DEADSOFTWARE
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gl: do not used max bound texture size automatically
[d2df-sdl.git]
/
src
/
game
/
g_weapons.pas
2023-06-09
DeaDDooMER
gl: implement load screen
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2023-06-09
DeaDDooMER
gl: handle shot animations by render
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
gl: draw shots
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2023-06-09
DeaDDooMER
weapons: use TAnimState
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
game: remove unneded render imports
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2023-06-09
DeaDDooMER
render: load shell textures in render
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2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2023-06-09
DeaDDooMER
render: separate weapon shots logic and drawing
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2023-04-10
Dmitry D. Chernov
Game: Fix missing sound from the bubble effect in liquids
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2023-02-28
DeaDDooMER
game: fix bullet scattering
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2023-02-27
DeaDDooMER
game: fix bfg ball offset
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2023-02-27
DeaDDooMER
game: fix fireball alignment spawned by triggers
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2023-02-27
DeaDDooMER
game: create baron fireball with size 16x16
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2021-06-07
fgsfds
fix whitespace
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2021-06-07
TerminalHash
Game: add damage absorption
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2021-05-06
fgsfds
game: fix monster projectiles in coop
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2021-05-06
fgsfds
game: add option to disable hits on friendly players
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2020-03-15
Stas'M
Player: Propagate valid SpawnerUID for corpse kills
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2020-02-27
fgsfds
generalize warmup stuff
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2020-02-27
fgsfds
don't hit monsters on the client when it's warmup time
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-08
Joseph Stalin
Rebalance flammenwerfer; add Fuel to Backpack
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2019-08-05
fgsfds
Merge branch 'master' of https://repo.or.cz/d2df-sdl
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2019-08-05
Joseph Stalin
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2019-08-05
Joseph Stalin
Bumped flammenwerfer damage (3/5 => 6/6)
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2019-01-31
Stas'M
Flammenwerfer: Burn in hell demons!
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2019-01-31
Stas'M
Add sounds for flamethrower
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2018-12-21
Ketmar Dark
water should deccelerate projectiles according to their...
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2018-01-20
Ketmar Dark
replaced manual pool walking with nice iterator (yet...
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2018-01-18
Ketmar Dark
grid: only one debug callback left (ok, let it be there...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-22
Ketmar Dark
did the same thing for binary heap
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2017-09-19
Ketmar Dark
moved some geometry functions to shared/geom.pas; TODO...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-10
Ketmar Dark
cosmetix: `curTime*` -> `getTime*`
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2017-09-09
Ketmar Dark
some more exoma code
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
raycast jumper (bad)
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2017-08-23
Ketmar Dark
some cosmetic cleanup
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2017-08-23
Ketmar Dark
no more tree traces (i hope); still not working right
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-21
Ketmar Dark
new tree-based weapon hitscan tracer (sometimes it...
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2017-08-21
Ketmar Dark
g_weapons.g_Weapon_gun: faster traces (i hope)
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2017-08-21
Ketmar Dark
removed "monidx" argument from monster spatial query...
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2017-08-21
Ketmar Dark
cosmetix
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2017-08-20
Ketmar Dark
accelerated explosion sq
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2017-08-20
Ketmar Dark
use tree to check collisions with shot projectiles
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2017-08-20
Ketmar Dark
faster `g_weapons.CheckTrap()`
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-19
Ketmar Dark
added `.positionChanged()` to (almost) all entities...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
fgsfds
flamer projectiles don't push
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
shitlight experiment
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2017-08-14
Ketmar Dark
some refactoring (sorry, i need it for not-yet-commited...
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2017-08-12
fgsfds
more flame tweaks
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2017-08-12
fgsfds
more flamer shit again
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2017-08-12
fgsfds
more fucking flamer graphics fixes
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2017-08-12
fgsfds
more fucking flamer fixes
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2017-08-12
fgsfds
more flamer tweaks
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2017-08-12
fgsfds
slightly altered flame behavior
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2017-08-12
fgsfds
added flamer functionality
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2017-08-09
binarymaster
Add flamethrower weapon, item and ammo
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2017-08-09
binarymaster
Refactor: Constants for first and last weapon
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2017-06-10
binarymaster
Revert one line that breaks rocket parkour feature
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2017-03-05
Jabberwock-RU
More accurate hitboxes and smoke for Rockets and Skeleshots
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2017-02-28
FGSFDSFGS
simpler fix
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2017-02-28
FGSFDSFGS
make turret explosions ignore the turret trigger
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-06
Ketmar Dark
tabs --> spaces
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2016-04-05
Jabberwock-RU
Now d_frames is affecting projectiles too
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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