index 7899e9cfac8e602b427f5c21049bcdf72e845e1b..511e06200dd020c08d950a998c3025cc97c08b05 100644 (file)
(* --- Graphics --- *)
function sys_GetDisplayModes (bpp: Integer): SSArray;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
gWinSizeY := h;
gScreenWidth := w;
gScreenHeight := h;
+ gRC_Width := w;
+ gRC_Height := h;
{$IFDEF ENABLE_HOLMES}
fuiScrWdt := w;
fuiScrHgt := h;
result := PChar(Format(GameTitle, [info]))
end;
- function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
+ function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
var flags: UInt32; x, y: Integer;
begin
// note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB;
{$ENDIF}
flags := SDL_WINDOW_OPENGL or SDL_WINDOW_RESIZABLE;
if fullScreen then flags := flags or SDL_WINDOW_FULLSCREEN;
+ if maximized then flags := flags or SDL_WINDOW_MAXIMIZED;
x := SDL_WINDOWPOS_CENTERED;
y := SDL_WINDOWPOS_CENTERED;
window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags);
{$IFDEF NOGL_INIT}
nogl_Init;
{$ENDIF}
+ gFullScreen := fullscreen;
+ gWinMaximized := maximized;
+ gRC_FullScreen := fullscreen;
+ gRC_Maximized := maximized;
UpdateSize(w, h);
result := true
end
end
else
begin
- if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
SDL_SetWindowSize(window, w, h);
+ if maximized then
+ SDL_MaximizeWindow(window);
+ if fullScreen then flags := SDL_WINDOW_FULLSCREEN else flags := 0;
SDL_SetWindowFullscreen(window, flags);
+ gFullScreen := fullscreen;
+ gWinMaximized := maximized;
+ gRC_FullScreen := fullscreen;
+ gRC_Maximized := maximized;
UpdateSize(w, h);
result := true
end
end
end;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
begin
- result := InitWindow(w, h, bpp, fullScreen)
+ result := InitWindow(w, h, bpp, fullScreen, maximized)
end;
(* --------- Joystick --------- *)
function HandleWindow (var ev: TSDL_WindowEvent): Boolean;
begin
result := false;
+ if g_dbg_input then
+ e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]);
case ev.event of
SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2);
SDL_WINDOWEVENT_EXPOSED: sys_Repaint;
end;
SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED:
begin
+ if ev.event = SDL_WINDOWEVENT_MAXIMIZED then
+ gRC_Maximized := true
+ else if ev.event = SDL_WINDOWEVENT_RESTORED then
+ gRC_Maximized := false;
e_MuteChannels(false);
{$IFDEF ENABLE_HOLMES}
if assigned(winFocusCB) then winFocusCB;