index 4cb69f90349c26ac449f029ded27ff3e30303747..bba2caea3efb5b0c8fba366594002bec6f6057ed 100644 (file)
(* --- Graphics --- *)
function sys_GetDisplayModes (bpp: Integer): SSArray;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
procedure sys_EnableVSync (yes: Boolean);
procedure sys_Repaint;
SysUtils, SDL, Math,
{$INCLUDE ../nogl/noGLuses.inc}
e_log, e_graphics, e_input, e_sound,
- g_options, g_window, g_console, g_game, g_menu, g_gui, g_main;
+ g_options, g_window, g_console, g_game, g_menu, g_gui, g_main, g_basic;
const
- GameTitle = 'Doom 2D: Forever (SDL 1.2)';
+ GameTitle = 'Doom 2D: Forever (SDL 1.2, %s)';
var
userResize: Boolean;
begin
gWinSizeX := w;
gWinSizeY := h;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
+ gRC_Width := w;
+ gRC_Height := h;
+ if glRenderToFBO then
+ begin
+ // store real window size in gWinSize, downscale resolution now
+ w := round(w / r_pixel_scale);
+ h := round(h / r_pixel_scale);
+ e_ResizeFramebuffer(w, h);
+ end;
gScreenWidth := w;
gScreenHeight := h;
{$IFDEF ENABLE_HOLMES}
g_Game_ClearLoading;
end;
+ function GetTitle (): PChar;
+ var info: AnsiString;
+ begin
+ info := g_GetBuildHash(false);
+ if info = 'custom build' then
+ info := info + ' by ' + g_GetBuilderName() + ' ' + GAME_BUILDDATE + ' ' + GAME_BUILDTIME;
+ result := PChar(Format(GameTitle, [info]))
+ end;
+
function InitWindow (w, h, bpp: Integer; fullScreen: Boolean): Boolean;
var flags: Uint32;
begin
e_LogWritefln('InitWindow %s %s %s %s', [w, h, bpp, fullScreen]);
- result := False;
+ result := false;
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
if screen <> nil then
begin
{$IFDEF NOGL_INIT}
- nogl_Init;
+ nogl_Init;
+ if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
+ {$ELSE}
+ if glRenderToFBO and (not Load_GL_ARB_framebuffer_object()) then
{$ENDIF}
- SDL_WM_SetCaption(GameTitle, nil);
+ begin
+ e_LogWriteln('SDL: no framebuffer object support detected');
+ glRenderToFBO := False
+ end;
+ SDL_WM_SetCaption(GetTitle(), nil);
+ gFullScreen := fullscreen;
+ gRC_FullScreen := fullscreen;
UpdateSize(w, h);
result := True
end
procedure sys_Repaint;
begin
+ if glRenderToFBO then
+ e_BlitFramebuffer(gWinSizeX, gWinSizeY);
SDL_GL_SwapBuffers
end;
end
end;
- function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen: Boolean): Boolean;
+ function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
begin
result := InitWindow(w, h, bpp, fullscreen)
end;