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correctly freeing dynrecords; as a consequence, no more memory leaks in custom game...
[d2df-sdl.git]
/
src
/
game
/
g_triggers.pas
diff --git
a/src/game/g_triggers.pas
b/src/game/g_triggers.pas
index 53b023b995235d07dd989df3f91d4d4b311ef25d..1c8a586126ee9f15517ffba8d288b0245aa7254b 100644
(file)
--- a/
src/game/g_triggers.pas
+++ b/
src/game/g_triggers.pas
@@
-2128,7
+2128,7
@@
begin
Trigger.mapIndex := mapidx;
if (Trigger.trigData.trigRec <> nil) then
begin
- Trigger.trigData := Trigger.trigData.trigRec.clone();
+ Trigger.trigData := Trigger.trigData.trigRec.clone(
{Trigger.trigData.headerRec}nil
);
end
else
begin
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