DEADSOFTWARE

correctly freeing dynrecords; as a consequence, no more memory leaks in custom game...
[d2df-sdl.git] / src / game / g_triggers.pas
index 53b023b995235d07dd989df3f91d4d4b311ef25d..1c8a586126ee9f15517ffba8d288b0245aa7254b 100644 (file)
@@ -2128,7 +2128,7 @@ begin
   Trigger.mapIndex := mapidx;
   if (Trigger.trigData.trigRec <> nil) then
   begin
-    Trigger.trigData := Trigger.trigData.trigRec.clone();
+    Trigger.trigData := Trigger.trigData.trigRec.clone({Trigger.trigData.headerRec}nil);
   end
   else
   begin