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gl: set r_loadscreen_fps 10 by default
[d2df-sdl.git]
/
src
/
game
/
renders
/
opengl
/
r_draw.pas
2023-06-09
DeaDDooMER
gl: fix rect drawing
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2023-06-09
DeaDDooMER
gl: fix build for gles (still not work on android)
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2023-06-09
DeaDDooMER
gl: implement r_resolution_scale (without FBO)
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2023-06-09
DeaDDooMER
gl: fix invalid color cache
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2023-06-09
DeaDDooMER
gl: cache texture id and color
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2023-06-09
DeaDDooMER
gl: optimize repeatable textures
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2023-06-09
DeaDDooMER
gl: fix big texture flip on hardware with texture size...
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2023-06-09
DeaDDooMER
gl: fix big textures on hardware with texture limits
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2023-06-09
DeaDDooMER
gl: implement load screen
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2023-06-09
DeaDDooMER
gl: draw minimap
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2023-06-09
DeaDDooMER
gl: draw server list
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2023-06-09
DeaDDooMER
gl: implement split screen
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2023-06-09
DeaDDooMER
gl: remove bacanim flag from multitexture structure
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
gl: draw console
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2023-06-09
DeaDDooMER
gl: align hud elements
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2023-06-09
DeaDDooMER
gl: draw hud
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2023-06-09
DeaDDooMER
gl: implement font loading and drawing
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2023-06-09
DeaDDooMER
gl: draw screen flashes
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2023-06-09
DeaDDooMER
gl: draw sky with parallax
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2023-06-09
DeaDDooMER
gl: draw gibs
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2023-06-09
DeaDDooMER
gl: draw flags
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2023-06-09
DeaDDooMER
gl: colorize and blend textures
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2023-06-09
DeaDDooMER
gl: rotate shots
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2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
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