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gl: fix big textures on hardware with texture limits
[d2df-sdl.git]
/
src
/
game
/
g_panel.pas
2023-06-09
DeaDDooMER
panels: handle panel animation in render (bump protocol)
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2023-06-09
DeaDDooMER
gl: use TAnimInfo for animations calculated by render
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2023-06-09
DeaDDooMER
panels: remove flag Anim from ATextureID
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2023-06-09
DeaDDooMER
panels: use TAnimState
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
panels: fix water/acid splashes
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2023-06-09
DeaDDooMER
render: fix animated textures
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
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2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
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2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2023-06-09
DeaDDooMER
render: separate panel logic and drawing
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2022-01-21
fgsfds
game: mplats now move flags and items
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2022-01-21
fgsfds
game: stationary mplats act as conveyor belts
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2022-01-21
fgsfds
graphics: lerp mplats
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2020-02-19
fgsfds
adjusted color filter colors
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-01-27
Stas'M
Refactor: Define constants for LiftType
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2018-06-23
DeaDDooMER
Added new OpenGL ES wrapper
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2018-05-17
Stas'M
Panel: Fix SetFrame out of index
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2018-03-17
DeaDDooMER
Added support OpenGL ES 1.1 through nanoGL (have some...
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2018-02-06
fgsfds
fixed texture switch bug AGAIN
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2018-02-06
fgsfds
fixed texture trigger bug
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2018-01-18
Ketmar Dark
no more callback in `Grid.traceBox()` (it wasn't used...
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2018-01-18
Ketmar Dark
`Grid.forEachInAABB()`: no more callbacks
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-21
Ketmar Dark
fixed map loading bug: panel texture internal id was...
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2017-09-19
Ketmar Dark
moved some geometry functions to shared/geom.pas; TODO...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-11
Ketmar Dark
dbg_scale fixes; made non-sky textures always NEAREST
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2017-09-08
Ketmar Dark
save/load fixes
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2017-09-07
Ketmar Dark
ambient light for level (doesn't work with dynamic...
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2017-09-07
Ketmar Dark
center player when the game is scaled (lighting is...
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2017-09-06
Ketmar Dark
dynrec API documenting and cleanup (still has some...
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2017-09-06
Ketmar Dark
mapdef cleanup; renamed some fields; mapdef.txt is...
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2017-09-06
Ketmar Dark
network/panel code cleanup
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-05
Ketmar Dark
entity now can be squashed by growing mplats (imagine...
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2017-09-05
Ketmar Dark
grid: fixed update bug with resized bodies ('cmon,...
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2017-09-05
Ketmar Dark
untested code for NPOT resizing panels
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2017-09-05
Ketmar Dark
slightly better mplat rendering (no support for NPOT...
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2017-09-05
Ketmar Dark
mplat fixes
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2017-09-04
Ketmar Dark
mplat: some code for moving "steps"
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2017-09-04
Ketmar Dark
`traceBox()` API bugfix; squashing now works (i hope)
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2017-09-04
Ketmar Dark
mplat code for monsters, corpses and gibs; see commit...
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2017-09-04
Ketmar Dark
some new code for moving platforms: only for players yet
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2017-09-03
Ketmar Dark
gibs and corpses now affected by mplats
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-03
Ketmar Dark
mplat bug: it was EXTREMELY wise to ask monster grid...
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2017-09-03
Ketmar Dark
Holmes: option to highlight panel cells in grid
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2017-09-02
Ketmar Dark
some code to squash monsters and players by mplats...
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2017-09-02
Ketmar Dark
some accessors to publish more properties
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2017-09-02
Ketmar Dark
more particles code; still somewhat buggy with mplats...
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2017-09-02
Ketmar Dark
saving all panels to savegame, 'cause why not
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2017-09-02
Ketmar Dark
loading game now properly fixes enabled/disabled state...
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2017-09-02
Ketmar Dark
migrating from PanelIDs to panel GUIDs; part one
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2017-09-01
Ketmar Dark
"dbg_scale" debug variable
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2017-09-01
Ketmar Dark
faster particles awakening
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2017-09-01
Ketmar Dark
saving/loading moving panels
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
made some class' properties published for Holmes
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2017-09-01
Ketmar Dark
no more old-styled map structured; sadly, most triggers...
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2017-08-31
Ketmar Dark
added "dbg_scale_half" experimental deBUG mode
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-23
Ketmar Dark
don't skip drawing disabled panels
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-19
Ketmar Dark
intermediate commit (faster render and coldet; this...
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2017-08-18
Ketmar Dark
tree can render things (buggy)
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
grid
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2017-08-16
Ketmar Dark
shitlight experiment
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2016-10-13
binarymaster
Merge FGSFDS branch, fix build
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2016-06-29
FGSFDSFGS
added some more script functions
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-16
Ketmar Dark
more fixes
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2016-04-16
Ketmar Dark
added sanity check for some map parameters
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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