package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Assets { public static Texture charTexture; public static Sprite[] playerSprite = new Sprite[2]; public static void load() { charTexture = new Texture(Gdx.files.internal("char.png")); playerSprite[0] = new Sprite(new TextureRegion(charTexture, 0,0,8,30)); playerSprite[0].flip(false,true); playerSprite[1] = new Sprite(new TextureRegion(charTexture, 8,0,8,30)); playerSprite[1].flip(false,true); } }