DEADSOFTWARE

reverted prioritized weapon switch (bye-bye fucking bugfeature); bumped protocol...
[d2df-sdl.git] / src / game / g_textures.pas
index 26a06f9a2a89067c31cd9df5574ea03481ed446d..9f551f5b830ce6a3aa19d1746256bec631750950 100644 (file)
@@ -119,8 +119,9 @@ function g_Texture_Light (): Integer;
 implementation
 
 uses
+  {$INCLUDE ../nogl/noGLuses.inc}
   g_game, e_log, g_basic, g_console, wadreader,
-  g_language, GL, utils, xstreams;
+  g_language, utils, xstreams;
 
 type
   _TTexture = record