DEADSOFTWARE

gl: fix big textures on hardware with texture limits
[d2df-sdl.git] / src / game / g_panel.pas
2023-06-09 DeaDDooMERpanels: handle panel animation in render (bump protocol)
2023-06-09 DeaDDooMERgl: use TAnimInfo for animations calculated by render
2023-06-09 DeaDDooMERpanels: remove flag Anim from ATextureID
2023-06-09 DeaDDooMERpanels: use TAnimState
2023-06-09 DeaDDooMERgame: disable corpses for server
2023-06-09 DeaDDooMERgame: disable gibs for server
2023-06-09 DeaDDooMERgame: disable gfx for server
2023-06-09 DeaDDooMERrender: remove graphics data from TAnimationState
2023-06-09 DeaDDooMERpanels: fix water/acid splashes
2023-06-09 DeaDDooMERrender: fix animated textures
2023-06-09 DeaDDooMERrender: hide panel textures into render
2023-06-09 DeaDDooMERrender: use TAnimationState instead of TAnimation
2023-06-09 DeaDDooMERrender: move e_texture -> r_texture
2023-06-09 DeaDDooMERcleanup: remove unneeded graphics dependencies
2023-06-09 DeaDDooMERrender: separate panel logic and drawing
2022-01-21 fgsfdsgame: mplats now move flags and items
2022-01-21 fgsfdsgame: stationary mplats act as conveyor belts
2022-01-21 fgsfdsgraphics: lerp mplats
2020-02-19 fgsfdsadjusted color filter colors
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2019-01-27 Stas'MRefactor: Define constants for LiftType
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-05-17 Stas'MPanel: Fix SetFrame out of index
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-06 fgsfdsfixed texture switch bug AGAIN
2018-02-06 fgsfdsfixed texture trigger bug
2018-01-18 Ketmar Darkno more callback in `Grid.traceBox()` (it wasn't used...
2018-01-18 Ketmar Dark`Grid.forEachInAABB()`: no more callbacks
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-21 Ketmar Darkfixed map loading bug: panel texture internal id was...
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-08 Ketmar Darksave/load fixes
2017-09-07 Ketmar Darkambient light for level (doesn't work with dynamic...
2017-09-07 Ketmar Darkcenter player when the game is scaled (lighting is...
2017-09-06 Ketmar Darkdynrec API documenting and cleanup (still has some...
2017-09-06 Ketmar Darkmapdef cleanup; renamed some fields; mapdef.txt is...
2017-09-06 Ketmar Darknetwork/panel code cleanup
2017-09-06 Ketmar Darknetwork code for mplats: looks like it works; see commi...
2017-09-05 Ketmar Darkentity now can be squashed by growing mplats (imagine...
2017-09-05 Ketmar Darkgrid: fixed update bug with resized bodies ('cmon,...
2017-09-05 Ketmar Darkuntested code for NPOT resizing panels
2017-09-05 Ketmar Darkslightly better mplat rendering (no support for NPOT...
2017-09-05 Ketmar Darkmplat fixes
2017-09-04 Ketmar Darkmplat: some code for moving "steps"
2017-09-04 Ketmar Dark`traceBox()` API bugfix; squashing now works (i hope)
2017-09-04 Ketmar Darkmplat code for monsters, corpses and gibs; see commit...
2017-09-04 Ketmar Darksome new code for moving platforms: only for players yet
2017-09-03 Ketmar Darkgibs and corpses now affected by mplats
2017-09-03 Ketmar Darkfield namefix: `FLive` -> `FAlive`; `live` -> `alive`
2017-09-03 Ketmar Darkmplat bug: it was EXTREMELY wise to ask monster grid...
2017-09-03 Ketmar DarkHolmes: option to highlight panel cells in grid
2017-09-02 Ketmar Darksome code to squash monsters and players by mplats...
2017-09-02 Ketmar Darksome accessors to publish more properties
2017-09-02 Ketmar Darkmore particles code; still somewhat buggy with mplats...
2017-09-02 Ketmar Darksaving all panels to savegame, 'cause why not
2017-09-02 Ketmar Darkloading game now properly fixes enabled/disabled state...
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darksaving/loading moving panels
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-23 Ketmar Darkdon't skip drawing disabled panels
2017-08-23 Ketmar Darkmore grid code uglification -- should be a little faste...
2017-08-19 Ketmar Darkintermediate commit (faster render and coldet; this...
2017-08-18 Ketmar Darktree can render things (buggy)
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-08-16 Ketmar Darkgrid
2017-08-16 Ketmar Darkshitlight experiment
2016-10-13 binarymasterMerge FGSFDS branch, fix build
2016-06-29 FGSFDSFGSadded some more script functions
2016-04-25 Ketmar Darkadded license info
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-16 Ketmar Darkmore fixes
2016-04-16 Ketmar Darkadded sanity check for some map parameters
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: