DEADSOFTWARE

Update input handling (pretty messy)
[cavedroid.git] / core / src / ru / deadsoftware / cavecraft / game / GameRenderer.java
1 package ru.deadsoftware.cavecraft.game;
3 import com.badlogic.gdx.Gdx;
4 import com.badlogic.gdx.graphics.GL20;
5 import com.badlogic.gdx.graphics.OrthographicCamera;
6 import com.badlogic.gdx.graphics.g2d.SpriteBatch;
7 import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
8 import com.badlogic.gdx.graphics.Color;
9 import com.badlogic.gdx.math.Vector2;
10 import com.badlogic.gdx.math.Vector3;
11 import ru.deadsoftware.cavecraft.Assets;
12 import ru.deadsoftware.cavecraft.CaveGame;
13 import ru.deadsoftware.cavecraft.Items;
14 import ru.deadsoftware.cavecraft.GameScreen;
15 import ru.deadsoftware.cavecraft.game.mobs.Mob;
16 import ru.deadsoftware.cavecraft.game.objects.Player;
18 public class GameRenderer {
20 private GameProc gameProc;
22 public boolean showCreative = false;
24 public OrthographicCamera camera, fontCam, touchCam;
25 ShapeRenderer shapeRenderer;
26 SpriteBatch spriteBatch, fontBatch, touchBatch;
28 public GameRenderer(GameProc gameProc) {
29 Gdx.gl.glClearColor(0f,.6f,.6f,1f);
30 this.gameProc = gameProc;
31 camera = new OrthographicCamera();
32 camera.setToOrtho(true, 480,
33 480*((float)GameScreen.getHeight()/GameScreen.getWidth()));
35 shapeRenderer = new ShapeRenderer();
36 shapeRenderer.setProjectionMatrix(camera.combined);
37 shapeRenderer.setAutoShapeType(true);
38 spriteBatch = new SpriteBatch();
39 spriteBatch.setProjectionMatrix(camera.combined);
41 fontCam = new OrthographicCamera();
42 fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight());
43 fontBatch = new SpriteBatch();
44 fontBatch.setProjectionMatrix(fontCam.combined);
45 touchCam = new OrthographicCamera();
46 touchCam.setToOrtho(true, 240,
47 240*((float)GameScreen.getHeight()/GameScreen.getWidth()));
48 touchBatch = new SpriteBatch();
49 touchBatch.setProjectionMatrix(touchCam.combined);
50 }
52 private void setFontColor(int r, int g, int b) {
53 Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f);
54 }
56 private void drawString(String str, float x, float y) {
57 Assets.minecraftFont.draw(fontBatch, str, x, y);
58 }
60 private void drawWorld() {
61 int minX = (int) (camera.position.x/16);
62 int minY = (int) (camera.position.y/16);
63 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
64 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
65 if (minX<0) minX=0;
66 if (minY<0) minY=0;
67 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
68 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
69 for (int y=minY; y<maxY; y++) {
70 for (int x=minX; x<maxX; x++) {
71 if (gameProc.world.getForeMap(x,y)>0 &&
72 !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
73 spriteBatch.draw(
74 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
75 x * 16 - camera.position.x,y * 16 - camera.position.y);
76 } else if (gameProc.world.getBackMap(x,y)>0) {
77 spriteBatch.draw(
78 Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(),
79 x * 16 - camera.position.x,y * 16 - camera.position.y);
80 Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y);
81 Assets.shade.draw(spriteBatch);
82 }
83 }
84 }
85 }
87 private void drawWorldForeground(){
88 int minX = (int) (camera.position.x/16);
89 int minY = (int) (camera.position.y/16);
90 int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1;
91 int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1;
92 if (minX<0) minX=0;
93 if (minY<0) minY=0;
94 if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth();
95 if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight();
96 for (int y=minY; y<maxY; y++) {
97 for (int x=minX; x<maxX; x++) {
98 if (gameProc.world.getForeMap(x,y)>0 &&
99 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) {
100 spriteBatch.draw(
101 Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(),
102 x * 16 - camera.position.x,y * 16 - camera.position.y);
108 private void drawMob(Mob mob) {
109 mob.draw(spriteBatch,
110 mob.position.x-camera.position.x, mob.position.y-camera.position.y);
113 private void drawPlayer(Player pl) {
114 if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) {
115 Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED);
