index b98c0d3507d98576d6ecafa23291bfd895280ce9..56d2656c8c17e0e556e70e8525fc06e7e718537e 100644 (file)
begin
// auto, max possible reccomended by driver
glGetIntegerv(GL_MAX_TEXTURE_SIZE, @size);
- if size < 1 then size := 64;
+ size := size div 2; (* hack: on some devices max size may produce invalid texture *)
+ if size < 64 then size := 64; (* at least 64x64 are guarantied by specification *)
end
else
begin
begin
currentTexture2D := 0;
maxTileSize := r_Textures_GetMaxHardwareSize();
- e_LogWritefln('TEXTURE SIZE: %s', [maxTileSize]);
+ e_LogWritefln('Texture Tile Size: %s', [maxTileSize]);
end;
procedure r_Textures_Finalize;
begin
for i := 0 to High(atl) do
begin
- glDeleteTextures(1, @atl[i].id);
- atl[i].id := 0;
- r_Common_FreeAndNil(atl[i]);
+ if atl[i] <> nil then
+ begin
+ glDeleteTextures(1, @atl[i].id);
+ atl[i].id := 0;
+ r_Common_FreeAndNil(atl[i]);
+ end;
end;
end;
SetLength(atl, 0);
begin
for i := 0 to High(ratl) do
begin
- glDeleteTextures(1, @ratl[i].id);
- ratl[i].id := 0;
- r_Common_FreeAndNil(ratl[i]);
+ if ratl[i] <> nil then
+ begin
+ glDeleteTextures(1, @ratl[i].id);
+ ratl[i].id := 0;
+ r_Common_FreeAndNil(ratl[i]);
+ end;
end;
end;
SetLength(ratl, 0);
end;
end;
- function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var txt: TAnimTextInfo): Boolean;
+ function r_Textures_LoadTextFromMemory (data: Pointer; size: LongInt; var text: TAnimTextInfo): Boolean;
var cfg: TConfig;
begin
result := false;
cfg := TConfig.CreateMem(data, size);
if cfg <> nil then
begin
- txt.name := cfg.ReadStr('', 'resource', '');
- txt.w := MAX(0, cfg.ReadInt('', 'framewidth', 0));
- txt.h := MAX(0, cfg.ReadInt('', 'frameheight', 0));
- txt.anim.loop := true;
- txt.anim.delay := MAX(0, cfg.ReadInt('', 'waitcount', 0));
- txt.anim.frames := MAX(0, cfg.ReadInt('', 'framecount', 0));
- txt.anim.back := cfg.ReadBool('', 'backanim', false);
+ text.name := cfg.ReadStr('', 'resource', '');
+ text.w := cfg.ReadInt('', 'framewidth', 0);
+ text.h := cfg.ReadInt('', 'frameheight', 0);
+ text.anim.loop := true;
+ text.anim.delay := cfg.ReadInt('', 'waitcount', 0);
+ text.anim.frames := cfg.ReadInt('', 'framecount', 0);
+ text.anim.back := cfg.ReadBool('', 'backanim', false);
+ if text.w <= 0 then e_LogWritefln('Warning: bad animation width %s for %s', [text.w, text.name]);
+ if text.h <= 0 then e_LogWritefln('Warning: bad animation height %s for %s', [text.h, text.name]);
+ if text.anim.delay <= 0 then e_LogWritefln('Warning: bad animation delay %s for %s', [text.anim.delay, text.name]);
+ if text.anim.frames <= 0 then e_LogWritefln('Warning: bad animation frame count %s for %s', [text.anim.frames, text.name]);
+ text.w := MAX(0, text.w);
+ text.h := MAX(0, text.h);
+ text.anim.delay := MAX(1, text.anim.delay);
+ text.anim.frames := MAX(1, text.anim.frames);
cfg.Free;
- result := (txt.name <> '') and (txt.w > 0) and (txt.h > 0) and (txt.anim.delay > 0) and (txt.anim.frames > 0);
+ result := (text.name <> '') and (text.w > 0) and (text.h > 0) and (text.anim.delay > 0) and (text.anim.frames > 0);
end;
end;
end;