index bb8c66ae3e28a1a1ffa8a68d642da52ac0ad4f6c..0067bbca54da5798197c71d9c6a709906e9f2090 100644 (file)
uses Utils;
- (* --- Utils --- *)
- function sys_GetTicks (): Int64;
- procedure sys_Delay (ms: Integer);
-
(* --- Graphics --- *)
function sys_GetDisplayModes (bpp: Integer): SSArray;
function sys_SetDisplayMode (w, h, bpp: Integer; fullscreen, maximized: Boolean): Boolean;
{$ENDIF}
{$ENDIF}
SysUtils, SDL, Math,
- {$INCLUDE ../nogl/noGLuses.inc}
- e_log, r_graphics, e_input, e_sound,
- g_options, g_console, g_game, g_menu, g_gui, g_basic;
+ e_log, e_input, e_sound,
+ g_options, g_console, g_game, g_basic;
const
GameTitle = 'Doom 2D: Forever (SDL 1.2, %s, %s)';
JoystickHatState: array [0..e_MaxJoys - 1, 0..e_MaxJoyHats - 1, HAT_LEFT..HAT_DOWN] of Boolean;
JoystickZeroAxes: array [0..e_MaxJoys - 1, 0..e_MaxJoyAxes - 1] of Integer;
- (* --------- Utils --------- *)
-
- function sys_GetTicks (): Int64;
- begin
- result := SDL_GetTicks()
- end;
-
- procedure sys_Delay (ms: Integer);
- begin
- SDL_Delay(ms)
- end;
-
(* --------- Graphics --------- *)
- function LoadGL: Boolean;
- var ltmp: Integer;
- begin
- result := true;
- {$IFDEF NOGL_INIT}
- nogl_Init;
- if glRenderToFBO and (not nogl_ExtensionSupported('GL_OES_framebuffer_object')) then
- begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
- end;
- {$ELSE}
- if glRenderToFBO and (not Load_GL_ARB_framebuffer_object) then
- begin
- e_LogWriteln('GL: framebuffer objects not supported; disabling FBO rendering');
- glRenderToFBO := false;
- end;
- {$ENDIF}
- if SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, ltmp) = 0 then
- begin
- e_LogWritefln('stencil buffer size: %s', [ltmp]);
- gwin_has_stencil := (ltmp > 0);
- end;
- end;
-
- procedure FreeGL;
- begin
- {$IFDEF NOGL_INIT}
- nogl_Quit();
- {$ENDIF}
- end;
-
function GetDriver (): AnsiString;
var buf: array [0..31] of AnsiChar;
begin
screen := SDL_SetVideoMode(w, h, bpp, flags);
if screen <> nil then
begin
- if not LoadGL then
- begin
- e_LogWriteln('GL: unable to load OpenGL functions', TMsgType.Fatal);
- exit;
- end;
title := GetTitle();
SDL_WM_SetCaption(PChar(title), nil);
gFullScreen := fullscreen;
for i := 0 to e_MaxJoys - 1 do
RemoveJoystick(i);
if screen <> nil then
- begin
- FreeGL;
- SDL_FreeSurface(screen)
- end;
+ SDL_FreeSurface(screen);
SDL_Quit
end;