DEADSOFTWARE
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scale option is now a capped switch
[d2df-sdl.git]
/
src
/
shared
/
a_modes.inc
2019-10-25
DeaDDooMER
add paths for osx
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2019-10-13
DeaDDooMER
fix building with USE_SYSSTUB + USE_SDLMIXER
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2019-10-13
DeaDDooMER
fix building tools
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2019-10-13
DeaDDooMER
add stub opengl wrapper and remove nanogl wrapper.
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2019-10-13
DeaDDooMER
use sdl2 as default driver
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2017-09-28
Ketmar Dark
added PE export dumper ('cause why, Wyoming?)
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-11
Ketmar Dark
slightly faster map reloading on restart; enabled ...
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2017-09-02
fgsfds
fix build on x86_64 (fuck you, FPC)
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2017-08-30
Ketmar Dark
cosmetic fixes, optimization flag changes
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2017-08-29
Ketmar Dark
the game is able to read text maps now (WARNING! the...
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2017-08-25
Ketmar Dark
turned on typeinfo (preparing for text-mode maps magic)
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2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-21
Ketmar Dark
some optimizations in hash table
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2017-08-21
Ketmar Dark
added robin hood hash table implementation
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2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-18
Ketmar Dark
some cosmetix in common compiler flags
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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