DEADSOFTWARE

nogl: use native glOrthof when possible
[d2df-sdl.git] / src /
2023-06-09 DeaDDooMERnogl: use native glOrthof when possible
2023-06-09 DeaDDooMERgl: print opengl driver info
2023-06-09 DeaDDooMERnogl: fix glOrtho
2023-06-09 DeaDDooMERgl: fix build for gles (still not work on android)
2023-06-09 DeaDDooMERrenders: remove old opengl render
2023-06-09 DeaDDooMERgl: implement touch screen controls
2023-06-09 DeaDDooMERgl: implement r_scale
2023-06-09 DeaDDooMERgl: make hud fully usable on 640x400
2023-06-09 DeaDDooMERgl: fix particle size with r_scale_resolution>1
2023-06-09 DeaDDooMERgl: implement r_resolution_scale (without FBO)
2023-06-09 DeaDDooMERgl: fix mouse coords for holmes
2023-06-09 DeaDDooMERflexui: move portable drawing code back to fui_gfx
2023-06-09 DeaDDooMERgui: fix build with disabled render
2023-06-09 DeaDDooMERbuild: move dependency check to modules where they...
2023-06-09 DeaDDooMERflexui: remove direct dependency on opengl
2023-06-09 DeaDDooMERgl: move holmes drawing code into render
2023-06-09 DeaDDooMERgl: allow holmes (works partially)
2023-06-09 DeaDDooMERgl: fix indicators
2023-06-09 DeaDDooMERgl: fix invalid color cache
2023-06-09 DeaDDooMERgl: force camera at map center when screen larger than map
2023-06-09 DeaDDooMERgl: do not draw outside map area
2023-06-09 DeaDDooMERgl: cache texture id and color
2023-06-09 DeaDDooMERgl: optimize repeatable textures
2023-06-09 DeaDDooMERgl: fix big texture flip on hardware with texture size...
2023-06-09 DeaDDooMERgl: properly free memory
2023-06-09 DeaDDooMERgl: fix big textures on hardware with texture limits
2023-06-09 DeaDDooMERgl: fix stdfont cyrillic chars
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: implement camera look up/down
2023-06-09 DeaDDooMERgl: draw game time
2023-06-09 DeaDDooMERgl: draw fps
2023-06-09 DeaDDooMERgl: add cvar r_gl_maxtexsize
2023-06-09 DeaDDooMERgame: setup hear points while game update
2023-06-09 DeaDDooMERgl: draw minimap
2023-06-09 DeaDDooMERgl: fix interpolation
2023-06-09 DeaDDooMERgl: draw chat bubble
2023-06-09 DeaDDooMERgl: draw pause screen
2023-06-09 DeaDDooMERgl: draw player indicator
2023-06-09 DeaDDooMERgl: draw screen message
2023-06-09 DeaDDooMERgl: draw spectator interface
2023-06-09 DeaDDooMERgl: draw single stats
2023-06-09 DeaDDooMERgl: draw custom game stats
2023-06-09 DeaDDooMERgl: draw stats table (TAB)
2023-06-09 DeaDDooMERgl: background aspect fix are special case
2023-06-09 DeaDDooMERsdl: fix sdl 1.2 for new render
2023-06-09 DeaDDooMERgl: draw stats on player view
2023-06-09 DeaDDooMERgl: draw server list
2023-06-09 DeaDDooMERgl: fix flickering
2023-06-09 DeaDDooMERgl: draw menu background
2023-06-09 DeaDDooMERgl: implement split screen
2023-06-09 DeaDDooMERanim: add get time from state function (unused now)
2023-06-09 DeaDDooMERanim: add state interpolation function (unused now)
2023-06-09 DeaDDooMERgl: remove bacanim flag from multitexture structure
2023-06-09 DeaDDooMERmap: fix free random memory address
2023-06-09 DeaDDooMERpanels: handle panel animation in render (bump protocol)
2023-06-09 DeaDDooMERgl: handle archvile fire animaton in render
2023-06-09 DeaDDooMERgl: handle punch animation in render
2023-06-09 DeaDDooMERgl: handle shot animations by render
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw console
2023-06-09 DeaDDooMERgl: draw gui controls
2023-06-09 DeaDDooMERgl: align hud elements
2023-06-09 DeaDDooMERgl: draw hud
2023-06-09 DeaDDooMERgl: implement font loading and drawing
2023-06-09 DeaDDooMERgl: draw screen flashes
2023-06-09 DeaDDooMERgl: draw sky with parallax
2023-06-09 DeaDDooMERgl: handle map bounds
2023-06-09 DeaDDooMERgl: draw transpatent weapon with invis
2023-06-09 DeaDDooMERgl: draw player invis effect
2023-06-09 DeaDDooMERgl: draw invul pentagram
2023-06-09 DeaDDooMERgl: draw punch
2023-06-09 DeaDDooMERgl: fix player model unload
2023-06-09 DeaDDooMERgl: load item animations from table
2023-06-09 DeaDDooMERgl: draw shells
2023-06-09 DeaDDooMERgl: draw gibs
2023-06-09 DeaDDooMERgl: draw flags
2023-06-09 DeaDDooMERgl: colorize and blend textures
2023-06-09 DeaDDooMERgl: rotate shots
2023-06-09 DeaDDooMERgl: disable flamethrower shots
2023-06-09 DeaDDooMERgl: draw shots
2023-06-09 DeaDDooMERgl: draw gfx and particles
2023-06-09 DeaDDooMERgl: free player model textures
2023-06-09 DeaDDooMERgl: free weapon textures
2023-06-09 DeaDDooMERgl: draw weapon with player model
2023-06-09 DeaDDooMERgl: add new opengl render (initial implementation)
2023-06-09 DeaDDooMERrenders: add stub render
2023-06-09 DeaDDooMERpanels: remove flag Anim from ATextureID
2023-06-09 DeaDDooMERrender: remove TAnimationState
2023-06-09 DeaDDooMERpanels: use TAnimState
2023-06-09 DeaDDooMERmonsters: use TAnimState for monsters
2023-06-09 DeaDDooMERcorpses: use TAnimState for player corpses
2023-06-09 DeaDDooMERmodel: use TAnimState for player models
2023-06-09 DeaDDooMERplayer: use TAnimState for punch
2023-06-09 DeaDDooMERweapons: use TAnimState
2023-06-09 DeaDDooMERrender: draw flag anims using TAnimState
2023-06-09 DeaDDooMERrender: r_gfx uses TAnimState
2023-06-09 DeaDDooMERrender: move item animations into render
2023-06-09 DeaDDooMERanim: add static variant of TAnimationState
2023-06-09 DeaDDooMERrender: use only r_render to access render-specific...
2023-06-09 DeaDDooMERmenu: allow to build menu without render
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