diff --git a/src/game/g_weapons.pas b/src/game/g_weapons.pas
index 21b206127a34928f44cb9c90de0fd5adcbfc570b..3949fe93e8a6036274670ca635e1f6bf6dec6140 100644 (file)
--- a/src/game/g_weapons.pas
+++ b/src/game/g_weapons.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
Stopped := MOVE_HITCEIL;
end;
- a := IfThen(Stopped = 0, 3, 1);
+ a := IfThen(Stopped = 0, 10, 1);
// Åñëè â êîãî-òî ïîïàëè
if g_Weapon_Hit(@Obj, a, SpawnerUID, HIT_FLAME, False) <> 0 then
begin