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typo in mapcvt: microseconds -> milliseconds
[d2df-sdl.git]
/
src
/
game
/
g_gfx.pas
2017-08-26
fgsfds
don't do particles in headless; draw time in scoreboard
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2017-08-24
Ketmar Dark
faster blood particles
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2017-08-24
Ketmar Dark
slightly better water particles
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2017-08-24
Ketmar Dark
particle code uglyfying; more gitiks in holmes
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2017-08-24
Ketmar Dark
particles refucktoring
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2017-08-23
Ketmar Dark
more grid code uglification -- should be a little faste...
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2017-08-23
Ketmar Dark
no more "correct offsets" in particle engine
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
removed some unused code
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2017-08-21
Ketmar Dark
restored particles
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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