[gAreas[a].AreaType] do
2325 begin
2326 ID := DWORD(-1);
2327 sel := ObjectSelected(OBJECT_AREA, a);
2329 case gAreas[a].AreaType of
2330 AREA_PLAYERPOINT1: g_GetTexture('AREA_PLAYERPOINT1', ID);
2331 AREA_PLAYERPOINT2: g_GetTexture('AREA_PLAYERPOINT2', ID);
2332 AREA_DMPOINT: g_GetTexture('AREA_DMPOINT', ID);
2333 AREA_REDFLAG: g_GetTexture('AREA_REDFLAG', ID);
2334 AREA_BLUEFLAG: g_GetTexture('AREA_BLUEFLAG', ID);
2335 AREA_DOMFLAG: g_GetTexture('AREA_DOMFLAG', ID);
2336 AREA_REDTEAMPOINT: g_GetTexture('AREA_REDPOINT', ID);
2337 AREA_BLUETEAMPOINT: g_GetTexture('AREA_BLUEPOINT', ID);
2338 end;
2340 if (PreviewMode = 0) or
2341 (gAreas[a].AreaType = AREA_REDFLAG) or
2342 (gAreas[a].AreaType = AREA_BLUEFLAG) or
2343 (gAreas[a].AreaType = AREA_DOMFLAG) then
2344 if ID <> DWORD(-1) then
2345 if gAreas[a].Direction = D_LEFT then
2346 e_Draw(ID, MapOffset.X+gAreas[a].X-X, MapOffset.Y+gAreas[a].Y-Y,
2347 0, True, False, M_HORIZONTAL)
2348 else
2349 e_Draw(ID, MapOffset.X+gAreas[a].X-X, MapOffset.Y+gAreas[a].Y-Y,
2350 0, True, False);
2352 // Рамка:
2353 if PreviewMode = 0 then
2354 begin
2355 e_DrawQuad(MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y,
2356 MapOffset.X+gAreas[a].X+Width-1, MapOffset.Y+gAreas[a].Y+Height-1,
2357 255, 255, 255, IfThen(sel, 0, gAlphaAreaRect));
2359 e_DrawPoint(2, MapOffset.X+gAreas[a].X, MapOffset.Y+gAreas[a].Y, 255, 0, 0);
2360 end;
2361 end;
2363 // Рисуем жидкости и передний план после областей:
2364 if LayerEnabled[LAYER_WATER] or (PreviewMode = 1) then
2365 DrawPanels(PANEL_WATER or PANEL_ACID1 or PANEL_ACID2);
2366 if LayerEnabled[LAYER_FOREGROUND] or (PreviewMode = 1) then
2367 DrawPanels(PANEL_FORE);
2369 // Рисуем триггеры:
2370 if LayerEnabled[LAYER_TRIGGERS] and
2371 (PreviewMode = 0) and (gTriggers <> nil) then
2372 for a := 0 to High(gTriggers) do
2373 with gTriggers[a] do
2374 if TriggerType <> TRIGGER_NONE then
2375 begin
2376 // Если выбран - рисуем красным, иначе - белым:
2377 sel := ObjectSelected(OBJECT_TRIGGER, a);
2379 e_DrawFillQuad(MapOffset.X+X, MapOffset.Y+Y,
2380 MapOffset.X+X+Width-1, MapOffset.Y+Y+Height-1,
2381 0, 0, 0, 150);
2383 if TexturePanel <> -1 then
2384 begin
2385 with gPanels[TexturePanel] do
2386 begin
2387 xx := X;
2388 yy := Y;
2389 ww := Width;
2390 hh := Height;
2391 end;
2393 e_DrawQuad(MapOffset.X+xx, MapOffset.Y+yy,
2394 MapOffset.X+xx+ww-1, MapOffset.Y+yy+hh-1,
2395 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2396 e_DrawLine(1, MapOffset.X+X+(Width div 2), MapOffset.Y+Y+(Height div 2),
2397 MapOffset.X+xx, MapOffset.Y+yy,
2398 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2399 end;
2401 case TriggerType of
2402 TRIGGER_EXIT: ;
2404 TRIGGER_TELEPORT:
2405 begin
2406 // Точка назначения Телепорта:
2407 if Data.d2d_teleport then
2408 e_DrawLine(2, MapOffset.X+Data.TargetPoint.X-16,
2409 MapOffset.Y+Data.TargetPoint.Y-1,
2410 MapOffset.X+Data.TargetPoint.X+16, MapOffset.Y+Data.TargetPoint.Y-1,
2411 0, 0, 255, IfThen(sel, 0, gAlphaTriggerArea))
2412 else
2413 e_DrawQuad(MapOffset.X+Data.TargetPoint.X,
2414 MapOffset.Y+Data.TargetPoint.Y,
2415 MapOffset.X+Data.TargetPoint.X+AreaSize[AREA_DMPOINT].Width-1,
2416 MapOffset.Y+Data.TargetPoint.Y+AreaSize[AREA_DMPOINT].Height-1,
2417 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2418 e_DrawPoint(2, MapOffset.X+Data.TargetPoint.X,
2419 MapOffset.Y+Data.TargetPoint.Y,
2420 255, 0, 0);
2421 // Линия к точке назначения Телепорта:
2422 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2423 MapOffset.Y+Y+(Height div 2),
2424 MapOffset.X+Data.TargetPoint.X,
2425 MapOffset.Y+Data.TargetPoint.Y,
2426 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2427 end;
2429 TRIGGER_OPENDOOR, TRIGGER_CLOSEDOOR,
2430 TRIGGER_DOOR, TRIGGER_DOOR5, TRIGGER_CLOSETRAP,
2431 TRIGGER_TRAP, TRIGGER_LIFTUP, TRIGGER_LIFTDOWN,
2432 TRIGGER_LIFT:
2433 if Data.PanelID <> -1 then
2434 begin
2435 // Дверь/Ловушка/Лифт:
2436 e_DrawQuad(MapOffset.X+gPanels[Data.PanelID].X,
2437 MapOffset.Y+gPanels[Data.PanelID].Y,
2438 MapOffset.X+gPanels[Data.PanelID].X+gPanels[Data.PanelID].Width-1,
2439 MapOffset.Y+gPanels[Data.PanelID].Y+gPanels[Data.PanelID].Height-1,
2440 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2441 e_DrawPoint(2, MapOffset.X+gPanels[Data.PanelID].X,
2442 MapOffset.Y+gPanels[Data.PanelID].Y,
2443 255, 0, 0);
2444 // Линия к Двери/Ловушке/Лифту:
2445 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2446 MapOffset.Y+Y+(Height div 2),
2447 MapOffset.X+gPanels[Data.PanelID].X,
2448 MapOffset.Y+gPanels[Data.PanelID].Y,
2449 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2450 end;
2452 TRIGGER_PRESS, TRIGGER_ON,
2453 TRIGGER_OFF, TRIGGER_ONOFF:
2454 begin
2455 if (Data.tWidth > 0) and
2456 (Data.tHeight > 0) then
2457 begin
2458 // Область Расширителя:
2459 e_DrawQuad(MapOffset.X+Data.tX,
2460 MapOffset.Y+Data.tY,
2461 MapOffset.X+Data.tX+Data.tWidth-1,
2462 MapOffset.Y+Data.tY+Data.tHeight-1,
2463 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2464 e_DrawPoint(2, MapOffset.X+Data.tX,
2465 MapOffset.Y+Data.tY,
2466 255, 0, 0);
2467 // Линия к области Расширителя:
2468 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2469 MapOffset.Y+Y+(Height div 2),
2470 MapOffset.X+Data.tX,
2471 MapOffset.Y+Data.tY,
2472 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2473 end;
2475 if Data.MonsterID <> 0 then
2476 if (gMonsters <> nil) and
2477 (gMonsters[Data.MonsterID-1].MonsterType <> MONSTER_NONE) then
2478 begin
2479 // Рамка вокруг Монстра - условия активации:
2480 r := ObjectGetRect(OBJECT_MONSTER, Data.MonsterID-1);
2481 e_DrawQuad(MapOffset.X+r.X,
2482 MapOffset.Y+r.Y,
2483 MapOffset.X+r.X+r.Width-1,
2484 MapOffset.Y+r.Y+r.Height-1,
2485 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2486 // Линия к Монстру - условию активации:
2487 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2488 MapOffset.Y+Y+(Height div 2),
2489 MapOffset.X+r.X,
2490 MapOffset.Y+r.Y,
2491 0, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2493 end;
2494 end;
2496 TRIGGER_SECRET: ;
2498 TRIGGER_SPAWNMONSTER, TRIGGER_SPAWNITEM:
2499 begin
2500 if TriggerType = TRIGGER_SPAWNMONSTER then
2501 begin
2502 xx := Data.MonPos.X;
2503 yy := Data.MonPos.Y;
2504 end
2505 else
2506 begin
2507 xx := Data.ItemPos.X;
2508 yy := Data.ItemPos.Y;
2509 end;
2510 // Точка появления Монстра/Предмета:
2511 e_DrawLine(2, MapOffset.X+xx-16,
2512 MapOffset.Y+yy-1,
2513 MapOffset.X+xx+16,
2514 MapOffset.Y+yy-1,
2515 0, 0, 255, IfThen(sel, 0, gAlphaTriggerArea));
2516 e_DrawPoint(2, MapOffset.X+xx,
2517 MapOffset.Y+yy,
2518 255, 0, 0);
2519 // Линия к точке появления Монстра/Предмета:
2520 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2521 MapOffset.Y+Y+(Height div 2),
2522 MapOffset.X+xx,
2523 MapOffset.Y+yy,
2524 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2525 // Предпросмотр создаваемого объекта:
2526 if sel then
2527 begin
2528 // Монстр:
2529 if TriggerType = TRIGGER_SPAWNMONSTER then
2530 begin
2531 if Data.MonType <> MONSTER_NONE then
2532 with MonsterSize[Data.MonType] do
2533 begin
2534 ID := DWORD(-1);
2535 case Data.MonType of
2536 MONSTER_DEMON: g_GetTexture('MONSTER_DEMON', ID);
2537 MONSTER_IMP: g_GetTexture('MONSTER_IMP', ID);
2538 MONSTER_ZOMBY: g_GetTexture('MONSTER_ZOMBY', ID);
2539 MONSTER_SERG: g_GetTexture('MONSTER_SERG', ID);
2540 MONSTER_CYBER: g_GetTexture('MONSTER_CYBER', ID);
2541 MONSTER_CGUN: g_GetTexture('MONSTER_CGUN', ID);
2542 MONSTER_BARON: g_GetTexture('MONSTER_BARON', ID);
2543 MONSTER_KNIGHT: g_GetTexture('MONSTER_KNIGHT', ID);
2544 MONSTER_CACO: g_GetTexture('MONSTER_CACO', ID);
2545 MONSTER_SOUL: g_GetTexture('MONSTER_SOUL', ID);
2546 MONSTER_PAIN: g_GetTexture('MONSTER_PAIN', ID);
2547 MONSTER_SPIDER: g_GetTexture('MONSTER_SPIDER', ID);
2548 MONSTER_BSP: g_GetTexture('MONSTER_BSP', ID);
2549 MONSTER_MANCUB: g_GetTexture('MONSTER_MANCUB', ID);
2550 MONSTER_SKEL: g_GetTexture('MONSTER_SKEL', ID);
2551 MONSTER_VILE: g_GetTexture('MONSTER_VILE', ID);
2552 MONSTER_FISH: g_GetTexture('MONSTER_FISH', ID);
2553 MONSTER_BARREL: g_GetTexture('MONSTER_BARREL', ID);
2554 MONSTER_ROBO: g_GetTexture('MONSTER_ROBO', ID);
2555 MONSTER_MAN: g_GetTexture('MONSTER_MAN', ID);
2556 end;
2557 if ID <> DWORD(-1) then
2558 begin
2559 if Data.MonDir = Byte(D_LEFT) then
2560 begin
2561 xx := X - MonsterSizeDelta[Data.MonType].X + Width;
2562 xx := MonsterSizeDelta[Data.MonType].Width - xx - X;
2563 xx := Data.TargetPoint.X - X - xx - (Width div 2);
2565 yy := Data.TargetPoint.Y - Y +
2566 MonsterSizeDelta[Data.MonType].Y-Height;
2568 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2569 128, True, False, M_HORIZONTAL);
2570 end
2571 else
2572 begin
2573 xx := Data.TargetPoint.X - X +
2574 MonsterSizeDelta[Data.MonType].X-(Width div 2);
2575 yy := Data.TargetPoint.Y - Y +
2576 MonsterSizeDelta[Data.MonType].Y-Height;
2578 e_Draw(ID, MapOffset.X + xx, MapOffset.Y + yy,
2579 128, True, False);
2580 end;
2581 // Рамка:
2582 e_DrawQuad(MapOffset.X+Data.TargetPoint.X-(Width div 2), MapOffset.Y+Data.TargetPoint.Y-Height,
2583 MapOffset.X+Data.TargetPoint.X+(Width div 2)-1, MapOffset.Y+Data.TargetPoint.Y-1,
2584 255, 255, 0, 128);
2585 end;
2586 end;
2587 end
2588 else
2589 // Предмет:
2590 begin
2591 if Data.ItemType <> ITEM_NONE then
2592 begin
2593 ID := DWORD(-1);
2594 case Data.ItemType of
2595 ITEM_MEDKIT_SMALL: g_GetTexture('ITEM_MEDKIT_SMALL', ID);
2596 ITEM_MEDKIT_LARGE: g_GetTexture('ITEM_MEDKIT_LARGE', ID);
2597 ITEM_MEDKIT_BLACK: g_GetTexture('ITEM_MEDKIT_BLACK', ID);
2598 ITEM_ARMOR_GREEN: g_GetTexture('ITEM_ARMORGREEN', ID);
2599 ITEM_ARMOR_BLUE: g_GetTexture('ITEM_ARMORBLUE', ID);
2600 ITEM_SPHERE_BLUE: g_GetTexture('ITEM_BLUESPHERE', ID);
2601 ITEM_SPHERE_WHITE: g_GetTexture('ITEM_WHITESPHERE', ID);
2602 ITEM_SUIT: g_GetTexture('ITEM_SUIT', ID);
2603 ITEM_OXYGEN: g_GetTexture('ITEM_OXYGEN', ID);
2604 ITEM_INVUL: g_GetTexture('ITEM_INVUL', ID);
2605 ITEM_WEAPON_SAW: g_GetTexture('ITEM_WEAPON_SAW', ID);
2606 ITEM_WEAPON_SHOTGUN1: g_GetTexture('ITEM_WEAPON_SHOTGUN1', ID);
2607 ITEM_WEAPON_SHOTGUN2: g_GetTexture('ITEM_WEAPON_SHOTGUN2', ID);
2608 ITEM_WEAPON_CHAINGUN: g_GetTexture('ITEM_WEAPON_CHAINGUN', ID);
2609 ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
2610 ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
2611 ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
2612 ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
2613 ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
2614 ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
2615 ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
2616 ITEM_AMMO_SHELLS_BOX: g_GetTexture('ITEM_AMMO_SHELLS_BOX', ID);
2617 ITEM_AMMO_ROCKET: g_GetTexture('ITEM_AMMO_ROCKET', ID);
2618 ITEM_AMMO_ROCKET_BOX: g_GetTexture('ITEM_AMMO_ROCKET_BOX', ID);
2619 ITEM_AMMO_CELL: g_GetTexture('ITEM_AMMO_CELL', ID);
2620 ITEM_AMMO_CELL_BIG: g_GetTexture('ITEM_AMMO_CELL_BIG', ID);
2621 ITEM_AMMO_BACKPACK: g_GetTexture('ITEM_AMMO_BACKPACK', ID);
2622 ITEM_KEY_RED: g_GetTexture('ITEM_KEY_RED', ID);
2623 ITEM_KEY_GREEN: g_GetTexture('ITEM_KEY_GREEN', ID);
2624 ITEM_KEY_BLUE: g_GetTexture('ITEM_KEY_BLUE', ID);
2625 ITEM_BOTTLE: g_GetTexture('ITEM_BOTTLE', ID);
2626 ITEM_HELMET: g_GetTexture('ITEM_HELMET', ID);
2627 ITEM_JETPACK: g_GetTexture('ITEM_JETPACK', ID);
2628 ITEM_INVIS: g_GetTexture('ITEM_INVIS', ID);
2629 ITEM_WEAPON_FLAMETHROWER: g_GetTexture('ITEM_WEAPON_FLAMETHROWER', ID);
2630 ITEM_AMMO_FUELCAN: g_GetTexture('ITEM_AMMO_FUELCAN', ID);
2631 end;
2632 if ID <> DWORD(-1) then
2633 e_Draw(ID, MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2),
2634 MapOffset.Y+Data.ItemPos.Y-ItemSize[Data.ItemType][1],
2635 128, True, False);
2636 // Рамка:
2637 e_DrawQuad(MapOffset.X+Data.ItemPos.X-(ItemSize[Data.ItemType][0] div 2), MapOffset.Y+Data.ItemPos.Y-ItemSize[Data.ItemType][1],
2638 MapOffset.X+Data.ItemPos.X+(ItemSize[Data.ItemType][0] div 2)-1, MapOffset.Y+Data.ItemPos.Y-1,
2639 255, 255, 0, 128);
2640 end;
2641 end;
2642 end;
2643 end;
2645 TRIGGER_PUSH:
2646 begin
2647 // Линия направления и силы ускорения:
2648 xx := Round(Cos(-DegToRad(Data.PushAngle)) * Data.PushForce) + X+(Width div 2);
2649 yy := Round(Sin(-DegToRad(Data.PushAngle)) * Data.PushForce) + Y+(Height div 2);
2650 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2651 MapOffset.Y+Y+(Height div 2),
2652 MapOffset.X+xx,
2653 MapOffset.Y+yy,
2654 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2655 end;
2657 TRIGGER_SHOT:
2658 begin;
2659 xx := Data.ShotPos.X;
2660 yy := Data.ShotPos.Y;
2661 // Точка появления снаряда:
2662 e_DrawPoint(2, MapOffset.X+xx,
2663 MapOffset.Y+yy,
2664 255, 0, 0);
2665 // Линия к точке появления снаряда:
2666 e_DrawLine(1, MapOffset.X+X+(Width div 2),
2667 MapOffset.Y+Y+(Height div 2),
2668 MapOffset.X+xx,
2669 MapOffset.Y+yy,
2670 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2671 // Линия направления выстрела:
2672 dx := Round(Cos(-DegToRad(Data.ShotAngle)) * 24);
2673 dy := Round(Sin(-DegToRad(Data.ShotAngle)) * 24);
2674 e_DrawLine(1, MapOffset.X+xx,
2675 MapOffset.Y+yy,
2676 MapOffset.X+xx+dx,
2677 MapOffset.Y+yy+dy,
2678 255, 255, 255, IfThen(sel, 0, gAlphaTriggerLine));
2680 if (Data.ShotPanelID <> -1) and
2681 (Data.ShotPanelID <= High(gPanels)) then
2682 begin
2683 // Линия к панели индикации выстрела
2684 with gPanels[Data.ShotPanelID] do
2685 begin
2686 xx := X;
2687 yy := Y;
2688 ww := Width;
2689 hh := Height;
2690 end;
2692 e_DrawQuad(MapOffset.X+xx, MapOffset.Y+yy,
2693 MapOffset.X+xx+ww-1, MapOffset.Y+yy+hh-1,
2694 255, 255, 255, IfThen(sel, 0, gAlphaTriggerArea));
2695 e_DrawLine(1, MapOffset.X+X+(Width div 2), MapOffset.Y+Y+(Height div 2),
2696 MapOffset.X+xx, MapOffset.Y+yy,
2697 255, 255, 0, IfThen(sel, 0, gAlphaTriggerArea));
2698 end;
2699 end;
2700 end;
2701 end;
2703 // Draw panel contours
2704 mask := 0;
2705 if ContourEnabled[LAYER_BACK] then
2706 mask := mask or PANEL_BACK;
2707 if ContourEnabled[LAYER_WALLS] then
2708 mask := mask or PANEL_WALL;
2709 if ContourEnabled[LAYER_FOREGROUND] then
2710 mask := mask or PANEL_FORE;
2711 if ContourEnabled[LAYER_STEPS] then
2712 mask := mask or PANEL_STEP;
2713 if ContourEnabled[LAYER_WATER] then
2714 mask := mask or PANEL_WATER or PANEL_ACID1 or PANEL_ACID2
2715 or PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_BLOCKMON
2716 or PANEL_LIFTUP or PANEL_LIFTDOWN or PANEL_LIFTLEFT or PANEL_LIFTRIGHT;
2717 if mask <> 0 then
2718 DrawContours(mask);
2719 if ContourEnabled[LAYER_ITEMS] and (gItems <> nil) then
2720 for a := 0 to High(gItems) do
2721 if gItems[a].ItemType <> ITEM_NONE then
2722 e_DrawQuad(
2723 MapOffset.X + gItems[a].X,
2724 MapOffset.Y + gItems[a].Y,
2725 MapOffset.X + gItems[a].X + ItemSize[gItems[a].ItemType, 0] - 1,
2726 MapOffset.Y + gItems[a].Y + ItemSize[gItems[a].ItemType, 1] - 1,
2727 0, 255, 255
2728 );
2729 if ContourEnabled[LAYER_MONSTERS] and (gMonsters <> nil) then
2730 for a := 0 to High(gMonsters) do
2731 if gMonsters[a].MonsterType <> MONSTER_NONE then
2732 e_DrawQuad(
2733 MapOffset.X + gMonsters[a].X,
2734 MapOffset.Y + gMonsters[a].Y,
2735 MapOffset.X + gMonsters[a].X + MonsterSize[gMonsters[a].MonsterType].Width - 1,
2736 MapOffset.Y + gMonsters[a].Y + MonsterSize[gMonsters[a].MonsterType].Height - 1,
2737 200, 0, 0
2738 );
2739 if ContourEnabled[LAYER_AREAS] and (gAreas <> nil) then
2740 for a := 0 to High(gAreas) do
2741 if gAreas[a].AreaType <> AREA_NONE then
2742 e_DrawQuad(
2743 MapOffset.X + gAreas[a].X,
2744 MapOffset.Y + gAreas[a].Y,
2745 MapOffset.X + gAreas[a].X + AreaSize[gAreas[a].AreaType].Width - 1,
2746 MapOffset.Y + gAreas[a].Y + AreaSize[gAreas[a].AreaType].Height - 1,
2747 0, 255, 255
2748 );
2749 if ContourEnabled[LAYER_TRIGGERS] and (gTriggers <> nil) then
2750 for a := 0 to High(gTriggers) do
2751 if gTriggers[a].TriggerType <> TRIGGER_NONE then
2752 e_DrawQuad(
2753 MapOffset.X + gTriggers[a].X,
2754 MapOffset.Y + gTriggers[a].Y,
2755 MapOffset.X + gTriggers[a].X + gTriggers[a].Width - 1,
2756 MapOffset.Y + gTriggers[a].Y + gTriggers[a].Height - 1,
2757 255, 255, 0
2758 );
2760 // Границы карты:
2761 if PreviewMode = 0 then
2762 begin
2763 e_DrawFillQuad(0,
2764 0,
2765 MainForm.RenderPanel.Width,
2766 -1 + MapOffset.Y,
2767 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Top
2768 e_DrawFillQuad(0,
2769 gMapInfo.Height + MapOffset.Y,
2770 MainForm.RenderPanel.Width,
2771 MainForm.RenderPanel.Height,
2772 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Bottom
2773 e_DrawFillQuad(0,
2774 MapOffset.Y,
2775 -1 + MapOffset.X,
2776 gMapInfo.Height + MapOffset.Y - 1,
2777 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Left
2778 e_DrawFillQuad(gMapInfo.Width + MapOffset.X,
2779 MapOffset.Y,
2780 MainForm.RenderPanel.Width,
2781 gMapInfo.Height + MapOffset.Y - 1,
2782 drEdge[0], drEdge[1], drEdge[2], drEdge[3], B_NONE); // Right
2783 end;
2784 end;
2786 procedure ShiftMapObjects(dx, dy: Integer);
2787 var
2788 i: Integer;
2789 begin
2790 if gPanels <> nil then
2791 for i := 0 to High(gPanels) do
2792 if gPanels[i].PanelType <> 0 then
2793 begin
2794 Inc(gPanels[i].X, dx);
2795 Inc(gPanels[i].Y, dy);
2796 end;
2798 if gItems <> nil then
2799 for i := 0 to High(gItems) do
2800 if gItems[i].ItemType <> 0 then
2801 begin
2802 Inc(gItems[i].X, dx);
2803 Inc(gItems[i].Y, dy);
2804 end;
2806 if gAreas <> nil then
2807 for i := 0 to High(gAreas) do
2808 if gAreas[i].AreaType <> 0 then
2809 begin
2810 Inc(gAreas[i].X, dx);
2811 Inc(gAreas[i].Y, dy);
2812 end;
2814 if gMonsters <> nil then
2815 for i := 0 to High(gMonsters) do
2816 if gMonsters[i].MonsterType <> 0 then
2817 begin
2818 Inc(gMonsters[i].X, dx);
2819 Inc(gMonsters[i].Y, dy);
2820 end;
2822 if gTriggers <> nil then
2823 for i := 0 to High(gTriggers) do
2824 if gTriggers[i].TriggerType <> 0 then
2825 begin
2826 Inc(gTriggers[i].X, dx);
2827 Inc(gTriggers[i].Y, dy);
2829 case gTriggers[i].TriggerType of
2830 TRIGGER_TELEPORT:
2831 begin
2832 Inc(gTriggers[i].Data.TargetPoint.X, dx);
2833 Inc(gTriggers[i].Data.TargetPoint.Y, dy);
2834 end;
2836 TRIGGER_PRESS, TRIGGER_ON,
2837 TRIGGER_OFF, TRIGGER_ONOFF:
2838 begin
2839 Inc(gTriggers[i].Data.tX, dx);
2840 Inc(gTriggers[i].Data.tY, dy);
2841 end;
2843 TRIGGER_SPAWNMONSTER:
2844 begin
2845 Inc(gTriggers[i].Data.MonPos.X, dx);
2846 Inc(gTriggers[i].Data.MonPos.Y, dy);
2847 end;
2849 TRIGGER_SPAWNITEM:
2850 begin
2851 Inc(gTriggers[i].Data.ItemPos.X, dx);
2852 Inc(gTriggers[i].Data.ItemPos.Y, dy);
2853 end;
2855 TRIGGER_SHOT:
2856 begin
2857 Inc(gTriggers[i].Data.ShotPos.X, dx);
2858 Inc(gTriggers[i].Data.ShotPos.Y, dy);
2859 end;
2860 end;
2861 end;
2862 end;
2864 procedure LoadData();
2865 begin
2866 g_CreateTextureWAD('PREVIEW', EditorWad + ':TEXTURES\CHECKERS');
2867 g_CreateTextureWAD('NOTEXTURE', GameWad + ':TEXTURES\NOTEXTURE');
2869 g_CreateTextureWADSize('AREA_REDFLAG', GameWad + ':TEXTURES\FLAGRED', 0, 0, 64, 64);
2870 g_CreateTextureWADSize('AREA_BLUEFLAG', GameWad + ':TEXTURES\FLAGBLUE', 0, 0, 64, 64);
2871 g_CreateTextureWADSize('AREA_DOMFLAG', GameWad + ':TEXTURES\FLAGDOM', 0, 0, 64, 64);
2873 g_CreateTextureWADSize('MONSTER_DEMON', GameWad + ':MTEXTURES\DEMON_SLEEP', 0, 0, 64, 64);
2874 g_CreateTextureWADSize('MONSTER_IMP', GameWad + ':MTEXTURES\IMP_SLEEP', 0, 0, 64, 64);
2875 g_CreateTextureWADSize('MONSTER_ZOMBY', GameWad + ':MTEXTURES\ZOMBY_SLEEP', 0, 0, 64, 64);
2876 g_CreateTextureWADSize('MONSTER_SERG', GameWad + ':MTEXTURES\SERG_SLEEP', 0, 0, 64, 64);
2877 g_CreateTextureWADSize('MONSTER_CYBER', GameWad + ':MTEXTURES\CYBER_SLEEP', 0, 0, 128, 128);
2878 g_CreateTextureWADSize('MONSTER_CGUN', GameWad + ':MTEXTURES\CGUN_SLEEP', 0, 0, 64, 64);
2879 g_CreateTextureWADSize('MONSTER_BARON', GameWad + ':MTEXTURES\BARON_SLEEP', 0, 0, 128, 128);
2880 g_CreateTextureWADSize('MONSTER_KNIGHT', GameWad + ':MTEXTURES\KNIGHT_SLEEP', 0, 0, 128, 128);
2881 g_CreateTextureWADSize('MONSTER_CACO', GameWad + ':MTEXTURES\CACO_SLEEP', 0, 0, 128, 128);
2882 g_CreateTextureWADSize('MONSTER_SOUL', GameWad + ':MTEXTURES\SOUL_SLEEP', 0, 0, 64, 64);
2883 g_CreateTextureWADSize('MONSTER_PAIN', GameWad + ':MTEXTURES\PAIN_SLEEP', 0, 0, 128, 128);
2884 g_CreateTextureWADSize('MONSTER_SPIDER', GameWad + ':MTEXTURES\SPIDER_SLEEP', 0, 0, 256, 128);
2885 g_CreateTextureWADSize('MONSTER_BSP', GameWad + ':MTEXTURES\BSP_SLEEP', 0, 0, 128, 64);
2886 g_CreateTextureWADSize('MONSTER_MANCUB', GameWad + ':MTEXTURES\MANCUB_SLEEP', 0, 0, 128, 128);
2887 g_CreateTextureWADSize('MONSTER_SKEL', GameWad + ':MTEXTURES\SKEL_SLEEP', 0, 0, 128, 128);
