diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 6e65496ee606b7b1a207c95905ee72042be409f2..f0fe29114071a4c6b9f5ce2f9b64ec678d387e77 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
// Â âîäå øëåéô - ïóçûðè, â âîçäóõå øëåéô - äûì:
if WordBool(st and MOVE_INWATER) then
- g_GFX_Bubbles(Obj.X+(Obj.Rect.Width div 2),
- Obj.Y+(Obj.Rect.Height div 2),
- 1+Random(3), 16, 16)
- else
- if g_Frames_Get(_id, 'FRAMES_SMOKE') then
- begin
- Anim := TAnimation.Create(_id, False, 3);
- Anim.Alpha := 150;
- g_GFX_OnceAnim(Obj.X-14+Random(9),
- Obj.Y+(Obj.Rect.Height div 2)-20+Random(9),
- Anim, ONCEANIM_SMOKE);
- Anim.Free();
- end;
+ begin
+ g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16);
+ if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy);
+ end
+ else if g_Frames_Get(_id, 'FRAMES_SMOKE') then
+ begin
+ Anim := TAnimation.Create(_id, False, 3);
+ Anim.Alpha := 150;
+ g_GFX_OnceAnim(Obj.X-14+Random(9), cy-20+Random(9),
+ Anim, ONCEANIM_SMOKE);
+ Anim.Free();
+ end;
// Ïîïàëè â êîãî-òî èëè â ñòåíó:
if WordBool(st and (MOVE_HITWALL or MOVE_HITLAND or MOVE_HITCEIL)) or
end;
end
else
+ begin
g_GFX_Bubbles(cx, cy, 1+Random(3), 16, 16);
+ if Random(2) = 0
+ then g_Sound_PlayExAt('SOUND_GAME_BUBBLE1', cx, cy)
+ else g_Sound_PlayExAt('SOUND_GAME_BUBBLE2', cx, cy);
+ end;
ShotType := 0;
Continue;
end;