DEADSOFTWARE
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typo in mapcvt: microseconds -> milliseconds
[d2df-sdl.git]
/
src
/
engine
/
e_graphics.pas
2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-27
Ketmar Dark
darken title/game instead of lighten
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2017-08-23
Ketmar Dark
removed all mentions of dynaabb tree from the sources...
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2017-08-18
Ketmar Dark
pointer taking is typed now (it is safer this way)
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2017-08-18
Ketmar Dark
changed mode from DELPHI to OBJFPC (with heavy customiz...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-06-02
Ketmar Dark
fixed ancient typo
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2016-04-25
Ketmar Dark
fixed npot textures rendering
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2016-04-25
Ketmar Dark
added license info
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2016-04-24
Ketmar Dark
cosmetix fix in screenshot writer
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2016-04-24
Ketmar Dark
added `Game.FastScreenshots` options; slow screenshots...
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2016-04-24
Ketmar Dark
animated images from gif/apng
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2016-04-23
Ketmar Dark
log messages now written to console too
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2016-04-22
Ketmar Dark
added Vampyre Imaging Library; now textures can be...
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2016-04-18
Ketmar Dark
network: fixed server pings
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2016-04-18
Ketmar Dark
screenshots now in PNG format
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-17
Ketmar Dark
screenshits works again
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2016-04-17
Ketmar Dark
die, warning, die!
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2016-04-15
FGSFDSFGS
added headless mode
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2016-04-06
Ketmar Dark
fixed some warnings
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2016-04-06
Ketmar Dark
NPOT textures fix
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2016-04-06
FGSFDSFGS
moved to SDL2
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
FGSFDSFGS
initial commit:
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