index 0df28dc724dc5b391f37dc85b7a8373a12070727..dd65f61cf065a0252eb9b8076f9841dc5422c006 100644 (file)
implementation
uses
+ {$IF DEFINED(DARWIN) OR DEFINED(MACOS)}
+ Keyboards, Events,
+ {$IFDEF CPU64}
+ {$linkframework Carbon}
+ {$ENDIF}
+ {$ENDIF}
SysUtils, SDL, Math,
{$INCLUDE ../nogl/noGLuses.inc}
- e_log, e_graphics, e_input, e_sound,
+ e_log, r_graphics, e_input, e_sound,
g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
const
- GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
+ GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
var
userResize: Boolean;
modeResize: Integer;
+ useScancodes: Boolean;
screen: PSDL_Surface;
JoystickHandle: array [0..e_MaxJoys - 1] of PSDL_Joystick;
JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
(* --------- Graphics --------- *)
function LoadGL: Boolean;
+ var ltmp: Integer;
begin
result := true;
{$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false;
+ end;
{$ELSE}
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
+ begin
+ e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
+ glRenderToFBO := false;
+ end;
{$ENDIF}
+ if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, ltmp) = 0 then
begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
+ e_LogWritefln('stencil buffer size: %s', [ltmp]);
+ gwin_has_stencil := (ltmp > 0);
end;
end;
g_Game_ClearLoading;
end;
+ function GetDriver (): AnsiString;
+ var buf: array [0..31] of AnsiChar;
+ begin
+ buf := '';
+ SDL_VideoDriverName(buf, Length(buf));
+ result := AnsiString(buf);
+ end;
+
function GetTitle (): AnsiString;
var info: AnsiString;
begin
info := g_GetBuildHash(false);
if info = 'custom build' then
info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
- result := Format(GameTitle, [info]);
+ result := Format(GameTitle, [GetDriver(), info]);
end;
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
(* --------- Input --------- *)
+{$IF DEFINED(DARWIN) OR DEFINED(MACOS)}
+ var
+ IsMacPlatform: Boolean;
+
+ function IsMacModSym (sym: Integer): Boolean;
+ begin
+ case sym of
+ SDLK_NUMLOCK,
+ SDLK_CAPSLOCK,
+ SDLK_RCTRL, SDLK_LCTRL,
+ SDLK_RSHIFT, SDLK_LSHIFT,
+ SDLK_RALT, SDLK_LALT,
+ SDLK_RSUPER, SDLK_LSUPER,
+ SDLK_RMETA, SDLK_LMETA:
+ result := true;
+ otherwise
+ result := false;
+ end;
+ end;
+
+ function Mac2Stub (scancode: Integer): Integer;
+ begin
+ (* SDL 2 swap tilda/grave and paragraph/plus-minus buttons on ISO keyboards *)
+ if ((scancode = 10) or (scancode = 50)) and (KBGetLayoutType(LMGetKbdType()) = kKeyboardISO) then
+ scancode := 60 - scancode;
+ case scancode of
+ 0: result := IK_A;
+ 1: result := IK_S;
+ 2: result := IK_D;
+ 3: result := IK_F;
+ 4: result := IK_H;
+ 5: result := IK_G;
+ 6: result := IK_Z;
+ 7: result := IK_X;
+ 8: result := IK_C;
+ 9: result := IK_V;
+ 10: result := IK_NONUSBACKSLASH;
+ 11: result := IK_B;
+ 12: result := IK_Q;
+ 13: result := IK_W;
+ 14: result := IK_E;
+ 15: result := IK_R;
