DEADSOFTWARE

typo in mapcvt: microseconds -> milliseconds
[d2df-sdl.git] / src / engine / e_graphics.pas
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-23 Ketmar Darkremoved all mentions of dynaabb tree from the sources...
2017-08-18 Ketmar Darkpointer taking is typed now (it is safer this way)
2017-08-18 Ketmar Darkchanged mode from DELPHI to OBJFPC (with heavy customiz...
2017-08-17 Ketmar Darkmoved compiler options to shared/a_modes.inc; turned...
2017-08-16 Ketmar Darkadded common file with compiler flags; cosmetic fix...
2017-06-02 Ketmar Darkfixed ancient typo
2016-04-25 Ketmar Darkfixed npot textures rendering
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkcosmetix fix in screenshot writer
2016-04-24 Ketmar Darkadded `Game.FastScreenshots` options; slow screenshots...
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-23 Ketmar Darklog messages now written to console too
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darknetwork: fixed server pings
2016-04-18 Ketmar Darkscreenshots now in PNG format
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-17 Ketmar Darkscreenshits works again
2016-04-17 Ketmar Darkdie, warning, die!
2016-04-15 FGSFDSFGSadded headless mode
2016-04-06 Ketmar Darkfixed some warnings
2016-04-06 Ketmar DarkNPOT textures fix
2016-04-06 FGSFDSFGSmoved to SDL2
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: