index 7c44d9839ebe3c9013fb0881850c9f979cc97e23..9afef5d07f739b05a05d2c2791d62d9f94c34414 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
interface
uses
+ SysUtils, Variants, Classes,
MAPDEF, e_graphics, g_basic, g_sound,
- BinEditor, xdynrec;
+ xdynrec, hashtable, exoma;
type
TActivator = record
UID: Word;
TimeOut: Word;
end;
+
PTrigger = ^TTrigger;
TTrigger = record
public
ActivateType: Byte;
Keys: Byte;
TexturePanelGUID: Integer;
- TexturePanelType: Word;
+ //TexturePanelType: Word;
TimeOut: Word;
ActivateUID: Word;
AutoSpawn: Boolean;
SpawnCooldown: Integer;
SpawnedCount: Integer;
- ShotPanelType: Word;
+ //ShotPanelType: Word;
ShotPanelTime: Integer;
ShotSightTime: Integer;
ShotSightTimeout: Integer;
mapIndex: Integer; // index in fields['trigger'], used in save/load
trigPanelGUID: Integer;
- //TrigData: TTriggerData;
- trigData: TDynRecord; // triggerdata; owned by trigger
+ trigDataRec: TDynRecord; // triggerdata; owned by trigger (cloned)
+ exoInit, exoThink, exoCheck, exoAction: TExprBase;
- public
- function trigCenter (): TDFPoint; inline;
+ userVars: THashStrVariant;
+
+ {$INCLUDE ../shared/mapdef_tgc_def.inc}
public
- property trigShotPanelGUID: Integer read trigPanelGUID write trigPanelGUID;
+ function trigCenter (): TDFPoint; inline;
end;
-function g_Triggers_Create(Trigger: TTrigger; forceInternalIndex: Integer=-1): DWORD;
+function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
procedure g_Triggers_Update();
procedure g_Triggers_Press(ID: DWORD; ActivateType: Byte; ActivateUID: Word = 0);
function g_Triggers_PressR(X, Y: Integer; Width, Height: Word; UID: Word;
procedure g_Triggers_OpenAll();
procedure g_Triggers_DecreaseSpawner(ID: DWORD);
procedure g_Triggers_Free();
-procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
-procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
+procedure g_Triggers_SaveState (st: TStream);
+procedure g_Triggers_LoadState (st: TStream);
var
Math,
g_player, g_map, g_panel, g_gfx, g_game, g_textures,
g_console, g_monsters, g_items, g_phys, g_weapons,
- wadreader, g_main, SysUtils, e_log, g_language,
- g_options, g_net, g_netmsg, utils, xparser;
+ wadreader, g_main, e_log, g_language, e_res,
+ g_options, g_net, g_netmsg, utils, xparser, xstreams;
const
TRIGGER_SIGNATURE = $58475254; // 'TRGX'
TRAP_DAMAGE = 1000;
+{$INCLUDE ../shared/mapdef_tgc_impl.inc}
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+type
+ TTrigScope = class(TExprScope)
+ private
+ plrprops: TPropHash;
+ monsprops: TPropHash;
+ platprops: TPropHash;
+
+ public
+ me: PTrigger;
+
+ public
+ constructor Create ();
+ destructor Destroy (); override;
+
+ function getObj (const aname: AnsiString): TObject; override;
+ function getField (obj: TObject; const afldname: AnsiString): Variant; override;
+ procedure setField (obj: TObject; const afldname: AnsiString; var aval: Variant); override;
+ end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+type
+ TMyConstList = class(TExprConstList)
+ public
+ function valid (const cname: AnsiString): Boolean; override;
+ function get (const cname: AnsiString; out v: Variant): Boolean; override;
+ end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+function TMyConstList.valid (const cname: AnsiString): Boolean;
+begin
+ //writeln('CHECK: ''', cname, '''');
+ result :=
+ (cname = 'player') or
+ (cname = 'self') or
+ false;
+end;
+
+function TMyConstList.get (const cname: AnsiString; out v: Variant): Boolean;
+var
+ eidx: Integer;
+ ebs: TDynEBS;
+begin
+ //if (cname = 'answer') then begin v := LongInt(42); result := true; exit; end;
+ result := false;
+ if (gCurrentMap = nil) then exit;
+ for eidx := 0 to gCurrentMap.mapdef.ebsTypeCount-1 do
+ begin
+ ebs := gCurrentMap.mapdef.ebsTypeAt[eidx];
+ if ebs.has[cname] then
+ begin
+ //writeln('FOUND: ''', cname, '''');
+ v := ebs[cname];
+ result := true;
+ exit;
+ end;
+ end;
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+constructor TTrigScope.Create ();
+begin
+ plrprops := TPropHash.Create(TPlayer, 'e');
+ monsprops := TPropHash.Create(TMonster, 'e');
+ platprops := TPropHash.Create(TPanel, 'e');
+ me := nil;
+end;
+
+
+destructor TTrigScope.Destroy ();
+begin
+ platprops.Free();
+ monsprops.Free();
+ plrprops.Free();
+ inherited;
+end;
+
+
+function TTrigScope.getObj (const aname: AnsiString): TObject;
+begin
+ if (aname = 'player') then result := gPlayers[0] //FIXME
+ else if (aname = 'self') or (aname = 'this') then result := TObject(Pointer(PtrUInt(1)))
+ else result := inherited getObj(aname);
+end;
+
+
+function TTrigScope.getField (obj: TObject; const afldname: AnsiString): Variant;
+begin
+ if (obj = gPlayers[0]) then
+ begin
+ if plrprops.get(obj, afldname, result) then exit;
+ end
+ else if (obj = TObject(Pointer(PtrUInt(1)))) then
+ begin
+ if (me <> nil) and (me.userVars <> nil) then
+ begin
+ if me.userVars.get(afldname, result) then exit;
+ end;
+ end;
+ result := inherited getField(obj, afldname);
+end;
+
+procedure TTrigScope.setField (obj: TObject; const afldname: AnsiString; var aval: Variant);
+begin
+ if (obj = gPlayers[0]) then
+ begin
+ if plrprops.put(obj, afldname, aval) then exit;
+ end
+ else if (obj = TObject(Pointer(PtrUInt(1)))) then
+ begin
+ if (me <> nil) then
+ begin
+ if (Length(afldname) > 4) and (afldname[1] = 'u') and (afldname[2] = 's') and
+ (afldname[3] = 'e') and (afldname[4] = 'r') then
+ begin
+ if (me.userVars = nil) then me.userVars := THashStrVariant.Create();
+ me.userVars.put(afldname, aval);
+ exit;
+ end;
+ end;
+ end;
+ inherited setField(obj, afldname, aval);
+end;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
+var
+ tgscope: TTrigScope = nil;
+ tgclist: TMyConstList = nil;
+
+
+// ////////////////////////////////////////////////////////////////////////// //
function TTrigger.trigCenter (): TDFPoint; inline;
begin
result := TDFPoint.Create(x+width div 2, y+height div 2);
function FindTrigger (): DWORD;
var
- i: Integer;
+ i, olen: Integer;
begin
- for i := 0 to High(gTriggers) do
+ olen := Length(gTriggers);
+
+ for i := 0 to olen-1 do
begin
if gTriggers[i].TriggerType = TRIGGER_NONE then begin result := i; exit; end;
end;
- if (gTriggers = nil) then
- begin
- SetLength(gTriggers, 8);
- result := 0;
- end
- else
+ SetLength(gTriggers, olen+8);
+ result := olen;
+
+ for i := result to High(gTriggers) do
begin
- result := Length(gTriggers);
- SetLength(gTriggers, result+8);
- for i := result to High(gTriggers) do gTriggers[i].TriggerType := TRIGGER_NONE;
+ gTriggers[i].TriggerType := TRIGGER_NONE;
+ gTriggers[i].trigDataRec := nil;
+ gTriggers[i].exoInit := nil;
+ gTriggers[i].exoThink := nil;
+ gTriggers[i].exoCheck := nil;
+ gTriggers[i].exoAction := nil;
+ gTriggers[i].userVars := nil;
end;
end;
if (gLifts[PanelID].PanelType = PANEL_LIFTUP) or (gLifts[PanelID].PanelType = PANEL_LIFTDOWN) then
begin
case d of
- 0: t := 0;
- 1: t := 1;
- else t := IfThen(gLifts[PanelID].LiftType = 1, 0, 1);
+ 0: t := LIFTTYPE_UP;
+ 1: t := LIFTTYPE_DOWN;
+ else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_DOWN, LIFTTYPE_UP, LIFTTYPE_DOWN);
end
end
else if (gLifts[PanelID].PanelType = PANEL_LIFTLEFT) or (gLifts[PanelID].PanelType = PANEL_LIFTRIGHT) then
begin
case d of
- 0: t := 2;
- 1: t := 3;
- else t := IfThen(gLifts[PanelID].LiftType = 2, 3, 2);
+ 0: t := LIFTTYPE_LEFT;
+ 1: t := LIFTTYPE_RIGHT;
+ else t := IfThen(gLifts[PanelID].LiftType = LIFTTYPE_LEFT, LIFTTYPE_RIGHT, LIFTTYPE_LEFT);
end;
end;
TRIGGER_SHOT_IMP:
begin
- g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball1(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_PLASMA:
begin
- g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Plasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_SPIDER:
begin
- g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_aplasma(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREPLASMA';
end;
TRIGGER_SHOT_CACO:
begin
- g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball2(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_BARON:
begin
- g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_ball7(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_MANCUB:
begin
- g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_manfire(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBALL';
end;
TRIGGER_SHOT_ROCKET:
begin
- g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_Rocket(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREROCKET';
end;
TRIGGER_SHOT_BFG:
begin
- g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True);
+ g_Weapon_BFGShot(wx, wy, dx, dy, 0, -1, True, False);
snd := 'SOUND_WEAPON_FIREBFG';
end;
snd := 'SOUND_WEAPON_EXPLODEBFG';
end;
+ TRIGGER_SHOT_FLAME:
+ begin
+ g_Weapon_flame(wx, wy, dx, dy, 0, -1, True, False);
+ snd := 'SOUND_GAME_BURNING';
+ end;
+
else exit;
end;
@@ -687,28 +837,28 @@ procedure MakeShot (var Trigger: TTrigger; wx, wy, dx, dy: Integer; TargetUID: W
begin
with Trigger do
begin
- if (trigData.trigAmmo = 0) or ((trigData.trigAmmo > 0) and (ShotAmmoCount > 0)) then
+ if (tgcAmmo = 0) or ((tgcAmmo > 0) and (ShotAmmoCount > 0)) then
begin
- if (trigShotPanelGUID <> -1) and (ShotPanelTime = 0) then
+ if (trigPanelGUID <> -1) and (ShotPanelTime = 0) then
begin
- g_Map_SwitchTextureGUID(ShotPanelType, trigShotPanelGUID);
+ g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
ShotPanelTime := 4; // òèêîâ íà âñïûøêó âûñòðåëà
end;
- if (trigData.trigSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä
+ if (tgcSight > 0) then ShotSightTimeout := 180; // ~= 5 ñåêóíä
if (ShotAmmoCount > 0) then Dec(ShotAmmoCount);
- dx += Random(trigData.trigAccuracy)-Random(trigData.trigAccuracy);
- dy += Random(trigData.trigAccuracy)-Random(trigData.trigAccuracy);
+ dx += Random(tgcAccuracy)-Random(tgcAccuracy);
+ dy += Random(tgcAccuracy)-Random(tgcAccuracy);
- tr_SpawnShot(trigData.trigShotType, wx, wy, dx, dy, not trigData.trigQuiet, TargetUID);
+ tr_SpawnShot(tgcShotType, wx, wy, dx, dy, tgcShotSound, TargetUID);
end
else
begin
- if (trigData.trigReload > 0) and (ShotReloadTime = 0) then
+ if (tgcReload > 0) and (ShotReloadTime = 0) then
begin
- ShotReloadTime := trigData.trigReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
+ ShotReloadTime := tgcReload; // òèêîâ íà ïåðåçàðÿäêó ïóøêè
end;
end;
end;
with Trigger do
begin
if TriggerType <> TRIGGER_SHOT then Exit;
- result := (trigData.trigAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
+ result := (tgcAim and TRIGGER_SHOT_AIM_ALLMAP > 0)
or g_Obj_Collide(X, Y, Width, Height, Obj);
- if result and (trigData.trigAim and TRIGGER_SHOT_AIM_TRACE > 0) then
+ if result and (tgcAim and TRIGGER_SHOT_AIM_TRACE > 0) then
begin
- result := g_TraceVector(trigData.trigTX, trigData.trigTY,
+ result := g_TraceVector(tgcTX, tgcTY,
Obj^.X + Obj^.Rect.X + (Obj^.Rect.Width div 2),
Obj^.Y + Obj^.Rect.Y + (Obj^.Rect.Height div 2));
end;
end;
end;
+var
+ tvval: Variant;
begin
result := false;
if g_Game_IsClient then exit;
if not Trigger.Enabled then exit;
if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
- if gLMSRespawn = LMS_RESPAWN_WARMUP then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
+
+ if (Trigger.exoCheck <> nil) then
+ begin
+ //conwritefln('exocheck: [%s]', [Trigger.exoCheck.toString()]);
+ try
+ tgscope.me := @Trigger;
+ tvval := Trigger.exoCheck.value(tgscope);
+ tgscope.me := nil;
+ if not Boolean(tvval) then exit;
+ except on e: Exception do
+ begin
+ tgscope.me := nil;
+ conwritefln('trigger exocheck error: %s [%s]', [e.message, Trigger.exoCheck.toString()]);
+ exit;
+ end;
+ end;
+ end;
animonce := False;
coolDown := (actType <> 0);
+ if (Trigger.exoAction <> nil) then
+ begin
+ //conwritefln('exoactivate: [%s]', [Trigger.exoAction.toString()]);
+ try
+ tgscope.me := @Trigger;
+ Trigger.exoAction.value(tgscope);
+ tgscope.me := nil;
+ except on e: Exception do
+ begin
+ tgscope.me := nil;
+ conwritefln('trigger exoactivate error: %s [%s]', [e.message, Trigger.exoAction.toString()]);
+ exit;
+ end;
+ end;
+ end;
+
with Trigger do
begin
case TriggerType of
g_Sound_PlayEx('SOUND_GAME_SWITCH0');
if g_Game_IsNet then MH_SEND_Sound(X, Y, 'SOUND_GAME_SWITCH0');
gExitByTrigger := True;
- g_Game_ExitLevel(trigData.trigMap);
+ g_Game_ExitLevel(tgcMap);
TimeOut := 18;
Result := True;
TRIGGER_TELEPORT:
begin
Result := tr_Teleport(ActivateUID,
- trigData.trigTarget.X, trigData.trigTarget.Y,
- trigData.trigDirection, trigData.trigSilent,
- trigData.trigD2d);
+ tgcTarget.X, tgcTarget.Y,
+ tgcDirection, tgcSilent,
+ tgcD2d);
TimeOut := 0;
end;
TRIGGER_OPENDOOR:
begin
- Result := tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ Result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
TimeOut := 0;
end;
TRIGGER_CLOSEDOOR:
begin
- Result := tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ Result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d);
TimeOut := 0;
end;
begin
if gWalls[{trigPanelID}pan.arrIdx].Enabled then
begin
- result := tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ result := tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
if (TriggerType = TRIGGER_DOOR5) then DoorTime := 180;
end
else
begin
- result := tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ result := tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d);
end;
if result then TimeOut := 18;
TRIGGER_CLOSETRAP, TRIGGER_TRAP:
begin
- tr_CloseTrap(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ tr_CloseTrap(trigPanelGUID, tgcSilent, tgcD2d);
if TriggerType = TRIGGER_TRAP then
begin
TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF:
begin
PressCount += 1;
- if PressTime = -1 then PressTime := trigData.trigWait;
+ if PressTime = -1 then PressTime := tgcWait;
if coolDown then TimeOut := 18 else TimeOut := 0;
Result := True;
end;
begin
Enabled := False;
Result := True;
- if gLMSRespawn = LMS_RESPAWN_NONE then
+ p := g_Player_Get(ActivateUID);
+ p.GetSecret();
+ Inc(gCoopSecretsFound);
+ if g_Game_IsNet then
begin
- g_Player_Get(ActivateUID).GetSecret();
- Inc(gCoopSecretsFound);
- if g_Game_IsNet then MH_SEND_GameStats();
+ MH_SEND_GameStats();
+ MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
end;
end;
TRIGGER_LIFTUP:
begin
- Result := tr_SetLift(trigPanelGUID, 0, trigData.trigSilent, trigData.trigD2d);
+ Result := tr_SetLift(trigPanelGUID, 0, tgcSilent, tgcD2d);
TimeOut := 0;
- if (not trigData.trigSilent) and Result then begin
+ if (not tgcSilent) and Result then begin
g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
X + (Width div 2),
Y + (Height div 2));
TRIGGER_LIFTDOWN:
begin
- Result := tr_SetLift(trigPanelGUID, 1, trigData.trigSilent, trigData.trigD2d);
+ Result := tr_SetLift(trigPanelGUID, 1, tgcSilent, tgcD2d);
TimeOut := 0;
- if (not trigData.trigSilent) and Result then begin
+ if (not tgcSilent) and Result then begin
g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
X + (Width div 2),
Y + (Height div 2));
TRIGGER_LIFT:
begin
- Result := tr_SetLift(trigPanelGUID, 3, trigData.trigSilent, trigData.trigD2d);
+ Result := tr_SetLift(trigPanelGUID, 3, tgcSilent, tgcD2d);
if Result then
begin
TimeOut := 18;
- if (not trigData.trigSilent) and Result then begin
+ if (not tgcSilent) and Result then begin
g_Sound_PlayExAt('SOUND_GAME_SWITCH0',
X + (Width div 2),
Y + (Height div 2));
TRIGGER_TEXTURE:
begin
- if trigData.trigActivateOnce then
+ if tgcActivateOnce then
begin
Enabled := False;
TriggerType := TRIGGER_NONE;
else
TimeOut := 0;
- animonce := trigData.trigAnimateOnce;
+ animonce := tgcAnimateOnce;
Result := True;
end;
begin
if Sound <> nil then
begin
- if trigData.trigSoundSwitch and Sound.IsPlaying() then
+ if tgcSoundSwitch and Sound.IsPlaying() then
begin // Íóæíî âûêëþ÷èòü, åñëè èãðàë
Sound.Stop();
SoundPlayCount := 0;
Result := True;
end
else // (not Data.SoundSwitch) or (not Sound.IsPlaying())
- if (trigData.trigPlayCount > 0) or (not Sound.IsPlaying()) then
+ if (tgcPlayCount > 0) or (not Sound.IsPlaying()) then
begin
- if trigData.trigPlayCount > 0 then
- SoundPlayCount := trigData.trigPlayCount
+ if tgcPlayCount > 0 then
+ SoundPlayCount := tgcPlayCount
else // 0 - èãðàåì áåñêîíå÷íî
SoundPlayCount := 1;
Result := True;
end;
TRIGGER_SPAWNMONSTER:
- if (trigData.trigSpawnMonsType in [MONSTER_DEMON..MONSTER_MAN]) then
+ if (tgcSpawnMonsType in [MONSTER_DEMON..MONSTER_MAN]) then
begin
Result := False;
- if (trigData.trigDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
+ if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
begin
AutoSpawn := not AutoSpawn;
SpawnCooldown := 0;
Result := True;
end;
- if ((trigData.trigDelay = 0) and (actType <> ACTIVATE_CUSTOM))
- or ((trigData.trigDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
- for k := 1 to trigData.trigMonsCount do
+ if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM))
+ or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
+ for k := 1 to tgcMonsCount do
begin
- if (actType = ACTIVATE_CUSTOM) and (trigData.trigDelay > 0) then
- SpawnCooldown := trigData.trigDelay;
- if (trigData.trigMax > 0) and (SpawnedCount >= trigData.trigMax) then
+ if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
+ SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ ìîíñòðîì ïðè óíè÷òîæåíèè
+ if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
Break;
- mon := g_Monsters_Create(trigData.trigSpawnMonsType,
- trigData.trigTX, trigData.trigTY,
- TDirection(trigData.trigDirection), True);
+ mon := g_Monsters_Create(tgcSpawnMonsType,
+ tgcTX, tgcTY,
+ TDirection(tgcDirection), True);
Result := True;
// Çäîðîâüå:
- if (trigData.trigHealth > 0) then
- mon.SetHealth(trigData.trigHealth);
+ if (tgcHealth > 0) then
+ mon.SetHealth(tgcHealth);
// Óñòàíàâëèâàåì ïîâåäåíèå:
- mon.MonsterBehaviour := trigData.trigBehaviour;
+ mon.MonsterBehaviour := tgcBehaviour;
mon.FNoRespawn := True;
if g_Game_IsNet then
MH_SEND_MonsterSpawn(mon.UID);
// Èäåì èñêàòü öåëü, åñëè íàäî:
- if trigData.trigActive then
+ if tgcActive then
mon.WakeUp();
- if trigData.trigSpawnMonsType <> MONSTER_BARREL then Inc(gTotalMonsters);
+ if tgcSpawnMonsType <> MONSTER_BARREL then Inc(gTotalMonsters);
if g_Game_IsNet then
begin
gMonstersSpawned[High(gMonstersSpawned)] := mon.UID;
end;
- if trigData.trigMax > 0 then
- begin
- mon.SpawnTrigger := ID;
- Inc(SpawnedCount);
- end;
+ mon.SpawnTrigger := ID;
+ if tgcMax > 0 then Inc(SpawnedCount);
- case trigData.trigEffect of
+ case tgcEffect of
EFFECT_TELEPORT: begin
if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
begin
Anim := TAnimation.Create(FramesID, False, 3);
- g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-32, Anim);
Anim.Free();
if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-16,
mon.Obj.Y+mon.Obj.Rect.Y+(mon.Obj.Rect.Height div 2)-16, Anim);
Anim.Free();
if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- g_Sound_PlayExAt('SOUND_FIRE', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
g_GFX_OnceAnim(mon.Obj.X+mon.Obj.Rect.X+(mon.Obj.Rect.Width div 2)-32,
mon.Obj.Y+mon.Obj.Rect.Y+mon.Obj.Rect.Height-128, Anim);
Anim.Free();
end;
TRIGGER_SPAWNITEM:
- if (trigData.trigSpawnItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
+ if (tgcSpawnItemType in [ITEM_MEDKIT_SMALL..ITEM_MAX]) then
begin
Result := False;
- if (trigData.trigDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
+ if (tgcDelay > 0) and (actType <> ACTIVATE_CUSTOM) then
begin
AutoSpawn := not AutoSpawn;
SpawnCooldown := 0;
Result := True;
end;
- if ((trigData.trigDelay = 0) and (actType <> ACTIVATE_CUSTOM))
- or ((trigData.trigDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
- if (not trigData.trigDmonly) or
+ if ((tgcDelay = 0) and (actType <> ACTIVATE_CUSTOM))
+ or ((tgcDelay > 0) and (actType = ACTIVATE_CUSTOM)) then
+ if (not tgcDmonly) or
(gGameSettings.GameMode in [GM_DM, GM_TDM, GM_CTF]) then
- for k := 1 to trigData.trigItemCount do
+ for k := 1 to tgcItemCount do
begin
- if (actType = ACTIVATE_CUSTOM) and (trigData.trigDelay > 0) then
- SpawnCooldown := trigData.trigDelay;
- if (trigData.trigMax > 0) and (SpawnedCount >= trigData.trigMax) then
+ if (actType = ACTIVATE_CUSTOM) and (tgcDelay > 0) then
+ SpawnCooldown := -1; // Çàäåðæêà âûñòàâèòñÿ èòåìîì ïðè óíè÷òîæåíèè
+ if (tgcMax > 0) and (SpawnedCount >= tgcMax) then
Break;
- iid := g_Items_Create(trigData.trigTX, trigData.trigTY,
- trigData.trigSpawnItemType, trigData.trigGravity, False, True);
+ iid := g_Items_Create(tgcTX, tgcTY,
+ tgcSpawnItemType, tgcGravity, False, True);
Result := True;
- if trigData.trigMax > 0 then
- begin
- it := g_Items_ByIdx(iid);
- it.SpawnTrigger := ID;
- Inc(SpawnedCount);
- end;
+ it := g_Items_ByIdx(iid);
+ it.SpawnTrigger := ID;
+ if tgcMax > 0 then Inc(SpawnedCount);
- case trigData.trigEffect of
+ case tgcEffect of
EFFECT_TELEPORT: begin
it := g_Items_ByIdx(iid);
if g_Frames_Get(FramesID, 'FRAMES_TELEPORT') then
begin
Anim := TAnimation.Create(FramesID, False, 3);
- g_Sound_PlayExAt('SOUND_GAME_TELEPORT', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_GAME_TELEPORT', tgcTX, tgcTY);
g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-32, Anim);
Anim.Free();
if g_Frames_Get(FramesID, 'FRAMES_ITEM_RESPAWN') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_ITEM_RESPAWNITEM', tgcTX, tgcTY);
g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-16,
it.Obj.Y+it.Obj.Rect.Y+(it.Obj.Rect.Height div 2)-16, Anim);
Anim.Free();
if g_Frames_Get(FramesID, 'FRAMES_FIRE') then
begin
Anim := TAnimation.Create(FramesID, False, 4);
- g_Sound_PlayExAt('SOUND_FIRE', trigData.trigTX, trigData.trigTY);
+ g_Sound_PlayExAt('SOUND_FIRE', tgcTX, tgcTY);
g_GFX_OnceAnim(it.Obj.X+it.Obj.Rect.X+(it.Obj.Rect.Width div 2)-32,
it.Obj.Y+it.Obj.Rect.Y+it.Obj.Rect.Height-128, Anim);
Anim.Free();
TRIGGER_MUSIC:
begin
// Ìåíÿåì ìóçûêó, åñëè åñòü íà ÷òî:
- if (Trigger.trigData.trigMusicName <> '') then
+ if (Trigger.tgcMusicName <> '') then
begin
- gMusic.SetByName(Trigger.trigData.trigMusicName);
+ gMusic.SetByName(Trigger.tgcMusicName);
gMusic.SpecPause := True;
gMusic.Play();
end;
- case Trigger.trigData.trigMusicAction of
+ case Trigger.tgcMusicAction of
TRIGGER_MUSIC_ACTION_STOP: // Âûêëþ÷èòü
gMusic.SpecPause := True; // Ïàóçà
TRIGGER_MUSIC_ACTION_PLAY: // Âêëþ÷èòü
TRIGGER_PUSH:
begin
- pAngle := -DegToRad(trigData.trigAngle);
+ pAngle := -DegToRad(tgcAngle);
Result := tr_Push(ActivateUID,
- Floor(Cos(pAngle)*trigData.trigForce),
- Floor(Sin(pAngle)*trigData.trigForce),
- trigData.trigResetVelocity);
+ Floor(Cos(pAngle)*tgcForce),
+ Floor(Sin(pAngle)*tgcForce),
+ tgcResetVelocity);
TimeOut := 0;
end;
begin
Result := False;
// Ïðèáàâèòü èëè îòíÿòü î÷êî
- if (trigData.trigScoreAction in [TRIGGER_SCORE_ACTION_ADD, TRIGGER_SCORE_ACTION_SUB]) and (trigData.trigScoreCount > 0) then
+ if (tgcScoreAction in [TRIGGER_SCORE_ACTION_ADD, TRIGGER_SCORE_ACTION_SUB]) and (tgcScoreCount > 0) then
begin
// Ñâîåé èëè ÷óæîé êîìàíäå
- if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
+ if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
begin
p := g_Player_Get(ActivateUID);
- if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
- or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
+ if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
+ or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
begin
- Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores
+ Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+r');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+r');
end else
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+re');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+re');
end;
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
end;
end;
- if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
- or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
+ if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED))
+ or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
begin
- Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls
+ Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-r');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-r');
end else
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-re');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-re');
end;
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
end;
end;
- if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
- or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
+ if ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
+ or ((tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
begin
- Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores
+ Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+b');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+b');
end else
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '+be');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '+be');
end;
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
end;
end;
- if ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
- or ((trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
+ if ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE))
+ or ((tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
begin
- Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls
+ Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_OWN], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-b');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-b');
end else
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, trigData.trigScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_ENEMY], [p.Name, tgcScoreCount, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (trigData.trigScoreCount shl 16), '-be');
+ MH_SEND_GameEvent(NET_EV_SCORE, p.UID or (tgcScoreCount shl 16), '-be');
end;
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
if g_Game_IsServer and g_Game_IsNet then
Result := (p.Team = TEAM_RED) or (p.Team = TEAM_BLUE);
end;
// Êàêîé-òî êîíêðåòíîé êîìàíäå
- if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
+ if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
begin
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
begin
- Inc(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Scores
+ Inc(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Scores
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tr');
+ MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tr');
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_RED);
end;
end;
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then
begin
- Dec(gTeamStat[TEAM_RED].Goals, trigData.trigScoreCount); // Red Fouls
+ Dec(gTeamStat[TEAM_RED].Goals, tgcScoreCount); // Red Fouls
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], trigData.trigScoreCount]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_RED], tgcScoreCount]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tr');
+ MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tr');
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_RED])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, -TEAM_RED);
end;
end;