+ 16: result := IK_Y;
+ 17: result := IK_T;
+ 18: result := IK_1;
+ 19: result := IK_2;
+ 20: result := IK_3;
+ 21: result := IK_4;
+ 22: result := IK_6;
+ 23: result := IK_5;
+ 24: result := IK_EQUALS;
+ 25: result := IK_9;
+ 26: result := IK_7;
+ 27: result := IK_MINUS;
+ 28: result := IK_8;
+ 29: result := IK_0;
+ 30: result := {IK_RIGHTBRACKET} IK_RBRACKET;
+ 31: result := IK_O;
+ 32: result := IK_U;
+ 33: result := {IK_LEFTBRACKET} IK_LBRACKET;
+ 34: result := IK_I;
+ 35: result := IK_P;
+ 36: result := IK_RETURN;
+ 37: result := IK_L;
+ 38: result := IK_J;
+ 39: result := {IK_APOSTROPHE} IK_QUOTE;
+ 40: result := IK_K;
+ 41: result := IK_SEMICOLON;
+ 42: result := IK_BACKSLASH;
+ 43: result := IK_COMMA;
+ 44: result := IK_SLASH;
+ 45: result := IK_N;
+ 46: result := IK_M;
+ 47: result := {IK_PERIOD} IK_DOT;
+ 48: result := IK_TAB;
+ 49: result := IK_SPACE;
+ 50: result := IK_GRAVE;
+ 51: result := IK_BACKSPACE;
+ 52: result := {IK_KP_ENTER} IK_KPRETURN;
+ 53: result := IK_ESCAPE;
+ 54: result := {IK_RGUI} IK_RWIN;
+ 55: result := {IK_LGUI} IK_WIN;
+ 56: result := {IK_LSHIFT} IK_SHIFT;
+ 57: result := IK_CAPSLOCK;
+ 58: result := {IK_LALT} IK_ALT;
+ 59: result := {IK_LCTRL} IK_CTRL;
+ 60: result := IK_RSHIFT;
+ 61: result := IK_RALT;
+ 62: result := IK_RCTRL;
+ 63: result := {IK_RGUI} IK_RWIN;
+ {64: result := IK_F17;}
+ 65: result := {IK_KP_PERIOD} IK_KPDOT;
+ 66: result := IK_INVALID; (* unused? *)
+ 67: result := {IK_KP_MULTIPLY} IK_KPMULTIPLE;
+ 68: result := IK_INVALID; (* unused? *)
+ 69: result := {IK_KP_PLUS} IK_KPPLUS;
+ 70: result := IK_INVALID; (* unused? *)
+ 71: result := {IK_NUMLOCKCLEAR} IK_NUMLOCK;
+ {72: result := IK_VOLUMEUP;}
+ {73: result := IK_VOLUMEDOWN;}
+ {74: result := IK_MUTE;}
+ 75: result := {IK_KP_DIVIDE} IK_KPDIVIDE;
+ 76: result := {IK_KP_ENTER} IK_KPRETURN;
+ 77: result := IK_INVALID; (* unused? *)
+ 78: result := {IK_KP_MINUS} IK_KPMINUS;
+ {79: result := IK_F18;}
+ {80: result := IK_F19;}
+ {81: result := IK_KP_EQUALS;}
+ 82: result := {IK_KP_0} IK_KPINSERT;
+ 83: result := {IK_KP_1} IK_KPEND;
+ 84: result := {IK_KP_2} IK_KPDOWN;
+ 85: result := {IK_KP_3} IK_KPPAGEDN;
+ 86: result := {IK_KP_4} IK_KPLEFT;
+ 87: result := {IK_KP_5} IK_KP5;
+ 88: result := {IK_KP_6} IK_KPRIGHT;
+ 89: result := {IK_KP_7} IK_KPHOME;
+ 90: result := IK_INVALID; (* unused? *)
+ 91: result := {IK_KP_8} IK_KPUP;
+ 92: result := {IK_KP_9} IK_KPPAGEUP;
+ {93: result := IK_INTERNATIONAL3;}
+ {94: result := IK_INTERNATIONAL1;}
+ {95: result := IK_KP_COMMA;}
+ 96: result := IK_F5;
+ 97: result := IK_F6;
+ 98: result := IK_F7;
+ 99: result := IK_F3;
+ 100: result := IK_F8;
+ 101: result := IK_F9;
+ {102: result := IK_LANG2;}
+ 103: result := IK_F11;
+ {104: result := IK_LANG1;}
+ 105: result := {IK_PRINTSCREEN} IK_PRINTSCR;
+ {106: result := IK_F16;}
+ 107: result := IK_SCROLLLOCK;
+ 108: result := IK_INVALID; (* unused? *)
+ 109: result := IK_F10;
