index 9f551f5b830ce6a3aa19d1746256bec631750950..87893c2a9cc22089e60ac02798d1bbbdf2e097a2 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * the Free Software Foundation, version 3 of the License ONLY.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
if WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
if e_CreateTextureMem(TextureData, ResourceLength, ID) then
- begin
result := true;
- end
- else
- begin
- FreeMem(TextureData);
- end;
+ FreeMem(TextureData)
end
else
begin
e_GetTextureSize(texturesArray[find_id].ID, @texturesArray[find_id].width, @texturesArray[find_id].height);
texturesArray[find_id].used := true;
texturesArray[find_id].Name := textureName;
- end
- else
- begin
- FreeMem(TextureData);
end;
+ FreeMem(TextureData)
end
else
begin
if not CreateFramesMem(TextureData, ResourceLength, ID, Name, mWidth, mHeight, mCount, BackAnimation) then
begin
+ FreeMem(TextureData);
WAD.Free();
exit;
end;
+ FreeMem(TextureData);
WAD.Free();
result := true;