DEADSOFTWARE

typo in mapcvt: microseconds -> milliseconds
[d2df-sdl.git] / src / game / g_playermodel.pas
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-27 fgsfdsload extended model animations if present
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-09 binarymasterAdd flamethrower weapon, item and ammo
2017-08-09 binarymasterRefactor: Constants for first and last weapon
2017-03-06 binarymasterPlayer model: Add new die level 5 for corpse slop
2016-04-25 Ketmar Darkadded license info
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 Ketmar Darkwarnings for -O3
2016-04-05 FGSFDSFGSinitial commit: