package ru.deadsoftware.cavedroid.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import ru.deadsoftware.cavedroid.CaveGame; import ru.deadsoftware.cavedroid.GameScreen; import ru.deadsoftware.cavedroid.game.mobs.Mob; import ru.deadsoftware.cavedroid.game.objects.Drop; import ru.deadsoftware.cavedroid.misc.Assets; import ru.deadsoftware.cavedroid.misc.Renderer; import static ru.deadsoftware.cavedroid.GameScreen.GP; public class GameRenderer extends Renderer { GameRenderer(float width, float height) { super(width, height); Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } private float drawX(int x) { return x * 16 - getCamX(); } private float drawY(int y) { return y * 16 - getCamY(); } private void drawWreck(int bl) { if (GP.blockDmg > 0) { spriter.draw(Assets.wreck[ 10 * GP.blockDmg / GameItems.getBlock(bl).getHp()], GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY()); } } private void drawBlock(int x, int y, boolean drawBG) { if (drawBG) { if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) && GP.world.getBackMap(x, y) > 0) { spriter.draw(GameItems.getBlock(GP.world.getBackMap(x, y)).getTex(), drawX(x), drawY(y)); if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY) drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); } } if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) { spriter.draw(GameItems.getBlock(GP.world.getForeMap(x, y)).getTex(), drawX(x), drawY(y)); if (x == GP.curX && y == GP.curY) drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); } } private void drawWorld(boolean bg) { int minX = (int) (getCamX() / 16) - 1; int minY = (int) (getCamY() / 16) - 1; int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; if (minY < 0) minY = 0; if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { drawBlock(x, y, bg); } } if (bg) { spriter.end(); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); shaper.begin(ShapeRenderer.ShapeType.Filled); shaper.setColor(0f, 0f, 0f, .5f); for (int y = minY; y < maxY; y++) { for (int x = minX; x < maxX; x++) { if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16); } } shaper.end(); Gdx.gl.glDisable(GL20.GL_BLEND); spriter.begin(); } } private void drawMob(Mob mob) { float mobDrawX = mob.pos.x - getCamX(); float mobDrawY = mob.pos.y - getCamY(); if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) mob.draw(spriter, mobDrawX, mobDrawY); if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); } private void drawDrop(Drop drop) { } @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { float x = getWidth() / 2 - (float) Assets.creativeInv.getRegionWidth() / 2; float y = getHeight() / 2 - (float) Assets.creativeInv.getRegionHeight() / 2; spriter.draw(Assets.creativeInv, x, y); spriter.draw(Assets.creativeScr, x + 156, y + 18 + (GP.creativeScroll * (72f / GP.maxCreativeScroll))); for (int i = GP.creativeScroll * 8; i < GP.creativeScroll * 8 + 40; i++) { if (i > 0 && i < GameItems.getItemsSize()) if (GameItems.getItem(i).isBlock()) { spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(i)).getTex(), x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); } else { spriter.draw(GameItems.getItem(i).getTex(), x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); } } for (int i = 0; i < 9; i++) { if (GP.player.inv[i] > 0) if (GameItems.getItem(GP.player.inv[i]).isBlock()) { spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); } else { spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); } } } private void drawGUI() { if (GP.world.getForeMap(GP.curX, GP.curY) > 0 || GP.world.getBackMap(GP.curX, GP.curY) > 0 || GP.ctrlMode == 1 || !CaveGame.TOUCH) spriter.draw(Assets.guiCur, GP.curX * 16 - getCamX(), GP.curY * 16 - getCamY()); spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); for (int i = 0; i < 9; i++) { if (GP.player.inv[i] > 0) { if (GameItems.getItem(GP.player.inv[i]).isBlock()) { spriter.draw(GameItems.getBlock(GameItems.getBlockIdByItemId(GP.player.inv[i])).getTex(), getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); } else { spriter.draw(GameItems.getItem(GP.player.inv[i]).getTex(), getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, 3); } } } spriter.draw(Assets.invBarCur, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot, -1); } private void drawTouchGui() { spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); spriter.draw(Assets.touchMode, 78, getHeight() - 26); if (GP.ctrlMode == 1) { spriter.draw(Assets.shade, 83, getHeight() - 21); } } private void drawGamePlay() { drawWorld(true); GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); for (Mob mob : GP.mobs) drawMob(mob); for (Drop drop : GP.drops) drawDrop(drop); drawWorld(false); drawGUI(); } @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriter.begin(); switch (CaveGame.STATE) { case GAME_PLAY: drawGamePlay(); break; case GAME_CREATIVE_INV: drawGamePlay(); drawCreative(); break; } if (CaveGame.TOUCH) drawTouchGui(); if (GameScreen.SHOW_DEBUG) { drawString("FPS: " + GameScreen.FPS, 0, 0); drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); drawString("CurX: " + GP.curX, 0, 30); drawString("CurY: " + GP.curY, 0, 40); drawString("Mobs: " + GP.mobs.size(), 0, 50); drawString("Drops: " + GP.drops.size(), 0, 60); drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); drawString("Game mode: " + GP.player.gameMode, 0, 80); } spriter.end(); } }