DEADSOFTWARE

Added stubs for gl, enet and sdl2
[d2df-sdl.git] / src / game / Doom2DF.lpr
2019-02-10 DeaDDooMERAdded stubs for gl, enet and sdl2
2018-12-21 Ketmar Darkfixed "unused variable" varning for non-droid builds
2018-10-07 DeaDDooMERAndroid: improved data unpacking
2018-06-26 DeaDDooMERAndroid: added timidity.cfg to game files, so midi...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-05-13 DeaDDooMERNow android version can contain game resources in APK
2018-03-17 DeaDDooMERNow ported to android!
2018-03-17 DeaDDooMERAdded support OpenGL ES 1.1 through nanoGL (have some...
2018-02-05 fgsfdshackfix builds with upnp on unix
2018-02-05 fgsfdsport forwarding and miniupnpc are now completely optional
2018-02-05 fgsfdsadded port forwarding via miniupnpc (disabled by defaul...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-10-03 Ketmar DarkHolmes now require "data/flexui.wad" (it is not fatal...
2017-10-02 Ketmar DarkUSE_FMOD fix (it MUST be optional)
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Dmitry D. ChernovConfigure Lazarus project to build game on Windows...
2017-10-02 Dmitry D. ChernovChange extension of the main project file from Delphi...