116 Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED);
117 Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED);
118 Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED);
119 } else {
120 Assets.playerSkin[0][2].setRotation(0);
121 Assets.playerSkin[1][2].setRotation(0);
122 Assets.playerSkin[0][3].setRotation(0);
123 Assets.playerSkin[1][3].setRotation(0);
125 if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60)
126 Mob.ANIM_SPEED = -Mob.ANIM_SPEED;
127 Assets.playerSkin[1][2].setPosition(
128 pl.position.x - camera.position.x - 6,
129 pl.position.y - camera.position.y);
130 Assets.playerSkin[1][2].draw(spriteBatch);
131 Assets.playerSkin[1][3].setPosition(
132 pl.position.x - camera.position.x - 6,
133 pl.position.y - camera.position.y + 10);
134 Assets.playerSkin[1][3].draw(spriteBatch);
135 Assets.playerSkin[0][3].setPosition(
136 pl.position.x - camera.position.x - 6,
137 pl.position.y - camera.position.y + 10);
138 Assets.playerSkin[0][3].draw(spriteBatch);
140 spriteBatch.draw(Assets.playerSkin[pl.dir][0],
141 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2);
142 spriteBatch.draw(Assets.playerSkin[pl.dir][1],
143 pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8);
145 Assets.playerSkin[0][2].setPosition(
146 pl.position.x - camera.position.x - 6,
147 pl.position.y - camera.position.y);
148 Assets.playerSkin[0][2].draw(spriteBatch);
151 private void drawCreative() {
152 float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2;
153 float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2;
154 spriteBatch.draw(Assets.creativeInv, x, y);
155 spriteBatch.draw(Assets.creativeScroll, x+156, y+18);
156 for (int i=1; i<Items.BLOCKS.size; i++) {
157 spriteBatch.draw(Items.BLOCKS.getValueAt(i).getTexture(),x+8+(i%8)*18,
158 y+18+(i/8)*18);
160 for (int i=0; i<9; i++) {
161 if (gameProc.player.inventory[i]>0)
162 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
163 x+8+i*18, y+184);
167 private void drawGUI() {
168 spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0);
169 for (int i=0; i<9; i++) {
170 if (gameProc.player.inventory[i]>0) {
171 spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(),
172 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20,
173 3);
176 spriteBatch.draw(Assets.invCur,
177 camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot,
178 -1);
180 if (showCreative) drawCreative();
183 private void drawTouchGui() {
184 touchBatch.draw(Assets.touchArrows[0],26,touchCam.viewportHeight-52);
185 touchBatch.draw(Assets.touchArrows[1],0,touchCam.viewportHeight-26);
186 touchBatch.draw(Assets.touchArrows[2],26,touchCam.viewportHeight-26);
187 touchBatch.draw(Assets.touchArrows[3],52,touchCam.viewportHeight-26);
188 //touchBatch.draw(Assets.touchSpace, touchCam.viewportWidth/2-52, touchCam.viewportHeight-26);
189 touchBatch.draw(Assets.touchLMB, touchCam.viewportWidth-52, touchCam.viewportHeight-26);
190 touchBatch.draw(Assets.touchRMB, touchCam.viewportWidth-26, touchCam.viewportHeight-26);
191 touchBatch.draw(Assets.touchToggleMode, 78, touchCam.viewportHeight-26);
194 public void render() {
195 Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
197 spriteBatch.begin();
198 drawWorld();
199 for (Mob mob : gameProc.mobs) drawMob(mob);
200 drawPlayer(gameProc.player);
201 drawWorldForeground();
202 drawGUI();
203 spriteBatch.end();
205 if (CaveGame.TOUCH) {
206 touchBatch.begin();
207 drawTouchGui();
208 touchBatch.end();
211 if (gameProc.ctrlMode==1) {
212 shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
213 shapeRenderer.setColor(Color.ORANGE);
214 shapeRenderer.set(ShapeRenderer.ShapeType.Line);
215 shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x,
216 gameProc.cursorY * 16 - camera.position.y, 16, 16);
217 shapeRenderer.end();
220 fontBatch.begin();
221 setFontColor(255,255,255);
222 drawString("CaveCraft "+CaveGame.VERSION, 0, 0);
223 drawString("FPS: "+GameScreen.FPS, 0, 20);
224 drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40);
225 drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60);
226 drawString("Block: "+
227 Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap(
228 (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16),
229 (int)(gameProc.player.position.y/16+2))),
230 0, 80);
231 fontBatch.end();