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_ADD) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_ADD) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
begin
- Inc(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Scores
+ Inc(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Scores
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_ADD_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '+tb');
+ MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '+tb');
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_ADD], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
if g_Game_IsServer and g_Game_IsNet then
MH_SEND_GameEvent(NET_EV_SCORE_MSG, TEAM_BLUE);
end;
end;
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_SUB) and (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_SUB) and (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then
begin
- Dec(gTeamStat[TEAM_BLUE].Goals, trigData.trigScoreCount); // Blue Fouls
+ Dec(gTeamStat[TEAM_BLUE].Goals, tgcScoreCount); // Blue Fouls
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], trigData.trigScoreCount]), True);
+ g_Console_Add(Format(_lc[I_PLAYER_SCORE_SUB_TEAM], [_lc[I_PLAYER_SCORE_BLUE], tgcScoreCount]), True);
if g_Game_IsServer and g_Game_IsNet then
- MH_SEND_GameEvent(NET_EV_SCORE, trigData.trigScoreCount shl 16, '-tb');
+ MH_SEND_GameEvent(NET_EV_SCORE, tgcScoreCount shl 16, '-tb');
end;
- if trigData.trigScoreMsg then
+ if tgcScoreMsg then
begin
g_Game_Message(Format(_lc[I_MESSAGE_SCORE_SUB], [AnsiUpperCase(_lc[I_GAME_TEAM_BLUE])]), 108);
if g_Game_IsServer and g_Game_IsNet then
end;
end;
// Âûèãðûø
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_WIN) and (gGameSettings.GoalLimit > 0) then
begin
// Ñâîåé èëè ÷óæîé êîìàíäû
- if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
+ if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
begin
p := g_Player_Get(ActivateUID);
- if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins
- or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
+ if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Red Wins
+ or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
begin
if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
Result := True;
end;
end;
- if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins
- or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
+ if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Blue Wins
+ or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
begin
if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
- if trigData.trigScoreCon then
+ if tgcScoreCon then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) then
begin
g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_OWN], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
end;
end;
// Êàêîé-òî êîíêðåòíîé êîìàíäû
- if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
+ if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_RED, TRIGGER_SCORE_TEAM_FORCE_BLUE] then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Red Wins
begin
if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
Result := True;
end;
end;
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Blue Wins
begin
if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
end;
end;
// Ïðîèãðûø
- if (trigData.trigScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then
+ if (tgcScoreAction = TRIGGER_SCORE_ACTION_LOOSE) and (gGameSettings.GoalLimit > 0) then
begin
// Ñâîåé èëè ÷óæîé êîìàíäû
- if (trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
+ if (tgcScoreTeam in [TRIGGER_SCORE_TEAM_MINE_RED, TRIGGER_SCORE_TEAM_MINE_BLUE]) and (g_GetUIDType(ActivateUID) = UID_PLAYER) then
begin
p := g_Player_Get(ActivateUID);
- if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins
- or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
+ if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_BLUE)) // Red Wins
+ or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_RED)) then
if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
gTeamStat[TEAM_RED].Goals := gGameSettings.GoalLimit;
- if trigData.trigScoreCon then
- if trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
+ if tgcScoreCon then
+ if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
begin
g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_RED]]), True);
if g_Game_IsServer and g_Game_IsNet then
Result := True;
end;
- if ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins
- or ((trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
+ if ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED) and (p.Team = TEAM_RED)) // Blue Wins
+ or ((tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_BLUE) and (p.Team = TEAM_BLUE)) then
if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
gTeamStat[TEAM_BLUE].Goals := gGameSettings.GoalLimit;
- if trigData.trigScoreCon then
- if trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
+ if tgcScoreCon then
+ if tgcScoreTeam = TRIGGER_SCORE_TEAM_MINE_RED then
begin
g_Console_Add(Format(_lc[I_PLAYER_SCORE_WIN_ENEMY], [p.Name, _lc[I_PLAYER_SCORE_TO_BLUE]]), True);
if g_Game_IsServer and g_Game_IsNet then
end;
end;
// Êàêîé-òî êîíêðåòíîé êîìàíäû
- if trigData.trigScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_BLUE, TRIGGER_SCORE_TEAM_FORCE_RED] then
+ if tgcScoreTeam in [TRIGGER_SCORE_TEAM_FORCE_BLUE, TRIGGER_SCORE_TEAM_FORCE_RED] then
begin
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_BLUE) then // Red Wins
begin
if gTeamStat[TEAM_RED].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
Result := True;
end;
end;
- if (trigData.trigScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins
+ if (tgcScoreTeam = TRIGGER_SCORE_TEAM_FORCE_RED) then // Blue Wins
begin
if gTeamStat[TEAM_BLUE].Goals < SmallInt(gGameSettings.GoalLimit) then
begin
TRIGGER_MESSAGE:
begin
- Result := tr_Message(trigData.trigKind, trigData.trigText,
- trigData.trigMsgDest, trigData.trigMsgTime,
+ Result := tr_Message(tgcKind, tgcText,
+ tgcMsgDest, tgcMsgTime,
ActivateUID);
TimeOut := 18;
end;
end else
begin // Óæå âèäåëè åãî
// Åñëè èíòåðâàë îòêëþ÷¸í, íî îí âñ¸ åù¸ â çîíå ïîðàæåíèÿ, äà¸ì åìó âðåìÿ
- if (trigData.trigInterval = 0) and (Activators[k].TimeOut > 0) then
+ if (tgcInterval = 0) and (Activators[k].TimeOut > 0) then
Activators[k].TimeOut := 65535;
// Òàéìàóò ïðîø¸ë - ðàáîòàåì
Result := Activators[k].TimeOut = 0;
Exit;
// Íàíîñèì óðîí èãðîêó
- if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigAmount > 0) then
- p.Damage(trigData.trigAmount, 0, 0, 0, HIT_SOME);
+ if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
+ begin
+ // Êèñëîòíûé óðîí íå íàíîñèòñÿ êîãäà åñòü êîñòþì
+ // "Âîäÿíîé" óðîí íå íàíîñèòñÿ êîãäà åñòü êèñëîðîä
+ if not (((tgcKind = HIT_ACID) and (p.FMegaRulez[MR_SUIT] > gTime)) or
+ ((tgcKind = HIT_WATER) and (p.Air > 0))) then
+ p.Damage(tgcAmount, 0, 0, 0, tgcKind);
+ if (tgcKind = HIT_FLAME) then p.CatchFire(0);
+ end;
// Ëå÷èì èãðîêà
- if (TriggerType = TRIGGER_HEALTH) and (trigData.trigAmount > 0) then
- if p.Heal(trigData.trigAmount, not trigData.trigHealMax) and (not trigData.trigSilent) then
+ if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
+ if p.Heal(tgcAmount, not tgcHealMax) and (not tgcSilent) then
begin
g_Sound_PlayExAt('SOUND_ITEM_GETITEM', p.Obj.X, p.Obj.Y);
if g_Game_IsServer and g_Game_IsNet then
Exit;
// Íàíîñèì óðîí ìîíñòðó
- if (TriggerType = TRIGGER_DAMAGE) and (trigData.trigAmount > 0) then
- m.Damage(trigData.trigAmount, 0, 0, 0, HIT_SOME);
+ if (TriggerType = TRIGGER_DAMAGE) and (tgcAmount > 0) then
+ begin
+ m.Damage(tgcAmount, 0, 0, 0, tgcKind);
+ if (tgcKind = HIT_FLAME) then m.CatchFire(0);
+ end;
// Ëå÷èì ìîíñòðà
- if (TriggerType = TRIGGER_HEALTH) and (trigData.trigAmount > 0) then
- if m.Heal(trigData.trigAmount) and (not trigData.trigSilent) then
+ if (TriggerType = TRIGGER_HEALTH) and (tgcAmount > 0) then
+ if m.Heal(tgcAmount) and (not tgcSilent) then
begin
g_Sound_PlayExAt('SOUND_ITEM_GETITEM', m.Obj.X, m.Obj.Y);
if g_Game_IsServer and g_Game_IsNet then
end;
end;
// Íàçíà÷àåì âðåìÿ ñëåäóþùåãî âîçäåéñòâèÿ
- idx := trigData.trigInterval;
+ idx := tgcInterval;
if coolDown then
if idx > 0 then
Activators[k].TimeOut := idx
Exit;
// put this at the beginning so it doesn't trigger itself
- TimeOut := trigData.trigWait + 1;
+ TimeOut := tgcWait + 1;
- wx := trigData.trigTX;
- wy := trigData.trigTY;
- pAngle := -DegToRad(trigData.trigAngle);
+ wx := tgcTX;
+ wy := tgcTY;
+ pAngle := -DegToRad(tgcAngle);
xd := wx + Round(Cos(pAngle) * 32.0);
yd := wy + Round(Sin(pAngle) * 32.0);
TargetUID := 0;
- case trigData.trigShotTarget of
+ case tgcShotTarget of
TRIGGER_SHOT_TARGET_MON: // monsters
//TODO: accelerate this!
g_Mons_ForEachAlive(monsShotTarget);
end;
else begin
- if (trigData.trigShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
- (trigData.trigShotType <> TRIGGER_SHOT_REV) then
+ if (tgcShotTarget <> TRIGGER_SHOT_TARGET_NONE) or
+ (tgcShotType <> TRIGGER_SHOT_REV) then
TargetUID := ActivateUID;
end;
end;
