index afc18999b4df54d9ac716742cb87eda0b9bc0df7..9485fd9b6e9a0897a5eb328b7232ae8f7ac8a3d9 100644 (file)
implementation
uses
- SysUtils, SDL2, GL, Math,
- e_log, e_graphics, e_input,
- g_touch,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ SysUtils, SDL2, Math,
+ e_log, e_graphics, e_input, e_sound,
+ {$INCLUDE ../nogl/noGLuses.inc}
+ {$IFDEF ENABLE_HOLMES}
+ g_holmes, sdlcarcass, fui_ctls,
+ {$ENDIF}
+ g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
const
GameTitle = 'Doom 2D: Forever (SDL 2)';
e_ResizeWindow(w, h);
e_InitGL;
g_Game_SetupScreenSize;
- g_Menu_Reset;
+ {$IFNDEF ANDOIRD}
+ (* This will fix menu reset on keyboard showing *)
+ g_Menu_Reset;
+ {$ENDIF}
g_Game_ClearLoading;
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(oglInitCB) then oglInitCB;
+ {$ENDIF}
end;
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: UInt32;
begin
+ // note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB;
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
result := false;
if window = nil then
context := SDL_GL_CreateContext(window);
if context <> nil then
begin
+ {$IFDEF USE_NOGL}
+ nogl_Init;
+ {$ENDIF}
UpdateSize(w, h);
result := true
end
SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2);
SDL_WINDOWEVENT_EXPOSED: sys_Repaint;
SDL_WINDOWEVENT_CLOSE: result := true;
+ SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_MINIMIZED:
+ begin
+ e_UnpressAllKeys;
+ if gMuteWhenInactive then
+ e_MuteChannels(true);
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winBlurCB) then winBlurCB;
+ {$ENDIF}
+ end;
+ SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED:
+ begin
+ e_MuteChannels(false);
+ {$IFDEF ENABLE_HOLMES}
+ if assigned(winFocusCB) then winFocusCB;
+ {$ENDIF}
+ end;
end
end;
down := (ev.type_ = SDL_KEYDOWN);
if key = SDL_SCANCODE_AC_BACK then
key := SDL_SCANCODE_ESCAPE;
+ {$IFDEF ENABLE_HOLMES}
+ if fuiOnSDLEvent(PSDL_Event(@ev)^) then
+ begin
+ // event eaten, but...
+ if not down then e_KeyUpDown(key, false);
+ exit;
+ end;
+ {$ENDIF}
if ev._repeat = 0 then
begin
if g_dbg_input then
SDL_JOYDEVICEREMOVED: HandleJoyRemove(ev.jdevice);
SDL_TEXTINPUT: HandleTextInput(ev.text);
SDL_FINGERMOTION, SDL_FINGERDOWN, SDL_FINGERUP: g_Touch_HandleEvent(ev.tfinger);
+ {$IFDEF ENABLE_HOLMES}
+ SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_MOUSEMOTION: fuiOnSDLEvent(ev);
+ {$ENDIF}
end
end
end;
(* --------- Init --------- *)
procedure sys_Init;
- var flags: UInt32; ok: Boolean;
+ var flags: UInt32;
begin
e_WriteLog('Init SDL2', TMsgType.Notify);
{$IFDEF HEADLESS}
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, '0');
if SDL_Init(flags) <> 0 then
raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
- ok := InitWindow(gScreenWidth, gScreenHeight, gBPP, gFullscreen);
- if not ok then
- raise Exception.Create('SDL: Failed to set videomode: ' + SDL_GetError);
+ SDL_ShowCursor(SDL_DISABLE);
end;
procedure sys_Final;
begin
e_WriteLog('Releasing SDL2', TMsgType.Notify);
if context <> nil then
+ begin
+ {$IFDEF USE_NOGL}
+ nogl_Quit;
+ {$ENDIF}
SDL_GL_DeleteContext(context);
+ context := nil;
+ end;
if window <> nil then
+ begin
SDL_DestroyWindow(window);
- window := nil;
- context := nil;
+ window := nil;
+ end;
SDL_Quit
end;