DEADSOFTWARE

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[cavedroid.git] / core / src / ru / deadsoftware / cavedroid / game / GameRenderer.java
1 package ru.deadsoftware.cavedroid.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
6 import ru.deadsoftware.cavedroid.CaveGame;
7 import ru.deadsoftware.cavedroid.GameScreen;
8 import ru.deadsoftware.cavedroid.game.mobs.Mob;
9 import ru.deadsoftware.cavedroid.game.objects.Drop;
10 import ru.deadsoftware.cavedroid.misc.Assets;
11 import ru.deadsoftware.cavedroid.misc.Renderer;
13 import static ru.deadsoftware.cavedroid.GameScreen.GP;
15 public class GameRenderer extends Renderer {
17 GameRenderer(float width, float height) {
18 super(width, height);
19 Gdx.gl.glClearColor(0f, .6f, .6f, 1f);
20 }
22 private float drawX(int x) {
23 return x * 16 - getCamX();
24 }
26 private float drawY(int y) {
27 return y * 16 - getCamY();
28 }
30 private void drawWreck(int bl) {
31 if (GP.blockDmg > 0) {
32 spriter.draw(Assets.wreck[
33 10 * GP.blockDmg /
34 GameItems.getBlock(bl).getHp()],
35 GP.curX * 16 - getCamX(),
36 GP.curY * 16 - getCamY());
37 }
38 }
40 private void drawBlock(int x, int y, boolean drawBG) {
41 if (drawBG) {
42 if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
43 && GP.world.getBackMap(x, y) > 0) {
44 spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y));
45 if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY)
46 drawWreck(GP.world.getBackMap(GP.curX, GP.curY));
47 }
48 }
49 if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) {
50 spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y));
51 if (x == GP.curX && y == GP.curY)
52 drawWreck(GP.world.getForeMap(GP.curX, GP.curY));
53 }
54 }
56 private void drawWorld(boolean bg) {
57 int minX = (int) (getCamX() / 16) - 1;
58 int minY = (int) (getCamY() / 16) - 1;
59 int maxX = (int) ((getCamX() + getWidth()) / 16) + 1;
60 int maxY = (int) ((getCamY() + getHeight()) / 16) + 1;
61 if (minY < 0) minY = 0;
62 if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight();
63 for (int y = minY; y < maxY; y++) {
64 for (int x = minX; x < maxX; x++) {
65 drawBlock(x, y, bg);
66 }
67 }
68 if (bg) {
69 spriter.end();
70 Gdx.gl.glEnable(GL20.GL_BLEND);
71 Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
72 shaper.begin(ShapeRenderer.ShapeType.Filled);
73 shaper.setColor(0f, 0f, 0f, .5f);
74 for (int y = minY; y < maxY; y++) {
75 for (int x = minX; x < maxX; x++) {
76 if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent())
77 && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16);
78 }
79 }
80 shaper.end();
81 Gdx.gl.glDisable(GL20.GL_BLEND);
82 spriter.begin();
83 }
84 }
86 private void drawMob(Mob mob) {
87 float mobDrawX = mob.pos.x - getCamX();
88 float mobDrawY = mob.pos.y - getCamY();
90 if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth())
91 mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY);
93 if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth())
94 mob.draw(spriter, mobDrawX, mobDrawY);
96 if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth())
97 mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY);
98 }
100 private void drawDrop(Drop drop) {
103 @SuppressWarnings("IntegerDivisionInFloatingPointContext")
104 private void drawCreative() {
105 float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2;
106 float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2;
107 spriter.draw(Assets.creativeInv, x, y);
108 spriter.draw(Assets.creativeScr, x + 156,
109 y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll)));
110 for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) {
111 if (i > 0 && i < GameItems.getItemsSize())
112 if (GameItems.getItem(i).isBlock()) {
113 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(),
114 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
115 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
116 } else {
117 spriter.draw(GameItems.getItem(i).getTex(),
118 x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18,
119 y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18);
122 for (int i = 0; i < 9; i++) {
123 if (GP.player.inv[i] > 0)
124 if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
125 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
126 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
127 } else {
128 spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
129 x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24);
135 private void drawGUI() {
136 if (GP.world.getForeMap(GP.curX, GP.curY) > 0 ||
137 GP.world.getBackMap(GP.curX, GP.curY) > 0 ||
138 GP.ctrlMode == 1 ||
139 !CaveGame.TOUCH)
140 spriter.draw(Assets.guiCur,
141 GP.curX * 16 - getCamX(),
142 GP.curY * 16 - getCamY());
143 spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0);
144 for (int i = 0; i < 9; i++) {
145 if (GP.player.inv[i] > 0) {
146 if (GameItems.getItem(GP.player.inv[i]).isBlock()) {
147 spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(),
148 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
149 3);
150 } else {
151 spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(),
152 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20,
153 3);
157 spriter.draw(Assets.invBarCur,
158 getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot,
159 -1);
162 private void drawTouchGui() {
163 spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52);
164 spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26);
165 spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26);
166 spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26);
167 spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26);
168 spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26);
169 spriter.draw(Assets.touchMode, 78, getHeight() - 26);
170 if (GP.ctrlMode == 1) {
171 spriter.draw(Assets.shade, 83, getHeight() - 21);
175 private void drawGamePlay() {
176 drawWorld(true);
177 GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY());
178 for (Mob mob : GP.mobs) drawMob(mob);
179 for (Drop drop : GP.drops) drawDrop(drop);
180 drawWorld(false);
181 drawGUI();
184 @Override
185 public void render() {
186 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
188 spriter.begin();
189 switch (CaveGame.STATE) {
190 case GAME_PLAY:
191 drawGamePlay();
192 break;
193 case GAME_CREATIVE_INV:
194 drawGamePlay();
195 drawCreative();
196 break;
199 if (CaveGame.TOUCH) drawTouchGui();
201 if (GameScreen.SHOW_DEBUG) {
202 drawString("FPS: " + GameScreen.FPS, 0, 0);
203 drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10);
204 drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20);
205 drawString("CurX: " + GP.curX, 0, 30);
206 drawString("CurY: " + GP.curY, 0, 40);
207 drawString("Mobs: " + GP.mobs.size(), 0, 50);
208 drawString("Drops: " + GP.drops.size(), 0, 60);
209 drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70);
210 drawString("Game mode: " + GP.player.gameMode, 0, 80);
212 spriter.end();