package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameRenderer { private GameProc gameProc; public boolean showCreative = false; public OrthographicCamera camera, fontCam, touchCam; ShapeRenderer shapeRenderer; SpriteBatch spriteBatch, fontBatch, touchBatch; public GameRenderer(GameProc gameProc) { Gdx.gl.glClearColor(0f,.6f,.6f,1f); this.gameProc = gameProc; camera = new OrthographicCamera(); camera.setToOrtho(true, 480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(camera.combined); shapeRenderer.setAutoShapeType(true); spriteBatch = new SpriteBatch(); spriteBatch.setProjectionMatrix(camera.combined); fontCam = new OrthographicCamera(); fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); fontBatch = new SpriteBatch(); fontBatch.setProjectionMatrix(fontCam.combined); touchCam = new OrthographicCamera(); touchCam.setToOrtho(true, 240, 240*((float)GameScreen.getHeight()/GameScreen.getWidth())); touchBatch = new SpriteBatch(); touchBatch.setProjectionMatrix(touchCam.combined); } private void setFontColor(int r, int g, int b) { Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f); } private void drawString(String str, float x, float y) { Assets.minecraftFont.draw(fontBatch, str, x, y); } private void drawWorld() { int minX = (int) (camera.position.x/16); int minY = (int) (camera.position.y/16); int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minX<0) minX=0; if (minY<0) minY=0; if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); } else if (gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); } } } } private void drawWorldForeground(){ int minX = (int) (camera.position.x/16); int minY = (int) (camera.position.y/16); int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; if (minX<0) minX=0; if (minY<0) minY=0; if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).foreground) { spriteBatch.draw( Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), x * 16 - camera.position.x,y * 16 - camera.position.y); } } } } private void drawMob(Mob mob) { mob.draw(spriteBatch, mob.position.x-camera.position.x, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSkin[0][2].getRotation()!=0) { Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED); Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED); Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED); Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED); } else { Assets.playerSkin[0][2].setRotation(0); Assets.playerSkin[1][2].setRotation(0); Assets.playerSkin[0][3].setRotation(0); Assets.playerSkin[1][3].setRotation(0); } if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) Mob.ANIM_SPEED = -Mob.ANIM_SPEED; Assets.playerSkin[1][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSkin[1][2].draw(spriteBatch); Assets.playerSkin[1][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSkin[1][3].draw(spriteBatch); Assets.playerSkin[0][3].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y + 10); Assets.playerSkin[0][3].draw(spriteBatch); spriteBatch.draw(Assets.playerSkin[pl.dir][0], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); spriteBatch.draw(Assets.playerSkin[pl.dir][1], pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); Assets.playerSkin[0][2].setPosition( pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); Assets.playerSkin[0][2].draw(spriteBatch); } private void drawCreative() { float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); spriteBatch.draw(Assets.creativeScroll, x+156, y+18); for (int i=1; i0) spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), x+8+i*18, y+184); } } private void drawGUI() { spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, 3); } } spriteBatch.draw(Assets.invCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, -1); if (showCreative) drawCreative(); } private void drawTouchGui() { touchBatch.draw(Assets.touchArrows[0],26,touchCam.viewportHeight-52); touchBatch.draw(Assets.touchArrows[1],0,touchCam.viewportHeight-26); touchBatch.draw(Assets.touchArrows[2],26,touchCam.viewportHeight-26); touchBatch.draw(Assets.touchArrows[3],52,touchCam.viewportHeight-26); //touchBatch.draw(Assets.touchSpace, touchCam.viewportWidth/2-52, touchCam.viewportHeight-26); touchBatch.draw(Assets.touchLMB, touchCam.viewportWidth-52, touchCam.viewportHeight-26); touchBatch.draw(Assets.touchRMB, touchCam.viewportWidth-26, touchCam.viewportHeight-26); touchBatch.draw(Assets.touchToggleMode, 78, touchCam.viewportHeight-26); } public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); spriteBatch.begin(); drawWorld(); for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawWorldForeground(); drawGUI(); spriteBatch.end(); if (CaveGame.TOUCH) { touchBatch.begin(); drawTouchGui(); touchBatch.end(); } if (gameProc.ctrlMode==1) { shapeRenderer.begin(ShapeRenderer.ShapeType.Line); shapeRenderer.setColor(Color.ORANGE); shapeRenderer.set(ShapeRenderer.ShapeType.Line); shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x, gameProc.cursorY * 16 - camera.position.y, 16, 16); shapeRenderer.end(); } fontBatch.begin(); setFontColor(255,255,255); drawString("CaveCraft "+CaveGame.VERSION, 0, 0); drawString("FPS: "+GameScreen.FPS, 0, 20); drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); drawString("Y: "+(int)(gameProc.player.position.y/16), 0, 60); drawString("Block: "+ Items.BLOCKS.keys().toArray().get(gameProc.world.getForeMap( (int)((gameProc.player.position.x+gameProc.player.texWidth/2)/16), (int)(gameProc.player.position.y/16+2))), 0, 80); fontBatch.end(); } }