2888 g_CreateTextureWADSize('MONSTER_VILE', GameWad + ':MTEXTURES\VILE_SLEEP', 0, 0, 128, 128);
2889 g_CreateTextureWADSize('MONSTER_FISH', GameWad + ':MTEXTURES\FISH_SLEEP', 0, 0, 32, 32);
2890 g_CreateTextureWADSize('MONSTER_BARREL', GameWad + ':MTEXTURES\BARREL_SLEEP', 0, 0, 64, 64);
2891 g_CreateTextureWADSize('MONSTER_ROBO', GameWad + ':MTEXTURES\ROBO_SLEEP', 0, 0, 128, 128);
2892 g_CreateTextureWADSize('MONSTER_MAN', GameWad + ':MTEXTURES\MAN_SLEEP', 0, 0, 64, 64);
2894 g_CreateTextureWADSize('ITEM_BLUESPHERE', GameWad + ':TEXTURES\SBLUE', 0, 0, 32, 32);
2895 g_CreateTextureWADSize('ITEM_WHITESPHERE', GameWad + ':TEXTURES\SWHITE', 0, 0, 32, 32);
2896 g_CreateTextureWADSize('ITEM_ARMORGREEN', GameWad + ':TEXTURES\ARMORGREEN', 0, 0, 32, 16);
2897 g_CreateTextureWADSize('ITEM_ARMORBLUE', GameWad + ':TEXTURES\ARMORBLUE', 0, 0, 32, 16);
2898 g_CreateTextureWADSize('ITEM_INVUL', GameWad + ':TEXTURES\INVUL', 0, 0, 32, 32);
2899 g_CreateTextureWADSize('ITEM_BOTTLE', GameWad + ':TEXTURES\BOTTLE', 0, 0, 16, 32);
2900 g_CreateTextureWADSize('ITEM_HELMET', GameWad + ':TEXTURES\HELMET', 0, 0, 16, 16);
2901 g_CreateTextureWADSize('ITEM_JETPACK', GameWad + ':TEXTURES\JETPACK', 0, 0, 32, 32);
2902 g_CreateTextureWADSize('ITEM_INVIS', GameWad + ':TEXTURES\INVIS', 0, 0, 32, 32);
2903 g_CreateTextureWADSize('ITEM_WEAPON_FLAMETHROWER', GameWad + ':TEXTURES\FLAMETHROWER', 0, 0, 64, 32);
2904 g_CreateTextureWADSize('ITEM_AMMO_FUELCAN', GameWad + ':TEXTURES\FUELCAN', 0, 0, 16, 32);
2906 g_CreateTextureWAD('ITEM_MEDKIT_SMALL', GameWad + ':TEXTURES\MED1');
2907 g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
2908 g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
2909 g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
2910 g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET');
2911 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
2912 g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
2913 g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
2914 g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
2915 g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
2916 g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
2917 g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET');
2918 g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
2919 g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
2920 g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
2921 g_CreateTextureWAD('ITEM_AMMO_SHELLS_BOX', GameWad + ':TEXTURES\SHELL2');
2922 g_CreateTextureWAD('ITEM_AMMO_ROCKET', GameWad + ':TEXTURES\ROCKET');
2923 g_CreateTextureWAD('ITEM_AMMO_ROCKET_BOX', GameWad + ':TEXTURES\ROCKETS');
2924 g_CreateTextureWAD('ITEM_AMMO_CELL', GameWad + ':TEXTURES\CELL');
2925 g_CreateTextureWAD('ITEM_AMMO_CELL_BIG', GameWad + ':TEXTURES\CELL2');
2926 g_CreateTextureWAD('ITEM_AMMO_BACKPACK', GameWad + ':TEXTURES\BPACK');
2927 g_CreateTextureWAD('ITEM_KEY_RED', GameWad + ':TEXTURES\KEYR');
2928 g_CreateTextureWAD('ITEM_KEY_GREEN', GameWad + ':TEXTURES\KEYG');
2929 g_CreateTextureWAD('ITEM_KEY_BLUE', GameWad + ':TEXTURES\KEYB');
2930 g_CreateTextureWAD('ITEM_OXYGEN', GameWad + ':TEXTURES\OXYGEN');
2931 g_CreateTextureWAD('ITEM_SUIT', GameWad + ':TEXTURES\SUIT');
2932 g_CreateTextureWAD('ITEM_MEDKIT_BLACK', GameWad + ':TEXTURES\BMED');
2934 g_CreateTextureWAD('AREA_PLAYERPOINT1', EditorWad + ':TEXTURES\P1POINT');