- if (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or
- ((trigData.trigShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then
+ if (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or (TargetUID > 0) or
+ ((tgcShotTarget > TRIGGER_SHOT_TARGET_NONE) and (TargetUID = 0)) then
begin
Result := True;
- if (trigData.trigSight = 0) or
- (trigData.trigShotTarget = TRIGGER_SHOT_TARGET_NONE) or
+ if (tgcSight = 0) or
+ (tgcShotTarget = TRIGGER_SHOT_TARGET_NONE) or
(TargetUID = ShotSightTarget) then
MakeShot(Trigger, wx, wy, xd, yd, TargetUID)
else
begin
- ShotSightTime := trigData.trigSight;
+ ShotSightTime := tgcSight;
ShotSightTargetN := TargetUID;
- if trigData.trigShotType = TRIGGER_SHOT_BFG then
+ if tgcShotType = TRIGGER_SHOT_BFG then
begin
g_Sound_PlayExAt('SOUND_WEAPON_STARTFIREBFG', wx, wy);
if g_Game_IsNet and g_Game_IsServer then
TRIGGER_EFFECT:
begin
- idx := trigData.trigFXCount;
+ idx := tgcFXCount;
while idx > 0 do
begin
- case trigData.trigFXPos of
+ case tgcFXPos of
TRIGGER_EFFECT_POS_CENTER:
begin
wx := X + Width div 2;
wy := Y + Height div 2;
end;
end;
- xd := trigData.trigVelX;
- yd := trigData.trigVelY;
- if trigData.trigSpreadL > 0 then xd -= Random(trigData.trigSpreadL+1);
- if trigData.trigSpreadR > 0 then xd += Random(trigData.trigSpreadR+1);
- if trigData.trigSpreadU > 0 then yd -= Random(trigData.trigSpreadU+1);
- if trigData.trigSpreadD > 0 then yd += Random(trigData.trigSpreadD+1);
+ xd := tgcVelX;
+ yd := tgcVelY;
+ if tgcSpreadL > 0 then xd -= Random(tgcSpreadL+1);
+ if tgcSpreadR > 0 then xd += Random(tgcSpreadR+1);
+ if tgcSpreadU > 0 then yd -= Random(tgcSpreadU+1);
+ if tgcSpreadD > 0 then yd += Random(tgcSpreadD+1);
tr_MakeEffect(wx, wy, xd, yd,
- trigData.trigFXType, trigData.trigFXSubType,
- trigData.trigFXRed, trigData.trigFXGreen, trigData.trigFXBlue, True, False);
+ tgcFXType, tgcFXSubType,
+ tgcFXRed, tgcFXGreen, tgcFXBlue, True, False);
Dec(idx);
end;
- TimeOut := trigData.trigWait;
+ TimeOut := tgcWait;
+ result := true;
end;
end;
end;
if Result {and (Trigger.TexturePanel <> -1)} then
begin
- g_Map_SwitchTextureGUID(Trigger.TexturePanelType, Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
+ g_Map_SwitchTextureGUID({Trigger.TexturePanelType,} Trigger.TexturePanelGUID, IfThen(animonce, 2, 1));
end;
end;
-function g_Triggers_CreateWithMapIndex (Trigger: TTrigger; arridx, mapidx: Integer): DWORD;
+function g_Triggers_CreateWithMapIndex (aTrigger: TTrigger; arridx, mapidx: Integer): DWORD;
var
triggers: TDynField;
begin
triggers := gCurrentMap['trigger'];
if (triggers = nil) then raise Exception.Create('LOAD: map has no triggers');
if (mapidx < 0) or (mapidx >= triggers.count) then raise Exception.Create('LOAD: invalid map trigger index');
- Trigger.trigData := triggers.itemAt[mapidx];
- if (Trigger.trigData = nil) then raise Exception.Create('LOAD: internal error in trigger loader');
- Trigger.mapId := Trigger.trigData.id;
- Trigger.mapIndex := mapidx;
- if (Trigger.trigData.trigRec <> nil) then
- begin
- Trigger.trigData := Trigger.trigData.trigRec.clone({Trigger.trigData.headerRec}nil);
- end
- else
- begin
- Trigger.trigData := nil;
- end;
- result := g_Triggers_Create(Trigger, arridx);
+ aTrigger.mapIndex := mapidx;
+ result := g_Triggers_Create(aTrigger, triggers.itemAt[mapidx], arridx);
end;
-function g_Triggers_Create(Trigger: TTrigger; forceInternalIndex: Integer=-1): DWORD;
+function g_Triggers_Create (aTrigger: TTrigger; trec: TDynRecord; forceInternalIndex: Integer=-1): DWORD;
var
find_id: DWORD;
- fn, mapw: AnsiString;
+ fn: AnsiString;
f, olen: Integer;
+ ptg: PTrigger;
begin
-// Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà:
- if (Trigger.TriggerType = TRIGGER_EXIT) and
+ if (tgscope = nil) then tgscope := TTrigScope.Create();
+ if (tgclist = nil) then tgclist := TMyConstList.Create();
+
+ // Íå ñîçäàâàòü âûõîä, åñëè èãðà áåç âûõîäà
+ if (aTrigger.TriggerType = TRIGGER_EXIT) and
(not LongBool(gGameSettings.Options and GAME_OPTION_ALLOWEXIT)) then
- Trigger.TriggerType := TRIGGER_NONE;
+ begin
+ aTrigger.TriggerType := TRIGGER_NONE;
+ end;
-// Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð:
- if (Trigger.TriggerType = TRIGGER_SPAWNMONSTER) and
+ // Åñëè ìîíñòðû çàïðåùåíû, îòìåíÿåì òðèããåð
+ if (aTrigger.TriggerType = TRIGGER_SPAWNMONSTER) and
(not LongBool(gGameSettings.Options and GAME_OPTION_MONSTERS)) and
(gGameSettings.GameType <> GT_SINGLE) then
- Trigger.TriggerType := TRIGGER_NONE;
+ begin
+ aTrigger.TriggerType := TRIGGER_NONE;
+ end;
-// Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå:
- if Trigger.TriggerType = TRIGGER_SECRET then
- gSecretsCount := gSecretsCount + 1;
+ // Ñ÷èòàåì êîëè÷åñòâî ñåêðåòîâ íà êàðòå
+ if (aTrigger.TriggerType = TRIGGER_SECRET) then gSecretsCount += 1;
if (forceInternalIndex < 0) then
begin
if (forceInternalIndex >= olen) then
begin
SetLength(gTriggers, forceInternalIndex+1);
- for f := olen to High(gTriggers) do gTriggers[f].TriggerType := TRIGGER_NONE;
+ for f := olen to High(gTriggers) do
+ begin
+ gTriggers[f].TriggerType := TRIGGER_NONE;
+ gTriggers[f].trigDataRec := nil;
+ gTriggers[f].exoInit := nil;
+ gTriggers[f].exoThink := nil;
+ gTriggers[f].exoCheck := nil;
+ gTriggers[f].exoAction := nil;
+ gTriggers[f].userVars := nil;
+ end;
end;
+ f := forceInternalIndex;
+ gTriggers[f].trigDataRec.Free();
+ gTriggers[f].exoInit.Free();
+ gTriggers[f].exoThink.Free();
+ gTriggers[f].exoCheck.Free();
+ gTriggers[f].exoAction.Free();
+ gTriggers[f].userVars.Free();
+ gTriggers[f].trigDataRec := nil;
+ gTriggers[f].exoInit := nil;
+ gTriggers[f].exoThink := nil;
+ gTriggers[f].exoCheck := nil;
+ gTriggers[f].exoAction := nil;
+ gTriggers[f].userVars := nil;
find_id := DWORD(forceInternalIndex);
end;
- gTriggers[find_id] := Trigger;
+ gTriggers[find_id] := aTrigger;
+ ptg := @gTriggers[find_id];
- //e_LogWritefln('created trigger with map index %s, findid=%s (%s)', [Trigger.mapIndex, find_id, Trigger.mapId]);
-
- {
- writeln('trigger #', find_id, ': pos=(', Trigger.x, ',', Trigger.y, ')-(', Trigger.width, 'x', Trigger.height, ')',
- '; TexturePanel=', Trigger.TexturePanel,
- '; TexturePanelType=', Trigger.TexturePanelType,
- '; ShotPanelType=', Trigger.ShotPanelType,
- '; TriggerType=', Trigger.TriggerType,
- '; ActivateType=', Trigger.ActivateType,
- '; Keys=', Trigger.Keys,
- '; trigPanelId=', Trigger.trigPanelId,
- '; trigShotPanelId=', Trigger.trigShotPanelId
- );
- }
+ ptg.mapId := trec.id;
+ // clone trigger data
+ if (trec.trigRec = nil) then
+ begin
+ ptg.trigDataRec := nil;
+ //HACK!
+ if (ptg.TriggerType <> TRIGGER_SECRET) then
+ begin
+ e_LogWritefln('trigger of type %s has no triggerdata; wtf?!', [ptg.TriggerType], TMsgType.Warning);
+ end;
+ end
+ else
+ begin
+ ptg.trigDataRec := trec.trigRec.clone(nil);
+ end;
- with gTriggers[find_id] do
+ with ptg^ do
begin
ID := find_id;
// if this type of trigger exists both on the client and on the server
// use an uniform numeration
- if Trigger.TriggerType = TRIGGER_SOUND then
+ ClientID := 0;
+ if (ptg.TriggerType = TRIGGER_SOUND) then
begin
Inc(gTriggerClientID);
ClientID := gTriggerClientID;
- end
- else
- ClientID := 0;
+ end;
TimeOut := 0;
ActivateUID := 0;
PlayerCollide := False;
SpawnedCount := 0;
end;
-// Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê":
- if (Trigger.TriggerType = TRIGGER_SOUND) and
- (Trigger.trigData.trigSoundName <> '') then
- begin
- // Åùå íåò òàêîãî çâóêà:
- if not g_Sound_Exists(Trigger.trigData.trigSoundName) then
- begin
- fn := g_ExtractWadName(Trigger.trigData.trigSoundName);
+ // update cached trigger variables
+ trigUpdateCacheData(ptg^, ptg.trigDataRec);
- if fn = '' then
- begin // Çâóê â ôàéëå ñ êàðòîé
- mapw := g_ExtractWadName(gMapInfo.Map);
- fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigSoundName);
- end
- else // Çâóê â îòäåëüíîì ôàéëå
- fn := GameDir + '/wads/' + Trigger.trigData.trigSoundName;
+ ptg.userVars := nil;
- if not g_Sound_CreateWADEx(Trigger.trigData.trigSoundName, fn) then
- g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigSoundName]));
+ try
+ ptg.exoThink := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_think']));
+ except
+ on e: TExomaParseException do
+ begin
+ conwritefln('*** ERROR parsing exoma_think (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_think'])]);
+ ptg.exoThink := nil;
+ end;
+ else
+ raise;
+ end;
+ try
+ ptg.exoCheck := TExprBase.parse(tgclist, VarToStr(trec.user['exoma_check']));
+ except
+ on e: TExomaParseException do
+ begin
+ conwritefln('*** ERROR parsing exoma_check (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_check'])]);
+ ptg.exoCheck := nil;
+ end;
+ else
+ raise;
+ end;
+ try
+ ptg.exoAction := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_action']));
+ except
+ on e: TExomaParseException do
+ begin
+ conwritefln('*** ERROR parsing exoma_action (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_action'])]);
+ ptg.exoAction := nil;
+ end;
+ else
+ raise;
+ end;
+ try
+ ptg.exoInit := TExprBase.parseStatList(tgclist, VarToStr(trec.user['exoma_init']));
+ except
+ on e: TExomaParseException do
+ begin
+ conwritefln('*** ERROR parsing exoma_init (%s,%s): %s [%s]', [e.tokLine, e.tokCol, e.message, VarToStr(trec.user['exoma_init'])]);
+ ptg.exoInit := nil;
+ end;
+ else
+ raise;
+ end;
+
+ if (forceInternalIndex < 0) and (ptg.exoInit <> nil) then
+ begin
+ //conwritefln('executing trigger init: [%s]', [gTriggers[find_id].exoInit.toString()]);
+ try
+ tgscope.me := ptg;
+ ptg.exoInit.value(tgscope);
+ tgscope.me := nil;
+ except
+ tgscope.me := nil;
+ conwritefln('*** trigger exoactivate error: %s', [ptg.exoInit.toString()]);
+ exit;
end;
+ end;
- // Ñîçäàåì îáúåêò çâóêà:
- with gTriggers[find_id] do
+ // Çàãðóæàåì çâóê, åñëè ýòî òðèããåð "Çâóê"
+ if (ptg.TriggerType = TRIGGER_SOUND) and (ptg.tgcSoundName <> '') then
+ begin
+ // Åùå íåò òàêîãî çâóêà
+ if not g_Sound_Exists(ptg.tgcSoundName) then
+ begin
+ fn := e_GetResourcePath(WadDirs, ptg.tgcSoundName, g_ExtractWadName(gMapInfo.Map));
+ //e_LogWritefln('loading trigger sound ''%s''', [fn]);
+ if not g_Sound_CreateWADEx(ptg.tgcSoundName, fn) then
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcSoundName]));
+ end;
+ end;
+
+ // Ñîçäàåì îáúåêò çâóêà
+ with ptg^ do
begin
Sound := TPlayableSound.Create();
- if not Sound.SetByName(Trigger.trigData.trigSoundName) then
+ if not Sound.SetByName(ptg.tgcSoundName) then
begin
Sound.Free();
Sound := nil;
end;
end;
-// Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà":
- if (Trigger.TriggerType = TRIGGER_MUSIC) and
- (Trigger.trigData.trigMusicName <> '') then
+ // Çàãðóæàåì ìóçûêó, åñëè ýòî òðèããåð "Ìóçûêà"
+ if (ptg.TriggerType = TRIGGER_MUSIC) and (ptg.tgcMusicName <> '') then
begin
- // Åùå íåò òàêîé ìóçûêè:
- if not g_Sound_Exists(Trigger.trigData.trigMusicName) then
+ // Åùå íåò òàêîé ìóçûêè
+ if not g_Sound_Exists(ptg.tgcMusicName) then
begin
- fn := g_ExtractWadName(Trigger.trigData.trigMusicName);
-
- if fn = '' then
- begin // Ìóçûêà â ôàéëå ñ êàðòîé
- mapw := g_ExtractWadName(gMapInfo.Map);
- fn := mapw+':'+g_ExtractFilePathName(Trigger.trigData.trigMusicName);
- end
- else // Ìóçûêà â ôàéëå ñ êàðòîé
- fn := GameDir+'/wads/'+Trigger.trigData.trigMusicName;
-
- if not g_Sound_CreateWADEx(Trigger.trigData.trigMusicName, fn, True) then
- g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, Trigger.trigData.trigMusicName]));
+ fn := e_GetResourcePath(WadDirs, ptg.tgcMusicName, g_ExtractWadName(gMapInfo.Map));
+ if not g_Sound_CreateWADEx(ptg.tgcMusicName, fn, True) then
+ begin
+ g_FatalError(Format(_lc[I_GAME_ERROR_TR_SOUND], [fn, ptg.tgcMusicName]));
+ end;
end;
end;
-// Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü":
- if Trigger.TriggerType = TRIGGER_SHOT then
- with gTriggers[find_id] do
+ // Çàãðóæàåì äàííûå òðèããåðà "Òóðåëü"
+ if (ptg.TriggerType = TRIGGER_SHOT) then
+ begin
+ with ptg^ do
begin
ShotPanelTime := 0;
ShotSightTime := 0;
ShotSightTimeout := 0;
ShotSightTarget := 0;
ShotSightTargetN := 0;
- ShotAmmoCount := Trigger.trigData.trigAmmo;
+ ShotAmmoCount := ptg.tgcAmmo;
ShotReloadTime := 0;
end;
+ end;
Result := find_id;
end;
begin
if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
- if gTriggers = nil then
- Exit;
+ if gTriggers = nil then Exit;
+ if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
SetLength(Affected, 0);
for a := 0 to High(gTriggers) do
continue;
end;
// Ñ÷èòàåì, ÷òî îáúåêò ïîêèíóë çîíó äåéñòâèÿ òðèããåðà
- if (trigData.trigInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0;
+ if (tgcInterval = 0) and (Activators[b].TimeOut < 65530) then Activators[b].TimeOut := 0;
end;
end;
if SpawnCooldown = 0 then
begin
// Åñëè ïðèøëî âðåìÿ, ñïàâíèì ìîíñòðà
- if (TriggerType = TRIGGER_SPAWNMONSTER) and (trigData.trigDelay > 0) then
+ if (TriggerType = TRIGGER_SPAWNMONSTER) and (tgcDelay > 0) then
begin
ActivateUID := 0;
ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
end;
// Åñëè ïðèøëî âðåìÿ, ñïàâíèì ïðåäìåò
- if (TriggerType = TRIGGER_SPAWNITEM) and (trigData.trigDelay > 0) then
+ if (TriggerType = TRIGGER_SPAWNITEM) and (tgcDelay > 0) then
begin
ActivateUID := 0;
ActivateTrigger(gTriggers[a], ACTIVATE_CUSTOM);
if ShotPanelTime > 0 then
begin
Dec(ShotPanelTime);
- if ShotPanelTime = 0 then g_Map_SwitchTextureGUID(ShotPanelType, trigShotPanelGUID);
+ if ShotPanelTime = 0 then g_Map_SwitchTextureGUID({ShotPanelType,} trigPanelGUID);
end;
if ShotSightTime > 0 then
begin
if ShotReloadTime > 0 then
begin
Dec(ShotReloadTime);
- if ShotReloadTime = 0 then ShotAmmoCount := trigData.trigAmmo;
+ if ShotReloadTime = 0 then ShotAmmoCount := tgcAmmo;
end;
end;
begin
if (SoundPlayCount > 0) and (not Sound.IsPlaying()) then
begin
- if trigData.trigPlayCount > 0 then SoundPlayCount -= 1; // Åñëè 0 - èãðàåì çâóê áåñêîíå÷íî
- if trigData.trigLocal then
- begin
- Sound.PlayVolumeAt(X+(Width div 2), Y+(Height div 2), trigData.trigVolume/255.0);
- end
+ if tgcPlayCount > 0 then Dec(SoundPlayCount); (* looped sound if zero *)
+ if tgcLocal then
+ Sound.PlayVolumeAtRect(X, Y, Width, Height, tgcVolume / 255.0)
else
- begin
- Sound.PlayPanVolume((trigData.trigPan-127.0)/128.0, trigData.trigVolume/255.0);
- end;
- if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then MH_SEND_TriggerSound(gTriggers[a]);
- end;
+ Sound.PlayPanVolume((tgcPan - 127.0) / 128.0, tgcVolume / 255.0);
+ if Sound.IsPlaying() and g_Game_IsNet and g_Game_IsServer then
+ MH_SEND_TriggerSound(gTriggers[a])
+ end
end;
// Òðèããåð "Ëîâóøêà" - ïîðà îòêðûâàòü
if (TriggerType = TRIGGER_TRAP) and (DoorTime = 0) and (g_Map_PanelByGUID(trigPanelGUID) <> nil) then
begin
- tr_OpenDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d);
+ tr_OpenDoor(trigPanelGUID, tgcSilent, tgcD2d);
DoorTime := -1;
end;
else
begin
// Ïîêà îòêðûòà - çàêðûâàåì
- if tr_CloseDoor(trigPanelGUID, trigData.trigSilent, trigData.trigD2d) then DoorTime := -1;
+ if tr_CloseDoor(trigPanelGUID, tgcSilent, tgcD2d) then DoorTime := -1;
end;
end;
end;
// Òðèããåð - ðàñøèðèòåëü èëè ïåðåêëþ÷àòåëü, è ïðîøëà çàäåðæêà, è íàæàëè íóæíîå ÷èñëî ðàç:
if (TriggerType in [TRIGGER_PRESS, TRIGGER_ON, TRIGGER_OFF, TRIGGER_ONOFF]) and
- (PressTime = 0) and (PressCount >= trigData.trigPressCount) then
+ (PressTime = 0) and (PressCount >= tgcPressCount) then
begin
// Ñáðàñûâàåì çàäåðæêó àêòèâàöèè:
PressTime := -1;
// Ñáðàñûâàåì ñ÷åò÷èê íàæàòèé:
- if trigData.trigPressCount > 0 then PressCount -= trigData.trigPressCount else PressCount := 0;
+ if tgcPressCount > 0 then PressCount -= tgcPressCount else PressCount := 0;
// Îïðåäåëÿåì èçìåíÿåìûå èì òðèããåðû:
for b := 0 to High(gTriggers) do
begin
- if g_Collide(trigData.trigtX, trigData.trigtY, trigData.trigtWidth, trigData.trigtHeight, gTriggers[b].X, gTriggers[b].Y,
+ if g_Collide(tgcTX, tgcTY, tgcTWidth, tgcTHeight, gTriggers[b].X, gTriggers[b].Y,
gTriggers[b].Width, gTriggers[b].Height) and
- ((b <> a) or (trigData.trigWait > 0)) then
+ ((b <> a) or (tgcWait > 0)) then
begin // Can be self-activated, if there is Data.Wait
- if (not trigData.trigExtRandom) or gTriggers[b].Enabled then
+ if (not tgcExtRandom) or gTriggers[b].Enabled then
begin
SetLength(Affected, Length(Affected) + 1);
Affected[High(Affected)] := b;
TRIGGER_OFF: pan.movingActive := false;
TRIGGER_ONOFF: pan.movingActive := not pan.movingActive;
end;
+ if not tgcSilent and (Length(tgcSound) > 0) then
+ begin
+ g_Sound_PlayExAt(tgcSound, X, Y);
+ if g_Game_IsServer and g_Game_IsNet then MH_SEND_Sound(X, Y, tgcSound);
+ end;
end;
// Âûáèðàåì îäèí èç òðèããåðîâ äëÿ ðàñøèðèòåëÿ, åñëè âêëþ÷åí ðàíäîì:
- if (TriggerType = TRIGGER_PRESS) and trigData.trigExtRandom then
+ if (TriggerType = TRIGGER_PRESS) and tgcExtRandom then
begin
if (Length(Affected) > 0) then
begin
(TriggerType = TRIGGER_DOOR5) or
(TriggerType = TRIGGER_DOOR) then
begin
- tr_OpenDoor(trigPanelGUID, True, trigData.trigD2d);
+ tr_OpenDoor(trigPanelGUID, True, tgcD2d);
if TriggerType = TRIGGER_DOOR5 then DoorTime := 180;
b := True;
end;
procedure g_Triggers_DecreaseSpawner(ID: DWORD);
begin
if (gTriggers <> nil) then
- if gTriggers[ID].SpawnedCount > 0 then
- Dec(gTriggers[ID].SpawnedCount);
+ begin
+ if gTriggers[ID].tgcMax > 0 then
+ begin
+ if gTriggers[ID].SpawnedCount > 0 then
+ Dec(gTriggers[ID].SpawnedCount);
+ end;
+ if gTriggers[ID].tgcDelay > 0 then
+ begin
+ if gTriggers[ID].SpawnCooldown < 0 then
+ gTriggers[ID].SpawnCooldown := gTriggers[ID].tgcDelay;
+ end;
+ end;
end;
-procedure g_Triggers_Free();
+procedure g_Triggers_Free ();
var
a: Integer;
begin
begin
if (gTriggers[a].TriggerType = TRIGGER_SOUND) then
begin
- if g_Sound_Exists(gTriggers[a].trigData.trigSoundName) then
+ if g_Sound_Exists(gTriggers[a].tgcSoundName) then
begin
- g_Sound_Delete(gTriggers[a].trigData.trigSoundName);
+ g_Sound_Delete(gTriggers[a].tgcSoundName);
end;
gTriggers[a].Sound.Free();
end;
begin
SetLength(gTriggers[a].Activators, 0);
end;
- gTriggers[a].trigData.Free();
+ gTriggers[a].trigDataRec.Free();
+
+ gTriggers[a].exoThink.Free();
+ gTriggers[a].exoCheck.Free();
