DEADSOFTWARE

gl: do not used max bound texture size automatically
[d2df-sdl.git] / src / game / g_weapons.pas
2023-06-09 DeaDDooMERgl: implement load screen
2023-06-09 DeaDDooMERgl: handle shot animations by render
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERgl: draw shots
2023-06-09 DeaDDooMERweapons: use TAnimState
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: use only r_render to access render
2023-06-09 DeaDDooMERgame: remove unneded render imports
2023-06-09 DeaDDooMERrender: load shell textures in render
2023-06-09 DeaDDooMERrender: move gfx-once objects into render code
2023-06-09 DeaDDooMERrender: use TAnimationState for projectiles
2023-06-09 DeaDDooMERrender: move textures loaders to render
2023-06-09 DeaDDooMERcleanup: remove g_main.pas
2023-06-09 DeaDDooMERcleanup: remove unneeded graphics dependencies
2023-06-09 DeaDDooMERrender: separate weapon shots logic and drawing
2023-04-10 Dmitry D. ChernovGame: Fix missing sound from the bubble effect in liquids
2023-02-28 DeaDDooMERgame: fix bullet scattering
2023-02-27 DeaDDooMERgame: fix bfg ball offset
2023-02-27 DeaDDooMERgame: fix fireball alignment spawned by triggers
2023-02-27 DeaDDooMERgame: create baron fireball with size 16x16
2021-06-07 fgsfdsfix whitespace
2021-06-07 TerminalHashGame: add damage absorption
2021-05-06 fgsfdsgame: fix monster projectiles in coop
2021-05-06 fgsfdsgame: add option to disable hits on friendly players
2020-03-15 Stas'MPlayer: Propagate valid SpawnerUID for corpse kills
2020-03-02 fgsfdsadded actor rendering interpolation; fixed vsync on... plavnota
2020-02-27 fgsfdsgeneralize warmup stuff
2020-02-27 fgsfdsdon't hit monsters on the client when it's warmup time
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-08-08 Joseph StalinRebalance flammenwerfer; add Fuel to Backpack
2019-08-05 fgsfdsMerge branch 'master' of https://repo.or.cz/d2df-sdl
2019-08-05 Joseph StalinMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2019-08-05 Joseph StalinBumped flammenwerfer damage (3/5 => 6/6)
2019-01-31 Stas'MFlammenwerfer: Burn in hell demons!
2019-01-31 Stas'MAdd sounds for flamethrower
2018-12-21 Ketmar Darkwater should deccelerate projectiles according to their...
2018-01-20 Ketmar Darkreplaced manual pool walking with nice iterator (yet...
2018-01-18 Ketmar Darkgrid: only one debug callback left (ok, let it be there...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-23 Ketmar Darkalot of debugging code
2017-08-23 Ketmar Darkraycast jumper (bad)
2017-08-23 Ketmar Darksome cosmetic cleanup
2017-08-23 Ketmar Darkno more tree traces (i hope); still not working right
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-21 Ketmar Darkmap ray tracer now using grid instead of tree
2017-08-21 Ketmar Darkbetter hitscan tracer; no more level trace bitmap ...
2017-08-21 Ketmar Darknew tree-based weapon hitscan tracer (sometimes it...
2017-08-21 Ketmar Darkg_weapons.g_Weapon_gun: faster traces (i hope)
2017-08-21 Ketmar Darkremoved "monidx" argument from monster spatial query...
2017-08-21 Ketmar Darkcosmetix
2017-08-20 Ketmar Darkaccelerated explosion sq
2017-08-20 Ketmar Darkuse tree to check collisions with shot projectiles
2017-08-20 Ketmar Darkfaster `g_weapons.CheckTrap()`
2017-08-20 Ketmar Darkuidmap for monsters, so we don't have to do linear...
2017-08-20 Ketmar Darksome tree code for monsters
2017-08-20 Ketmar Darkno more public `gMonsters`
2017-08-19 Ketmar Darkadded `.positionChanged()` to (almost) all entities...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 fgsfdsflamer projectiles don't push
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkshitlight experiment
2017-08-14 Ketmar Darksome refactoring (sorry, i need it for not-yet-commited...
2017-08-12 fgsfdsmore flame tweaks
2017-08-12 fgsfdsmore flamer shit again
2017-08-12 fgsfdsmore fucking flamer graphics fixes
2017-08-12 fgsfdsmore fucking flamer fixes
2017-08-12 fgsfdsmore flamer tweaks
2017-08-12 fgsfdsslightly altered flame behavior
2017-08-12 fgsfdsadded flamer functionality
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-06-10 binarymasterRevert one line that breaks rocket parkour feature
2017-03-05 Jabberwock-RUMore accurate hitboxes and smoke for Rockets and Skeleshots
2017-02-28 FGSFDSFGSsimpler fix
2017-02-28 FGSFDSFGSmake turret explosions ignore the turret trigger
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-06 Ketmar Darktabs --> spaces
2016-04-05 Jabberwock-RUNow d_frames is affecting projectiles too
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: