index eec03232f7d26e99fd2619d39994ff5291b26257..44fa1c8b972c2a49767bf6ebbc4e35b7f0d4f01c 100644 (file)
procedure sys_Init;
procedure sys_Final;
+ var (* hooks *)
+ sys_CharPress: procedure (ch: AnsiChar) = nil;
+ sys_ScreenResize: procedure (w, h: Integer) = nil;
+
implementation
uses
SysUtils, SDL2, Math, ctypes,
- e_log, e_graphics, e_input, e_sound,
- {$INCLUDE ../nogl/noGLuses.inc}
+ e_log, e_input, e_sound,
{$IFDEF ENABLE_HOLMES}
g_holmes, sdlcarcass, fui_ctls,
{$ENDIF}
- g_touch, g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
+ g_touch, g_options, g_console, g_game, g_menu, g_gui, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 2, %s)';
(* --------- Graphics --------- *)
- function LoadGL: Boolean;
- begin
- result := true;
- {$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
- {$ELSE}
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
- {$ENDIF}
- begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
- end;
- end;
-
- procedure FreeGL;
- begin
- {$IFDEF NOGL_INIT}
- nogl_Quit();
- {$ENDIF}
- end;
-
- procedure UpdateSize (w, h: Integer);
- begin
- gWinSizeX := w;
- gWinSizeY := h;
- gRC_Width := w;
- gRC_Height := h;
- if glRenderToFBO then
- begin
- // store real window size in gWinSize, downscale resolution now
- w := round(w / r_pixel_scale);
- h := round(h / r_pixel_scale);
- if not e_ResizeFramebuffer(w, h) then
- begin
- e_LogWriteln('GL: could not create framebuffer, falling back to --no-fbo');
- glRenderToFBO := False;
- w := gWinSizeX;
- h := gWinSizeY;
- end;
- end;
- gScreenWidth := w;
- gScreenHeight := h;
- {$IFDEF ENABLE_HOLMES}
- fuiScrWdt := w;
- fuiScrHgt := h;
- {$ENDIF}
- e_ResizeWindow(w, h);
- e_InitGL;
- g_Game_SetupScreenSize;
- {$IFNDEF ANDROID}
- (* This will fix menu reset on keyboard showing *)
- g_Menu_Reset;
- {$ENDIF}
- g_Game_ClearLoading;
- {$IFDEF ENABLE_HOLMES}
- if assigned(oglInitCB) then oglInitCB;
- {$ENDIF}
- end;
-
- function GetTitle (): PChar;
+ function GetTitle (): AnsiString;
var info: AnsiString;
begin
info := g_GetBuildHash(false);
if info = 'custom build' then
info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
- result := PChar(Format(GameTitle, [info]))
+ result := Format(GameTitle, [info]);
end;
function InitWindow (w, h, bpp: Integer; fullScreen, maximized: Boolean): Boolean;
- var flags: UInt32; x, y: cint;
+ var flags: UInt32; x, y: cint; title: AnsiString;
begin
// note: on window close make: if assigned(oglDeinitCB) then oglDeinitCB;
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
x := wx;
y := wy
end;
- window := SDL_CreateWindow(GetTitle(), x, y, w, h, flags);
+ title := GetTitle();
+ window := SDL_CreateWindow(PChar(title), x, y, w, h, flags);
if window <> nil then
begin
context := SDL_GL_CreateContext(window);
if context <> nil then
begin
- if not LoadGL then
- begin
- e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
- SDL_GL_DeleteContext(context); context := nil;
- exit;
- end;
if (fullscreen = false) and (maximized = false) and (wc = false) then
begin
SDL_GetWindowPosition(window, @x, @y);
gWinMaximized := maximized;
gRC_FullScreen := fullscreen;
gRC_Maximized := maximized;
- UpdateSize(w, h);
+ if @sys_ScreenResize <> nil then
+ sys_ScreenResize(w, h);
result := true
end
else
gWinMaximized := maximized;
gRC_FullScreen := fullscreen;
gRC_Maximized := maximized;
- UpdateSize(w, h);
+ if @sys_ScreenResize <> nil then
+ sys_ScreenResize(w, h);
result := true
end
end;
if g_dbg_input then
e_LogWritefln('Window Event: event = %s, data1 = %s, data2 = %s', [ev.event, ev.data1, ev.data2]);
case ev.event of
- SDL_WINDOWEVENT_RESIZED: UpdateSize(ev.data1, ev.data2);
+ SDL_WINDOWEVENT_RESIZED:
+ if @sys_ScreenResize <> nil then
+ sys_ScreenResize(ev.data1, ev.data2);
SDL_WINDOWEVENT_EXPOSED: sys_Repaint;
SDL_WINDOWEVENT_CLOSE: result := true;
SDL_WINDOWEVENT_MOVED:
sch := AnsiChar(wchar2win(ch));
if g_dbg_input then
e_LogWritefln('Input Debug: text, text="%s", ch = %s, sch = %s', [ev.text, Ord(ch), Ord(sch)]);
- if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
- CharPress(sch);
+ if @sys_CharPress <> nil then
+ if IsValid1251(Word(ch)) and IsPrintable1251(ch) then
+ sys_CharPress(sch)
end;
function sys_HandleInput (): Boolean;
e_WriteLog('Releasing SDL2', TMsgType.Notify);
if context <> nil then
begin
- FreeGL;
SDL_GL_DeleteContext(context);
context := nil;
end;