DEADSOFTWARE

typo in mapcvt: microseconds -> milliseconds
[d2df-sdl.git] / src / game / g_textures.pas
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-27 fgsfdsload extended model animations if present
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkshitlight experiment
2016-04-25 Ketmar Darkfixed npot textures rendering
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: