index 1e66c8ee1556ee8634b813ff8d075667b857cb65..87893c2a9cc22089e60ac02798d1bbbdf2e097a2 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
function g_Texture_CreateWADEx (const textureName, Resource: AnsiString): Boolean;
function g_Texture_CreateFileEx (const textureName, FileName: AnsiString): Boolean;
function g_Texture_Get (const textureName: AnsiString; var ID: LongWord): Boolean;
+function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload;
+function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload;
procedure g_Texture_Delete (const textureName: AnsiString);
procedure g_Texture_DeleteAll ();
implementation
uses
+ {$INCLUDE ../nogl/noGLuses.inc}
g_game, e_log, g_basic, g_console, wadreader,
- g_language, GL, utils, xstreams;
+ g_language, utils, xstreams;
type
_TTexture = record
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
if e_CreateTextureMem(TextureData, ResourceLength, ID) then
- begin
result := true;
- end
- else
- begin
- FreeMem(TextureData);
- end;
+ FreeMem(TextureData)
end
else
begin
e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height);
texturesArray[find_id].used := true;
texturesArray[find_id].Name := textureName;
- end
- else
- begin
- FreeMem(TextureData);
end;
+ FreeMem(TextureData)
end
else
begin
end;
+function g_Texture_GetSize (const textureName: AnsiString; var w, h: Integer): Boolean; overload;
+var
+ a: Integer;
+begin
+ result := false;
+ w := 0;
+ h := 0;
+ if (Length(texturesArray) = 0) or (Length(textureName) = 0) then exit;
+ for a := 0 to High(texturesArray) do
+ begin
+ if (StrEquCI1251(texturesArray[a].name, textureName)) then
+ begin
+ w := texturesArray[a].width;
+ h := texturesArray[a].height;
+ result := true;
+ break;
+ end;
+ end;
+end;
+
+
+function g_Texture_GetSize (ID: LongWord; var w, h: Integer): Boolean; overload;
+var
+ a: Integer;
+begin
+ result := false;
+ w := 0;
+ h := 0;
+ if (Length(texturesArray) = 0) then exit;
+ for a := 0 to High(texturesArray) do
+ begin
+ if (texturesArray[a].id = ID) then
+ begin
+ w := texturesArray[a].width;
+ h := texturesArray[a].height;
+ result := true;
+ break;
+ end;
+ end;
+end;
+
+
procedure g_Texture_Delete (const textureName: AnsiString);
var
a: Integer;
if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
begin
+ FreeMem(TextureData);
WAD.Free();
exit;
end;
+ FreeMem(TextureData);
WAD.Free();
result := true;