+ gTriggers[a].exoAction.Free();
+ gTriggers[a].userVars.Free();
end;
gTriggers := nil;
SetLength(gMonstersSpawned, 0);
end;
-procedure g_Triggers_SaveState(var Mem: TBinMemoryWriter);
+
+procedure g_Triggers_SaveState (st: TStream);
var
- count, act_count, i, j: Integer;
- dw: DWORD;
+ count, actCount, i, j: Integer;
sg: Single;
b: Boolean;
+ kv: THashStrVariant.PEntry;
+ t: LongInt;
begin
// Ñ÷èòàåì êîëè÷åñòâî ñóùåñòâóþùèõ òðèããåðîâ
count := Length(gTriggers);
- Mem := TBinMemoryWriter.Create((count+1) * 200);
-
- // Êîëè÷åñòâî òðèããåðîâ:
- Mem.WriteInt(count);
-
- //e_LogWritefln('saving %s triggers (count=%s)', [Length(gTriggers), count]);
-
- if count = 0 then exit;
+ // Êîëè÷åñòâî òðèããåðîâ
+ utils.writeInt(st, LongInt(count));
+ if (count = 0) then exit;
for i := 0 to High(gTriggers) do
begin
- // Ñèãíàòóðà òðèããåðà:
- dw := TRIGGER_SIGNATURE; // 'TRGX'
- Mem.WriteDWORD(dw);
- // Òèï òðèããåðà:
- Mem.WriteByte(gTriggers[i].TriggerType);
+ // Ñèãíàòóðà òðèããåðà
+ utils.writeSign(st, 'TRGX');
+ utils.writeInt(st, Byte(0));
+ // Òèï òðèããåðà
+ utils.writeInt(st, Byte(gTriggers[i].TriggerType));
if (gTriggers[i].TriggerType = TRIGGER_NONE) then continue; // empty one
- // Ñïåöèàëüíûå äàííûå òðèããåðà: äà â æîïó, ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
- //e_LogWritefln('=== trigger #%s saved ===', [gTriggers[i].mapIndex]);
- Mem.WriteInt(gTriggers[i].mapIndex);
- //p := @gTriggers[i].Data;
- //Mem.WriteMemory(p, SizeOf(TTriggerData));
- // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
- Mem.WriteInt(gTriggers[i].X);
- Mem.WriteInt(gTriggers[i].Y);
- // Ðàçìåðû:
- Mem.WriteWord(gTriggers[i].Width);
- Mem.WriteWord(gTriggers[i].Height);
- // Âêëþ÷åí ëè òðèããåð:
- Mem.WriteBoolean(gTriggers[i].Enabled);
- // Òèï àêòèâàöèè òðèããåðà:
- Mem.WriteByte(gTriggers[i].ActivateType);
- // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
- Mem.WriteByte(gTriggers[i].Keys);
- // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
- Mem.WriteInt(gTriggers[i].TexturePanelGUID);
- // Òèï ýòîé ïàíåëè:
- Mem.WriteWord(gTriggers[i].TexturePanelType);
- // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.WriteInt(gTriggers[i].trigPanelGUID);
- // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
- Mem.WriteWord(gTriggers[i].TimeOut);
- // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
- Mem.WriteWord(gTriggers[i].ActivateUID);
- // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
- act_count := Length(gTriggers[i].Activators);
- Mem.WriteInt(act_count);
- for j := 0 to act_count-1 do
+ // Ñïåöèàëüíûå äàííûå òðèããåðà: ïîòîì èç êàðòû îïÿòü âûòàùèì; ñîõðàíèì òîëüêî èíäåêñ
+ utils.writeInt(st, LongInt(gTriggers[i].mapIndex));
+ // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
+ utils.writeInt(st, LongInt(gTriggers[i].X));
+ utils.writeInt(st, LongInt(gTriggers[i].Y));
+ // Ðàçìåðû
+ utils.writeInt(st, Word(gTriggers[i].Width));
+ utils.writeInt(st, Word(gTriggers[i].Height));
+ // Âêëþ÷åí ëè òðèããåð
+ utils.writeBool(st, gTriggers[i].Enabled);
+ // Òèï àêòèâàöèè òðèããåðà
+ utils.writeInt(st, Byte(gTriggers[i].ActivateType));
+ // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
+ utils.writeInt(st, Byte(gTriggers[i].Keys));
+ // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
+ utils.writeInt(st, LongInt(gTriggers[i].TexturePanelGUID));
+ // Òèï ýòîé ïàíåëè
+ //Mem.WriteWord(gTriggers[i].TexturePanelType);
+ // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
+ utils.writeInt(st, LongInt(gTriggers[i].trigPanelGUID));
+ // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
+ utils.writeInt(st, Word(gTriggers[i].TimeOut));
+ // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
+ utils.writeInt(st, Word(gTriggers[i].ActivateUID));
+ // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
+ actCount := Length(gTriggers[i].Activators);
+ utils.writeInt(st, LongInt(actCount));
+ for j := 0 to actCount-1 do
begin
// UID îáúåêòà
- Mem.WriteWord(gTriggers[i].Activators[j].UID);
+ utils.writeInt(st, Word(gTriggers[i].Activators[j].UID));
// Âðåìÿ îæèäàíèÿ
- Mem.WriteWord(gTriggers[i].Activators[j].TimeOut);
+ utils.writeInt(st, Word(gTriggers[i].Activators[j].TimeOut));
end;
- // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
- Mem.WriteBoolean(gTriggers[i].PlayerCollide);
- // Âðåìÿ äî çàêðûòèÿ äâåðè:
- Mem.WriteInt(gTriggers[i].DoorTime);
- // Çàäåðæêà àêòèâàöèè:
- Mem.WriteInt(gTriggers[i].PressTime);
- // Ñ÷åò÷èê íàæàòèé:
- Mem.WriteInt(gTriggers[i].PressCount);
- // Ñïàâíåð àêòèâåí:
- Mem.WriteBoolean(gTriggers[i].AutoSpawn);
- // Çàäåðæêà ñïàâíåðà:
- Mem.WriteInt(gTriggers[i].SpawnCooldown);
- // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
- Mem.WriteInt(gTriggers[i].SpawnedCount);
- // Ñêîëüêî ðàç ïðîèãðàí çâóê:
- Mem.WriteInt(gTriggers[i].SoundPlayCount);
- // Ïðîèãðûâàåòñÿ ëè çâóê?
- if gTriggers[i].Sound <> nil then
- b := gTriggers[i].Sound.IsPlaying()
- else
- b := False;
- Mem.WriteBoolean(b);
+ // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
+ utils.writeBool(st, gTriggers[i].PlayerCollide);
+ // Âðåìÿ äî çàêðûòèÿ äâåðè
+ utils.writeInt(st, LongInt(gTriggers[i].DoorTime));
+ // Çàäåðæêà àêòèâàöèè
+ utils.writeInt(st, LongInt(gTriggers[i].PressTime));
+ // Ñ÷åò÷èê íàæàòèé
+ utils.writeInt(st, LongInt(gTriggers[i].PressCount));
+ // Ñïàâíåð àêòèâåí
+ utils.writeBool(st, gTriggers[i].AutoSpawn);
+ // Çàäåðæêà ñïàâíåðà
+ utils.writeInt(st, LongInt(gTriggers[i].SpawnCooldown));
+ // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
+ utils.writeInt(st, LongInt(gTriggers[i].SpawnedCount));
+ // Ñêîëüêî ðàç ïðîèãðàí çâóê
+ utils.writeInt(st, LongInt(gTriggers[i].SoundPlayCount));
+ // Ïðîèãðûâàåòñÿ ëè çâóê?
+ if (gTriggers[i].Sound <> nil) then b := gTriggers[i].Sound.IsPlaying() else b := false;
+ utils.writeBool(st, b);
if b then
begin
- // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
- dw := gTriggers[i].Sound.GetPosition();
- Mem.WriteDWORD(dw);
- // Ãðîìêîñòü çâóêà:
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
+ utils.writeInt(st, LongWord(gTriggers[i].Sound.GetPosition()));
+ // Ãðîìêîñòü çâóêà
sg := gTriggers[i].Sound.GetVolume();
- sg := sg / (gSoundLevel/255.0);
- Mem.WriteSingle(sg);
- // Ñòåðåî ñìåùåíèå çâóêà:
+ sg := sg/(gSoundLevel/255.0);
+ //Mem.WriteSingle(sg);
+ st.WriteBuffer(sg, sizeof(sg)); // sorry
+ // Ñòåðåî ñìåùåíèå çâóêà
sg := gTriggers[i].Sound.GetPan();
- Mem.WriteSingle(sg);
+ //Mem.WriteSingle(sg);
+ st.WriteBuffer(sg, sizeof(sg)); // sorry
+ end;
+ // uservars
+ if (gTriggers[i].userVars = nil) then
+ begin
+ utils.writeInt(st, LongInt(0));
+ end
+ else
+ begin
+ utils.writeInt(st, LongInt(gTriggers[i].userVars.count)); //FIXME: check for overflow
+ for kv in gTriggers[i].userVars.byKeyValue do
+ begin
+ //writeln('<', kv.key, '>:<', VarToStr(kv.value), '>');
+ utils.writeStr(st, kv.key);
+ t := LongInt(varType(kv.value));
+ utils.writeInt(st, LongInt(t));
+ case t of
+ varString: utils.writeStr(st, AnsiString(kv.value));
+ varBoolean: utils.writeBool(st, Boolean(kv.value));
+ varShortInt: utils.writeInt(st, LongInt(kv.value));
+ varSmallint: utils.writeInt(st, LongInt(kv.value));
+ varInteger: utils.writeInt(st, LongInt(kv.value));
+ //varInt64: Mem.WriteInt(Integer(kv.value));
+ varByte: utils.writeInt(st, LongInt(kv.value));
+ varWord: utils.writeInt(st, LongInt(kv.value));
+ varLongWord: utils.writeInt(st, LongInt(kv.value));
+ //varQWord:
+ else raise Exception.CreateFmt('cannot save uservar ''%s''', [kv.key]);
+ end;
+ end;
end;
end;
end;
-procedure g_Triggers_LoadState(var Mem: TBinMemoryReader);
+
+procedure g_Triggers_LoadState (st: TStream);
var
- count, act_count, i, j, a: Integer;
+ count, actCount, i, j, a: Integer;
dw: DWORD;
vol, pan: Single;
b: Boolean;
- //p: Pointer;
Trig: TTrigger;
mapIndex: Integer;
- //tw: TStrTextWriter;
+ uvcount: Integer;
+ vt: LongInt;
+ vv: Variant;
+ uvname: AnsiString = '';
+ ustr: AnsiString = '';
+ uint: LongInt;
+ ubool: Boolean;
begin
- if Mem = nil then
- Exit;
+ assert(st <> nil);
g_Triggers_Free();
-// Êîëè÷åñòâî òðèããåðîâ:
- Mem.ReadInt(count);
-
+ // Êîëè÷åñòâî òðèããåðîâ
+ count := utils.readLongInt(st);
if (count = 0) then exit;
+ if (count < 0) or (count > 1024*1024) then raise XStreamError.Create('invalid trigger count');
for a := 0 to count-1 do
begin
- // Ñèãíàòóðà òðèããåðà:
- Mem.ReadDWORD(dw);
- if (dw <> TRIGGER_SIGNATURE) then // 'TRGX'
- begin
- raise EBinSizeError.Create('g_Triggers_LoadState: Wrong Trigger Signature');
- end;
- // Òèï òðèããåðà:
- Mem.ReadByte(Trig.TriggerType);
- // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
+ // Ñèãíàòóðà òðèããåðà
+ if not utils.checkSign(st, 'TRGX') then raise XStreamError.Create('invalid trigger signature');
+ if (utils.readByte(st) <> 0) then raise XStreamError.Create('invalid trigger version');
+ // Òèï òðèããåðà
+ Trig.TriggerType := utils.readByte(st);
if (Trig.TriggerType = TRIGGER_NONE) then continue; // empty one
- Mem.ReadInt(mapIndex);
- //!!!FIXME!!!
