DEADSOFTWARE

fix screen size saving after first start
[d2df-sdl.git] / src /
2019-07-31 DeaDDooMERfix chat/console input on android
2019-07-31 Stas'MConsole: Parsing flag should be set by default - addend...
2019-07-26 Stas'MMenu: Update scale only if it really changed
2019-07-26 Stas'MConsole: Properly store bind in case no down action...
2019-07-25 Stas'MConsole: Don't use double quotes so much
2019-07-25 Stas'MConsole: Automatically save console variables
2019-07-25 Stas'MConsole: Automatically save user-defined binds
2019-07-25 Stas'MConsole: Fix copypasta
2019-06-19 Ketmar Darkholmes: added outline for map position
2019-05-09 DeaDDooMERfixed input locking after load game
2019-05-08 fgsfdsr_showtime is now a cvar and 0 by default
2019-05-06 fgsfdsadded player handicap
2019-05-04 fgsfdsspawners now count delay after their first spawn dies
2019-05-01 fgsfdsadded ready to interscreen; fixed client strafe (?...
2019-05-01 fgsfdsalternate bind workaround
2019-05-01 fgsfdsworked around some bugs related to binds and input...
2019-05-01 fgsfdscan load non-looping music; fixed looping ROUNDMUS
2019-04-30 DeaDDooMERfixed chat input AGAIN
2019-04-28 DeaDDooMERfixed console on android
2019-04-20 DeaDDooMERfixed input when open console
2019-04-15 DeaDDooMERfixed cheat input
2019-04-12 fgsfds`map` command now looks for all pack extensions
2019-04-12 fgsfdsfile listboxes now have advanced hotkey technology
2019-04-12 fgsfdsneed that shit in chat input as well
2019-04-12 fgsfdsfix key repeat in GUI
2019-04-10 DeaDDooMERfixed exit from network related screens
2019-04-10 DeaDDooMERadded temporary hack for cyclic switching (remove it...
2019-04-10 DeaDDooMERfixed weapon autochange
2019-04-09 DeaDDooMERmore input related fixes
2019-04-08 DeaDDooMERfix joysticks events
2019-04-08 DeaDDooMERadded warnings for bind/unbind
2019-04-08 DeaDDooMERadded debug output for input
2019-04-07 DeaDDooMERbind with one param shows current configuration
2019-04-06 DeaDDooMERadded navigation in menu using joysticks
2019-04-05 DeaDDooMERe_input cleanup
2019-04-05 fgsfdsfix joystick deadzones
2019-04-05 DeaDDooMERjoysticks handled using SDL_PollEvent
2019-04-05 DeaDDooMERfix virtual keyboard
2019-04-05 DeaDDooMERimplemented bind from vavoom
2019-04-05 DeaDDooMERused spaceless key names
2019-04-05 DeaDDooMERkey binds and vars are stored in dfconfig.cfg
2019-04-05 DeaDDooMERfixed key binding in options
2019-04-05 DeaDDooMERimproved bind command and co
2019-04-05 DeaDDooMERadded bind command + autoexec.cfg + dfconfig.cfg
2019-02-20 Stas'MLanguage: Fix typos
2019-02-20 Stas'MGame: Add secret notification
2019-02-13 Stas'MPlayer: Twice delay for weapon switch by number
2019-02-10 Ketmar Darkskip idiotic BOM in text parser
2019-02-10 DeaDDooMERFix building for android
2019-02-10 Ketmar Darktools: mapcvt cosmetix
2019-02-10 Ketmar Darkengine: restored non-portable timers in "xprofiler...
2019-02-10 Ketmar Darkengine: removed SDL2 import from "e_log.pas"
2019-02-06 DeaDDooMERFix memory leaks
2019-02-02 DeaDDooMERfix random nicknames
2019-02-02 DeaDDooMERFix limits in config
2019-01-31 Stas'MFlammenwerfer: Burn in hell demons!
2019-01-31 Stas'MAdd sounds for flamethrower
2019-01-31 Stas'MPlayer: Add missing sounds to pause
2019-01-28 Stas'MPlayer: Add sounds for CTF game
2019-01-27 Stas'MMapdef: Fix trigger shot sound
2019-01-27 Stas'MPlayer: Don't show chat bubble for invisible players
2019-01-27 Stas'MGFX: Hackfix particles in steppings
2019-01-27 Stas'MGFX: Properly check for lift direction
2019-01-27 Stas'MRefactor: Define constants for LiftType
2019-01-27 Stas'MPlayer: Weapon switch delay is too long
2019-01-27 Stas'MGUI: Make credits background darker
2019-01-27 Stas'MLanguage: Update copyright year
2019-01-27 Stas'MLanguage: Add DeaDDooMER to credits
2019-01-17 DeaDDooMERIgnore file extensions for animations with numeric...
2019-01-16 DeaDDooMERAdded .dfz extension
2019-01-05 DeaDDooMERregenerate mapdef. required for previous commits
2019-01-05 Joseph StalinChanged indicator's vertical offset:
2019-01-05 Joseph StalinAdded type "Flame" to trigger SpawnShot
2019-01-04 DeaDDooMERreverted prioritized weapon switch (bye-bye fucking...
2019-01-04 DeaDDooMERRevert "if we have several weapons on one key, do prior...
2019-01-04 DeaDDooMERRevert "fixed weapon selector: forgot to add rocket...
2019-01-04 DeaDDooMERRevert "oops! berserk knuckles should come first, not...
2019-01-04 DeaDDooMERRevert "weapon order fix (supermini comes first now)"
2019-01-04 DeaDDooMERRevert "fix: we can have more priorities than "real...
2019-01-04 DeaDDooMERRevert "superminigun is using shells, not bullets;...
2019-01-04 DeaDDooMERRevert "no more delay between weapon switching: now...
2019-01-04 DeaDDooMERRevert "fixed flawed "weapon switch key release" detect...
2019-01-04 DeaDDooMERRevert "slightly better prioritized weapon selection...
2019-01-04 DeaDDooMERRevert "fixed weapon switching over the network; bumped...
2019-01-04 DeaDDooMERRevert "Revert "fixed flawed "weapon switch key release...
2019-01-04 DeaDDooMERRevert "Revert "no more delay between weapon switching...
2019-01-04 DeaDDooMERRevert "Revert "fixed weapon switching over the network...
2019-01-04 DeaDDooMERRevert "Revert "Revert "fixed weapon switching over...
2019-01-04 DeaDDooMERRevert "Revert "Revert "no more delay between weapon...
2019-01-04 DeaDDooMERRevert "Revert "Revert "fixed flawed "weapon switch...
2019-01-04 DeaDDooMERRevert "network: packed some player state bools into...
2019-01-04 DeaDDooMERRevert "network: do not send weapon switch keys over...
2019-01-04 DeaDDooMERRevert "network: code uglification; fixed bug with...
2019-01-04 DeaDDooMERRevert "network: oops; server player was unable to...
2019-01-04 DeaDDooMERRevert "network: it seems that something is wrong with...
2019-01-04 DeaDDooMERRevert "reset weapon switch timer in various places...
2019-01-04 DeaDDooMERRevert "oops; gTime fwp sync timeout was too small"
2019-01-04 DeaDDooMERRevert "properly reset weapon states, so player will...
2019-01-04 DeaDDooMERRevert "network: server is weapon authority!"
2019-01-04 DeaDDooMERRevert "network: changed weapon forcing logic; should...
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