2935 g_CreateTextureWAD('AREA_PLAYERPOINT2', EditorWad + ':TEXTURES\P2POINT');
2936 g_CreateTextureWAD('AREA_DMPOINT', EditorWad + ':TEXTURES\DMPOINT');
2937 g_CreateTextureWAD('AREA_REDPOINT', EditorWad + ':TEXTURES\REDPOINT');
2938 g_CreateTextureWAD('AREA_BLUEPOINT', EditorWad + ':TEXTURES\BLUEPOINT');
2939 end;
2941 procedure FreeData();
2942 begin
2943 g_DeleteTexture('NOTEXTURE');
2945 g_DeleteTexture('ITEM_BLUESPHERE');
2946 g_DeleteTexture('ITEM_WHITESPHERE');
2947 g_DeleteTexture('ITEM_ARMORGREEN');
2948 g_DeleteTexture('ITEM_ARMORBLUE');
2949 g_DeleteTexture('ITEM_INVUL');
2950 g_DeleteTexture('ITEM_BOTTLE');
2951 g_DeleteTexture('ITEM_HELMET');
2952 g_DeleteTexture('AREA_REDFLAG');
2953 g_DeleteTexture('AREA_BLUEFLAG');
2954 g_DeleteTexture('AREA_DOMFLAG');
2956 g_DeleteTexture('MONSTER_DEMON');
2957 g_DeleteTexture('MONSTER_IMP');
2958 g_DeleteTexture('MONSTER_ZOMBY');
2959 g_DeleteTexture('MONSTER_SERG');
2960 g_DeleteTexture('MONSTER_CGUN');
2961 g_DeleteTexture('MONSTER_BARREL');
2962 g_DeleteTexture('MONSTER_MAN');
2964 g_DeleteTexture('MONSTER_DEMON');
2965 g_DeleteTexture('MONSTER_IMP');
2966 g_DeleteTexture('MONSTER_ZOMBY');
2967 g_DeleteTexture('MONSTER_SERG');
2968 g_DeleteTexture('MONSTER_CYBER');
2969 g_DeleteTexture('MONSTER_CGUN');
2970 g_DeleteTexture('MONSTER_BARON');
2971 g_DeleteTexture('MONSTER_KNIGHT');
2972 g_DeleteTexture('MONSTER_CACO');
2973 g_DeleteTexture('MONSTER_SOUL');
2974 g_DeleteTexture('MONSTER_PAIN');
2975 g_DeleteTexture('MONSTER_SPIDER');
2976 g_DeleteTexture('MONSTER_BSP');
2977 g_DeleteTexture('MONSTER_MANCUB');
2978 g_DeleteTexture('MONSTER_SKEL');
2979 g_DeleteTexture('MONSTER_VILE');
2980 g_DeleteTexture('MONSTER_FISH');
2981 g_DeleteTexture('MONSTER_BARREL');
2982 g_DeleteTexture('MONSTER_ROBO');
2983 g_DeleteTexture('MONSTER_MAN');
2985 g_DeleteTexture('ITEM_MEDKIT_SMALL');
2986 g_DeleteTexture('ITEM_MEDKIT_LARGE');
2987 g_DeleteTexture('ITEM_WEAPON_SAW');
2988 g_DeleteTexture('ITEM_WEAPON_PISTOL');
2989 g_DeleteTexture('ITEM_WEAPON_KASTET');
2990 g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
2991 g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
2992 g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
2993 g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
2994 g_DeleteTexture('ITEM_WEAPON_PLASMA');
2995 g_DeleteTexture('ITEM_WEAPON_BFG');
2996 g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
2997 g_DeleteTexture('ITEM_AMMO_BULLETS');
2998 g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
2999 g_DeleteTexture('ITEM_AMMO_SHELLS');
3000 g_DeleteTexture('ITEM_AMMO_SHELLS_BOX');
3001 g_DeleteTexture('ITEM_AMMO_ROCKET');
3002 g_DeleteTexture('ITEM_AMMO_ROCKET_BOX');
3003 g_DeleteTexture('ITEM_AMMO_CELL');
3004 g_DeleteTexture('ITEM_AMMO_CELL_BIG');
3005 g_DeleteTexture('ITEM_AMMO_BACKPACK');
3006 g_DeleteTexture('ITEM_KEY_RED');
3007 g_DeleteTexture('ITEM_KEY_GREEN');
3008 g_DeleteTexture('ITEM_KEY_BLUE');
3009 g_DeleteTexture('ITEM_OXYGEN');
3010 g_DeleteTexture('ITEM_SUIT');
3011 g_DeleteTexture('ITEM_MEDKIT_BLACK');
3012 g_DeleteTexture('ITEM_JETPACK');
3013 g_DeleteTexture('ITEM_INVIS');
3014 g_DeleteTexture('ITEM_WEAPON_FLAMETHROWER');
3015 g_DeleteTexture('ITEM_AMMO_FUELCAN');
3017 g_DeleteTexture('AREA_PLAYERPOINT1');
3018 g_DeleteTexture('AREA_PLAYERPOINT2');
3019 g_DeleteTexture('AREA_DMPOINT');
3020 g_DeleteTexture('AREA_REDPOINT');
3021 g_DeleteTexture('AREA_BLUEPOINT');
3022 end;
3024 end.