1 package ru
.deadsoftware
.cavecraft
;
3 import com
.badlogic
.gdx
.Gdx
;
4 import com
.badlogic
.gdx
.graphics
.Texture
;
5 import com
.badlogic
.gdx
.graphics
.g2d
.Sprite
;
6 import com
.badlogic
.gdx
.graphics
.g2d
.TextureRegion
;
10 public static Texture charTexture
;
11 public static Sprite
[] playerSprite
= new Sprite
[2];
13 public static void load() {
14 charTexture
= new Texture(Gdx
.files
.internal("char.png"));
15 playerSprite
[0] = new Sprite(new TextureRegion(charTexture
, 0,0,8,30));
16 playerSprite
[0].flip(false,true);
17 playerSprite
[1] = new Sprite(new TextureRegion(charTexture
, 8,0,8,30));
18 playerSprite
[1].flip(false,true);