- {
- Mem.ReadMemory(p, dw);
- if dw <> SizeOf(TTriggerData) then
- begin
- raise EBinSizeError.Create('g_Triggers_LoadState: Wrong TriggerData Size');
- end;
- Trig.Data := TTriggerData(p^);
- }
- // Ñîçäàåì òðèããåð:
+ // Ñïåöèàëüíûå äàííûå òðèããåðà: èíäåêñ â gCurrentMap.field['triggers']
+ mapIndex := utils.readLongInt(st);
i := g_Triggers_CreateWithMapIndex(Trig, a, mapIndex);
- {
- if (gTriggers[i].trigData <> nil) then
+ // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà
+ gTriggers[i].X := utils.readLongInt(st);
+ gTriggers[i].Y := utils.readLongInt(st);
+ // Ðàçìåðû
+ gTriggers[i].Width := utils.readWord(st);
+ gTriggers[i].Height := utils.readWord(st);
+ // Âêëþ÷åí ëè òðèããåð
+ gTriggers[i].Enabled := utils.readBool(st);
+ // Òèï àêòèâàöèè òðèããåðà
+ gTriggers[i].ActivateType := utils.readByte(st);
+ // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè
+ gTriggers[i].Keys := utils.readByte(st);
+ // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ
+ gTriggers[i].TexturePanelGUID := utils.readLongInt(st);
+ // Òèï ýòîé ïàíåëè
+ //Mem.ReadWord(gTriggers[i].TexturePanelType);
+ // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
+ gTriggers[i].trigPanelGUID := utils.readLongInt(st);
+ // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè
+ gTriggers[i].TimeOut := utils.readWord(st);
+ // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð
+ gTriggers[i].ActivateUID := utils.readWord(st);
+ // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì
+ actCount := utils.readLongInt(st);
+ if (actCount < 0) or (actCount > 1024*1024) then raise XStreamError.Create('invalid activated object count');
+ if (actCount > 0) then
begin
- tw := TStrTextWriter.Create();
- try
- gTriggers[i].trigData.writeTo(tw);
- e_LogWritefln('=== trigger #%s loaded ==='#10'%s'#10'---', [mapIndex, tw.str]);
- finally
- tw.Free();
- end;
- end;
- }
- // Êîîðäèíàòû ëåâîãî âåðõíåãî óãëà:
- Mem.ReadInt(gTriggers[i].X);
- Mem.ReadInt(gTriggers[i].Y);
- // Ðàçìåðû:
- Mem.ReadWord(gTriggers[i].Width);
- Mem.ReadWord(gTriggers[i].Height);
- // Âêëþ÷åí ëè òðèããåð:
- Mem.ReadBoolean(gTriggers[i].Enabled);
- // Òèï àêòèâàöèè òðèããåðà:
- Mem.ReadByte(gTriggers[i].ActivateType);
- // Êëþ÷è, íåîáõîäèìûå äëÿ àêòèâàöèè:
- Mem.ReadByte(gTriggers[i].Keys);
- // ID ïàíåëè, òåêñòóðà êîòîðîé èçìåíèòñÿ:
- Mem.ReadInt(gTriggers[i].TexturePanelGUID);
- // Òèï ýòîé ïàíåëè:
- Mem.ReadWord(gTriggers[i].TexturePanelType);
- // Âíóòðåííèé íîìåð äðóãîé ïàíåëè (ïî ñ÷àñòëèâîé ñëó÷àéíîñòè îí áóäåò ñîâïàäàòü ñ òåì, ÷òî ñîçäàíî ïðè çàãðóçêå êàðòû)
- Mem.ReadInt(gTriggers[i].trigPanelGUID);
- // Âðåìÿ äî âîçìîæíîñòè àêòèâàöèè:
- Mem.ReadWord(gTriggers[i].TimeOut);
- // UID òîãî, êòî àêòèâèðîâàë ýòîò òðèããåð:
- Mem.ReadWord(gTriggers[i].ActivateUID);
- // Ñïèñîê UID-îâ îáúåêòîâ, êîòîðûå íàõîäèëèñü ïîä âîçäåéñòâèåì:
- Mem.ReadInt(act_count);
- if act_count > 0 then
- begin
- SetLength(gTriggers[i].Activators, act_count);
- for j := 0 to act_count-1 do
+ SetLength(gTriggers[i].Activators, actCount);
+ for j := 0 to actCount-1 do
begin
// UID îáúåêòà
- Mem.ReadWord(gTriggers[i].Activators[j].UID);
+ gTriggers[i].Activators[j].UID := utils.readWord(st);
// Âðåìÿ îæèäàíèÿ
- Mem.ReadWord(gTriggers[i].Activators[j].TimeOut);
+ gTriggers[i].Activators[j].TimeOut := utils.readWord(st);
end;
end;
- // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà:
- Mem.ReadBoolean(gTriggers[i].PlayerCollide);
- // Âðåìÿ äî çàêðûòèÿ äâåðè:
- Mem.ReadInt(gTriggers[i].DoorTime);
- // Çàäåðæêà àêòèâàöèè:
- Mem.ReadInt(gTriggers[i].PressTime);
- // Ñ÷åò÷èê íàæàòèé:
- Mem.ReadInt(gTriggers[i].PressCount);
- // Ñïàâíåð àêòèâåí:
- Mem.ReadBoolean(gTriggers[i].AutoSpawn);
- // Çàäåðæêà ñïàâíåðà:
- Mem.ReadInt(gTriggers[i].SpawnCooldown);
- // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ:
- Mem.ReadInt(gTriggers[i].SpawnedCount);
- // Ñêîëüêî ðàç ïðîèãðàí çâóê:
- Mem.ReadInt(gTriggers[i].SoundPlayCount);
- // Ïðîèãðûâàåòñÿ ëè çâóê?
- Mem.ReadBoolean(b);
+ // Ñòîèò ëè èãðîê â îáëàñòè òðèããåðà
+ gTriggers[i].PlayerCollide := utils.readBool(st);
+ // Âðåìÿ äî çàêðûòèÿ äâåðè
+ gTriggers[i].DoorTime := utils.readLongInt(st);
+ // Çàäåðæêà àêòèâàöèè
+ gTriggers[i].PressTime := utils.readLongInt(st);
+ // Ñ÷åò÷èê íàæàòèé
+ gTriggers[i].PressCount := utils.readLongInt(st);
+ // Ñïàâíåð àêòèâåí
+ gTriggers[i].AutoSpawn := utils.readBool(st);
+ // Çàäåðæêà ñïàâíåðà
+ gTriggers[i].SpawnCooldown := utils.readLongInt(st);
+ // Ñ÷åò÷èê ñîçäàíèÿ îáúåêòîâ
+ gTriggers[i].SpawnedCount := utils.readLongInt(st);
+ // Ñêîëüêî ðàç ïðîèãðàí çâóê
+ gTriggers[i].SoundPlayCount := utils.readLongInt(st);
+ // Ïðîèãðûâàåòñÿ ëè çâóê?
+ b := utils.readBool(st);
if b then
begin
- // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà:
- Mem.ReadDWORD(dw);
- // Ãðîìêîñòü çâóêà:
- Mem.ReadSingle(vol);
- // Ñòåðåî ñìåùåíèå çâóêà:
- Mem.ReadSingle(pan);
- // Çàïóñêàåì çâóê, åñëè åñòü:
- if gTriggers[i].Sound <> nil then
+ // Ïîçèöèÿ ïðîèãðûâàíèÿ çâóêà
+ dw := utils.readLongWord(st);
+ // Ãðîìêîñòü çâóêà
+ //Mem.ReadSingle(vol);
+ st.ReadBuffer(vol, sizeof(vol)); // sorry
+ // Ñòåðåî ñìåùåíèå çâóêà
+ //Mem.ReadSingle(pan);
+ st.ReadBuffer(pan, sizeof(pan)); // sorry
+ // Çàïóñêàåì çâóê, åñëè åñòü
+ if (gTriggers[i].Sound <> nil) then
begin
gTriggers[i].Sound.PlayPanVolume(pan, vol);
gTriggers[i].Sound.Pause(True);
gTriggers[i].Sound.SetPosition(dw);
end
end;
+ // uservars
+ gTriggers[i].userVars.Free();
+ gTriggers[i].userVars := nil;
+ uvcount := utils.readLongInt(st);
+ if (uvcount < 0) or (uvcount > 1024*1024) then raise XStreamError.Create('invalid number of user vars in trigger');
+ if (uvcount > 0) then
+ begin
+ gTriggers[i].userVars := THashStrVariant.Create();
+ vv := Unassigned;
+ while (uvcount > 0) do
+ begin
+ Dec(uvcount);
+ uvname := utils.readStr(st);
+ vt := utils.readLongInt(st);
+ case vt of
+ varString: begin ustr := utils.readStr(st); vv := ustr; end;
+ varBoolean: begin ubool := utils.readBool(st); vv := ubool; end;
+ varShortInt: begin uint := utils.readLongInt(st); vv := ShortInt(uint); end;
+ varSmallint: begin uint := utils.readLongInt(st); vv := SmallInt(uint); end;
+ varInteger: begin uint := utils.readLongInt(st); vv := LongInt(uint); end;
+ varByte: begin uint := utils.readLongInt(st); vv := Byte(uint); end;
+ varWord: begin uint := utils.readLongInt(st); vv := Word(uint); end;
+ varLongWord: begin uint := utils.readLongInt(st); vv := LongWord(uint); end;
+ else raise Exception.CreateFmt('cannot load uservar ''%s''', [uvname]);
+ end;
+ gTriggers[i].userVars.put(uvname, vv);
+ end;
+ end;
end;
end;
+
end.