index 46f6a34f6baef9e6205abccd7390dc7778fe2db5..9ce8c0affc12cd9b8884fa381e40bd8c103ae392 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
end;
end;
- else TargetUID := ActivateUID;
+ else begin
+ if (Data.ShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
+ (Data.ShotType <> TRIGGER_SHOT_REV) then
+ TargetUID := ActivateUID;
+ end;
end;
if (Data.ShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) then