diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 98d27cc1287f61af97d568de9fffb3727750dbbb..2b20517baa9466c43bc29df4d79a2d95326665d8 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
implementation
- uses e_sound, g_system, g_net, r_window;
+ uses
+ {$IFDEF ENABLE_RENDER}
+ r_render,
+ {$ENDIF}
+ {$IFDEF ENABLE_SYSTEM}
+ g_system,
+ {$ENDIF}
+ e_sound, g_net
+ ;
procedure ProcessLoading (forceUpdate: Boolean = False);
+ var update: Boolean;
begin
- if sys_HandleInput() = False then
+ {$IFDEF ENABLE_SYSTEM}
+ update := sys_HandleInput() = False;
+ {$ELSE}
+ update := True;
+ {$ENDIF}
+ if update then
begin
- {$IFNDEF HEADLESS}
- r_Window_DrawLoading(forceUpdate);
+ {$IFDEF ENABLE_RENDER}
+ r_Render_DrawLoading(forceUpdate);
{$ENDIF}
e_SoundUpdate();
// TODO: At the moment, I left here only host network processing, because the client code must