+ {110: result := IK_APPLICATION;}
+ 111: result := IK_F12;
+ 112: result := IK_INVALID; (* unused? *)
+ 113: result := IK_PAUSE;
+ 114: result := IK_INSERT;
+ 115: result := IK_HOME;
+ 116: result := IK_PAGEUP;
+ 117: result := IK_DELETE;
+ 118: result := IK_F4;
+ 119: result := IK_END;
+ 120: result := IK_F2;
+ 121: result := {IK_PAGEDOWN} IK_PAGEDN;
+ 122: result := IK_F1;
+ 123: result := IK_LEFT;
+ 124: result := IK_RIGHT;
+ 125: result := IK_DOWN;
+ 126: result := IK_UP;
+ {127: result := IK_POWER;}
+ otherwise result := IK_INVALID
+ end
+ end;
+{$ENDIF}
+
function Key2Stub (key: Integer): Integer;
var x: Integer;
begin
SDLK_PAUSE: x := IK_PAUSE;
SDLK_A..SDLK_Z: x := IK_A + (key - SDLK_A);
SDLK_MINUS: x := IK_MINUS;
- SDLK_RMETA: x := IK_RMETA;
- SDLK_LMETA: x := IK_LMETA;
else
x := IK_INVALID
end;
procedure HandleKeyboard (var ev: TSDL_KeyboardEvent);
var down, repeated: Boolean; key: Integer; ch: Char;
begin
- key := Key2Stub(ev.keysym.sym);
+ key := IK_INVALID;
+ if useScancodes then
+ begin
+ {$IF DEFINED(DARWIN) OR DEFINED(MACOS)}
+ if IsMacPlatform then
+ if IsMacModSym(ev.keysym.sym) = false then
+ key := Mac2Stub(ev.keysym.scancode);
+ {$ENDIF}
+ end;
+ if key = IK_INVALID then
+ key := Key2Stub(ev.keysym.sym);
down := (ev.type_ = SDL_KEYDOWN);
repeated := down and e_KeyPressed(key);
ch := wchar2win(WideChar(ev.keysym.unicode));
if g_dbg_input then
- e_LogWritefln('Input Debug: keysym, down=%s, sym=%s, state=%s, unicode=%s, stubsym=%s, cp1251=%s', [down, ev.keysym.sym, ev.state, ev.keysym.unicode, key, Ord(ch)]);
+ e_LogWritefln('Input Debug: keysym, scancode=%s, down=%s, sym=%s, state=%s, unicode=%s, stubsym=%s, cp1251=%s', [ev.keysym.scancode, down, ev.keysym.sym, ev.state, ev.keysym.unicode, key, Ord(ch)]);
if not repeated then
begin
e_KeyUpDown(key, down);
(* --------- Init --------- *)
procedure sys_Init;
- var flags: Uint32; i: Integer;
+ var flags: Uint32; i: Integer; name: AnsiString;
begin
e_WriteLog('Init SDL', TMsgType.Notify);
flags := SDL_INIT_VIDEO or SDL_INIT_AUDIO or
(*or SDL_INIT_NOPARACHUTE*);
if SDL_Init(flags) <> 0 then
raise Exception.Create('SDL: Init failed: ' + SDL_GetError);
+ name := GetDriver();
+ e_LogWritefln('SDL: Video Driver "%s"', [name]);
+ {$IF DEFINED(DARWIN) OR DEFINED(MACOS)}
+ IsMacPlatform := (name = 'Quartz') or (name = 'toolbox') or (name = 'DSp');
+ {$ENDIF}
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
for i := 0 to e_MaxJoys - 1 do
(* window resize are broken both on linux and osx, so disabled by default *)
conRegVar('sdl_allow_resize', @userResize, 'allow to resize window by user', 'allow to resize window by user');
conRegVar('sdl_resize_action', @modeResize, 'set window resize mode (0: ignore, 1: change, 2: reset)', '');
+ conRegVar('sdl_use_scancodes', @useScancodes, 'use platform-specific scancodes when possible', '');
userResize := false;
modeResize := 0;
+ useScancodes := true;
end.